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Nescio last won the day on May 31

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  1. Nescio

    Triple click unit issue

    See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg lines 256, 314, and 315. single click: select unit double click: select all visible units of the same type treble click: select all visible units of the same type and rank with alt: include offscreen units in selection "LeftBracket" and "RightBracket" mean the keys representing the [ and ] characters on an US-qwerty keyboard, i.e. <AD11> and <AD12> respectively (the eleventh and twelfth key on the fourth row from the bottom). All of the above works fine for me (Fedora 28).
  2. The European parliament (representing the EU's population) decided the proposal can be adopted in principle. The text is still a draft. Now it's up to the European council (representing the governments of the EU's member states) to decide upon the precise wording and turn the directive into law. In other words, it's still possible to change the more controversial articles into something vague and ineffective, but that's up to your national ministers. And remember it's not the end of the road. Nothing is permanent in politics.
  3. Nescio

    0 A.D. - The Grand Vision

    Including a large number of civilizations but separating them into epochs sounds rather arbitrary for me. For instance, the Early Middle Ages have a lot more in common with Late Antiquity than with the Late Middle Ages. Of course, one could subdivide them into shorter epochs, but then you'd also have more cut-offs of factions which belong in multiple groupings. Besides, these epochs are heavily eurocentric. Furthermore, some might prefer geographic groupings (e.g. only Indian civilizations, but none from Europe or elsewhere) rather than chronological ones. A more sensible approach would be to put all factions into separate downloadable mods (one civ, one mod), giving people the freedom to decide for themselves which ones they want to install and use. It would complicate multiplayer a bit, though, because players have to have the same mods active to be able to join a game.
  4. Nescio

    0 A.D. - The Grand Vision

    Your suggestion reminds me of Empire Earth.
  5. Nescio

    Persian Farsi sound

    However, if you only want to try out new sounds (or other content) you created, writing a tiny mod is far more efficient.
  6. Nescio

    Persian Farsi sound

    Yes, you can have as many different versions installed as you like (provided you have enough free disk space).
  7. Nescio

    Persian Farsi sound

    To browse files: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ To install: https://trac.wildfiregames.com/wiki/BuildInstructions To propose and discuss changes: https://code.wildfiregames.com/
  8. Personally I'd favour only listing the factions (with perhaps a link to a relevant https://en.wikipedia.org/ page) and maybe some screenshots to show off the art, nothing more. People shouldn't look online to find information on stats, civilization bonuses, etc. Actually it already is:
  9. Nescio

    how to 4K screen setup video mode

    Yes, 0 A.D.'s GUI is designed to be 1024×768. I also have a 3840×2160 screen and I'm using gui.scale = 1.875 because I prefer to be able to play the game at half a screen; if you want the GUI to be exactly 3840 pixels wide, set it to 3.75; you'd probably want a lower value, though. The location of your configuration file depends on your operation system (see https://trac.wildfiregames.com/wiki/GameDataPaths ); on mine (Fedora 28) it's `~/.config/0ad/config/user.cfg` This is not the first time someone asked. Perhaps a FAQ page should be made. Or add the ability to set the `gui.scale` in game under options.
  10. Development has been largely frozen at least since March in anticipation of the next alpha (A23), which was released in May. A quick re-release was announced but so far has failed to materialize. It's now September and as far as I'm aware development is still largely frozen. Between the release of A22 (July 2017) and A23 (May 2018) there were c. 2000 commits, i.e. about 200 per month. Between the release of A23 (May) and now (September) there have been 56 commits, i.e. only 14 per month. This is getting increasingly worrisome.
  11. Nescio

    4 Ideas to improve the game

    Setting/Options/General/FPS Overlay F12
  12. Nescio

    Game rewards turtling too much

    locating starting mines and quarries at a greater distance from the centre separating the metal mines from the stone quarries, so one could spawn e.g. to the east of the centre, the other to the north-west, instead of both directly adjacent to each other removing the hard-coded Iberian walls Are three great improvements I've been hoping for for quite some time. As for the farms, I think 2:1 rectancles are just as unnatural as 1:1 squares or any other arbitrary shape and size; if you want more realism, people should be able to designate areas as farmland, rather than having fixed field structures. Furthermore, I would recommend merging the market into the centre. In Antiquity the agora/forum/marketplace/central square was the centre simultaneously of politics and litigation, as well as of commercial and social life; besides, many towns grew out of trading posts. Making 0 A.D.'s centre function as a market would increase realism and improve gameplay: trade routes can only be from centre to centre, from centre to port, from port to centre, or from port to port, but no longer to structures at the edge of your territory or “in the middle of nowhere”. The AI would have to be adopted, though.
  13. You seem to be equating Athens with the Delian League, which are two different things, just as Sparta and the Peloponnesian League; likewise, the USA isn't the same as NATO (speaking of which, the modern United States Armed Forces are about 0.4% of the US population, probably 0.5% of its adult citizens). Besides, founding colonies was a way to offload excess population; people who settled in the colony became citizens of the colony and ceased to be part of the city they migrated from; the colony kept religious ties to its mother-city (-cities), but were autonomous and often fully independent in practice; e.g. Carthage was a colony of Tyre, Syracusae of Corinth, and Taranto of Sparta. In modern terms, Liberia would be a "colony" of the USA: an independent nation-state, originally founded by Americans. Furthermore, during the Persian wars (early 5th C BC) Greek armies consisted entirely of their own population; during the Peloponnesian wars (late 5th C BC) Greek city-states paid poorer classes to serve in their navies, coerced allies to supply them with additional troops, and recruited large numbers of mercenaries from elsewhere (Cretans, Scythians, Thracians, etc.). Because the population of Greece as a whole probably didn't increase but the number of people involved in warfare did, the ratio of fighters to the total population must have been actually higher. Anyway, back to the topic. Currently female citizens can build everything but only order a small subset of available structures. It might be better to either enable them to order and build everything, or nothing at all, making them non-builder resource gatherers.
  14. 0 A.D. already has priestesses (e.g. Carthaginian healers). Indeed. For Athens, citizens were about 10% to 15% of the total population, because women, children, slaves, and foreign residents did not have citizen rights. Estimates of 490 BC Athens are c. 10,000 hoplites out of 40,000 citizens with a total population of c. 300,000. However, if we keep in mind that there are generally at least as many women as men and that because of high child mortality at least a third of the population was underage in Antiquity, then that means there were c. 100,000 adult males (citizens, slaves, and foreign residents). In 480 BC (ten years later, population about the same) Athens had c. 200 triremes at Salamis. Each trireme required a crew of 200 (3×60 rowers and 20 hoplites), which means about 40,000 (the entire citizen population, 40% of all adult males) participated in the war. You're mistaken. Since Cleisthenes' reforms of 510 BC Attica (the countryside) was part of Athens (the city). And Athenians serving abroad or garrisoned amongst allies and vassals continued to be Athenian citizens and part of the Athenian population.
  15. This has been raised numerous times on the forums and several mods have been published, some of which are available at mod.io. You can load them from within the game: Settings/Mod Selection/Download Mods/Connect, then select the mod you like to try out (e.g. Siege), click Dowload and Back, then select it in your Available Mods list, click Enable, Save Configuration, and Start Mods.