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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. Good points to know. A food gather rate bonus for berries as you mentioned would be a reasonable idea. I do wonder if making camel archers mercenaries would remove the possibility of a rush entirely. Obviously they would contribute nothing to the economic engine, which would make the choice a gamble, but I wouldn't write that off completely (That all said, I have never strived to play 0 AD on a competitive level and as such lack the ability to comment on the meta as much as a good number of others.). Your mentioning the Ptolemies being being unable to rush doesn't sound horrible either
  2. This is not necessarily about balance strictly speaking although it would impact the civilisation. I'm not approaching this from a perspective of camel archers being overpowered. You do make a fair point about the citizen soldier cavalry aspect, but I would say that the Ptolemies were more famous for being the breadbasket of the Mediterranean than hunter-gathers. I could see the introduction of some farming bonus being a good way of reflecting that and maybe compensating for their weaker early game economy. I'd even say it would be a good, substantive way of differentiating the faction fro
  3. At the moment camel archers are simply citizen soldiers. One of the first problem with this approach is that they are Nabatean, an area that as far as I am aware was never formally under Ptolemaic rule. I would support instead having them be mercenary units to better make the distinction between citizen soldiers and mercenaries in the game more consistent while also working to reflect the emphasis this kingdom placed on mercenary based armies. I would appreciate anyone with more knowledge on the Ptolemaic kingdom to voice their thoughts as the successor states are not an area of experti
  4. Personally that all sounds like a good thing to me. It makes the prospect of setting up defences to be a way of delaying potentially key upgrades. That means that there is the potential for a meaningful choice.
  5. There was a patch proposed for that. Provided that they would be countered by ranged infantry, that wouldn't be a problem. Personally I prefer not forcing players to default to one major unit type as a counter however.
  6. I would agree generally with what you have said, and at one point I proposed the first phase generally starting with only one infantry, one ranged infantry, and one melee cavalry available to train. I would however contend that Sparta would be better served starting with a Skiritae unit (assuming that they actually would be fast like they were in alpha 23) as a replacement for a cavalry unit. This would have to be balanced in a way so that they could not be overly penalised from an economic perspective.
  7. The best sort of way of bridging that gap would be to look at Etruscan art. That's essentially where artists like the person who did this got inspiration from. Of the little representation I have seen of their depictions of soldiers, this does not seem accurate, but absence of evidence is not evidence of absence.
  8. It would be nice to disable gathering in enemy territory or at least have a cursor mode for that. It was especially annoying when I was trying to kite with a group of archers at some infantry in a wooded area but kept on accidentally ordering them to gather wood.
  9. It would be theoretically possible. The point would be considering which nations could have distinctive identities; merely because there were cultural similarities from one civilisation to another does not mean that introducing them to the game would be impossible. Personally I would find more pseudo-greek cultures to help round out the map to be reasonable additions. Areas such as Illyria and Thrace come to mind. Pergamum would perhaps be a favourite of mine since it was a prominent regional power by its own right. There are other, more extreme approaches that could be done however
  10. Well that's odd since they had roles in sieges just as much if not more if I am not mistaken.
  11. It is fairly well established that perioikoi served in the military. I'd recommend browsing through JSTOR to see. Over time perioikoi, initially meant to supplement Spartan numbers, increasingly made up the military and even integrated into Spartan units. Neodamodeis were in all likelihood far less common as they represented a route for social advancement for helots, something that Spartans feared. If Neodamodeis were to be introduced to Sparta, it would be reasonable to allow them to be trained through Brasidas.
  12. Valid questions. They would be in my mind be more or less what you said in the last section. Their function should not be anti-archer as a general rule and their projectiles should be anti-building, with a shorter range but higher attack probably. More siege could perhaps be garrisoned within them to increase the projectile count. The ram could then be an optional add on, maybe an upgrade for individual units. They probably would be quite resilient at the cost of being more expensive to categorise them as the ancient equivalent of a super-weapon. Of course to unlock their full potential,
  13. I'd recommend citing a source for that. Helepolis is literally what Demetrius called it, and this kind of design was not just for a single siege. Two ancient sources refer to contraptions of this sort being specifically ones designed to mount artillery and ram down structures. Since the siege tower to my knowledge is only used by successor state kingdoms in game, I would say that that this version would work well enough generally. https://www.perseus.tufts.edu/hopper/text?doc=Vitr.%2010.15&lang=original https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Diodorus_Siculus/20C*
  14. And yet the name given to a siege tower is 'helepolis.' Clearly the artistic direction needs to be changed for them to better reflect its historical usage. That's what the Rhodians said.
  15. In the case of Persia that is three out of twelve, not a small fraction. Of course provided that other names are supplied to bring the AI names to a more acceptable number, I would have no issue with that proposal, but the immediate problem is that the game needs more, not less variety in some AI names.
  16. Generally speaking siege towers such as the one used at Rhodes were more designed to house catapults and ballistas, which makes the concept of them launching arrows at all somewhat odd.
  17. That leads to a bigger question by and large since a number of heroes are represented in AI names already (See Persians). I personally don't have a problem with that.
  18. I think that while looking at a lance this size it is easy to assume that it would be of a similar nature to a jousting stick, but it is important to remember that cavalry at this time often lacked saddles, stirrups, and other equipment to make them effectual in charges. Going at full gallop would in all probability dismount the rider as well. The 'shock' factor was more a matter of the simple fact that horsemen engaging in melee was a rare occurrence and its success was probably more due to Persians breaking at the sight of these riders. The Alexander Sarcophagus gives a bit better of an i
  19. Mardonius is a notable general who is not included in the Persian list. Cyrus the Younger is also not represented. Tissaphernes, a prominent satrap could also be a leader. At the moment Persia basically just uses monarchs as leaders. Satraps, princes, and generals would also be reasonable candidates. I have little to say for the Seleucid and Maurya Empires unfortunately.
  20. Good question. I did a bit of atlas editor testing of sword versus spear to check results. In 1v1 the swordsman won with 20 hp left, which seems close, but increased numbers reveals it becoming increasingly lopsided. This came to the point where with 20 vs 20, there were 18 swordsmen left with roughly 50% of their hitpoints remaining. I would say that the 1v1 result should end with the swordsman left with 10% hp left. Maybe that number could be 15%, but the fights should be fairly close. This might make the swordsman seem comparatively useless, yet with extra pier
  21. Swordsmen would be faster and have better pierce armour while still trading well against spearmen. Their role would still be slightly anti-cavalry focussed, having the ability to catch them out better than spears. At the same time ranged units could kite them, but those tactics would be less effective and harder to do. Spearmen being hard countered by swordsmen would be bad in my opinion since they lack the ability to properly chase and hence counter the primary unit that they are designed to counter.
  22. That approach would be haphazard. With their current stats, units are already designed to have a built in counter system, and that would merely put it on steroids. As a couple critiques of Lion's system (keeping in mind that I do have a heavy amount of bias to my own) You list sword cavalry and and spear as counters to melee cavalry. I assume that only one of those applies? Slingers and skirmishers are listed as archer counters. What differences are there between the two? Pikemen and spearmen are listed as anti cavalry. Is there any other difference between them.
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