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Nescio last won the day on January 15

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  1. The elephant stables look great. Nevertheless, I'm not entirely happy with the generic design. Compared to centres, barracks are smaller, fortresses higher, and fields are flat; however, elephant stables basically have the same footprint as centres: Now I'm wondering whether it wouldn't be better to dffferentiate them with a different shape. There is nothing intrinsically wrong with squares, but not every structure has to be a square, other rectangles can be used just as well (cf docks, temples, wonders). I'd like to have three different versions of the elephant stables to play-test with in a mod, to figure out which shape is best: A: current model: main structure with courtyard (blue + red) B: short model: no courtyard, only main structure (blue) C: wide model: no courtyard, main structure with five elephant stalls instead of three (blue + green) Because my blender-skills are non-existent, I'm hoping someone (@LordGood, @stanislas69, anyone else?) could create the proposed actors for me.
  2. How does it affect performance?
  3. Nescio

    0abc mod

    0abc updated again, various improvements and corrections.
  4. Personally I'd recommend deprecating the SpecialBuilding class and templates. Civic, Defensive, Economic, Military are functional categories, but I don't see the added value of maintaining an additional Special group. The elephant stable, embassy, kennel, stable, and workshop unique structures already inherit from the military template, the colony and crannog from the civil centre; library, lighthouse, pillar, theatre, and wonder could easily be civic structures; as for the other special structures, I'm sure appropiate solutions can be found. Deprecating the Special category will make the templates/ folder easier to maintain and will also reduce confusion for future additions. As for the template_structure_civic_hellenic_royal_stoa.xml, I'd highly recommend deleting or at least disabling it. PS How is your fork project going?
  5. As for the mercenary champions, make them either ordinary champions or just mercenaries, and keep them as Atlas-only units or move them to a military embassy or hall, but not a civic structure.
  6. Arctic foxes are actually clearly smaller than red foxes, the largest of the twelve true fox (Vulpes) species.
  7. Is it also possible to add hotkeys for structures not in your list (e.g. Elephant Stable, Pillar, Workshop)? Also, "placeSeigeWall" probably should be "placeSiegeWall" and "placeCivicCenter" possibly "placeCivilCentre" (at least that's how the templates are called).
  8. Democracy is unworkable for anything larger than a town.
  9. There are four different hyena species: striped hyena (Hyaena hyaena) brown hyena (Hyaena brunnea) spotted hyena (Crocuta crocuta) aardwolf (Proteles cristata) I don't know which one you've been working on, and all four would be nice to have, but the first one is the one we probably want most, given its distribution range:
  10. Well, I'm neither an artist, nor a biologist, nor a mathematician, however, has anyone tried Fibonacci numbers? They avoid the repetitiveness of fixed angles and approximate the golden ratio. Besides, “Fibonacci sequences appear in biological settings, such as branching in trees”, according to its Wikipedia page.
  11. Thank you for your dramatic response. To clarify, I didn't intend to complain, nor am I saying 0 A.D. is doomed; what I wrote was “if”. I too have observed this project grow and improve over the years, which is likely to continue for years to come. Personally I don't care how fast or slow development is; it's already a great game and can only get better! I don't know what could – or should – change, but I do hope new people will come and join the project eventually; having two dozen people who do a little is preferable to a situation where one person does so much he's become irreplaceable.
  12. Yes, people come and go, which is perfectly fine. But if more people leave than join in the long run, then the project's doomed. And yes, the review backlog is also problematic.
  13. Nescio

    0abc mod

    It might be tedious, but it is something that will be useful for factions and mods beyond 0 A.D.'s timeframe. Ideally there ought to be the following (41) sizes for both rubble and foundations: (1) for towers: 1x1 (25) for ordinary structures: 2x2, 2x3, 2x4, 2x5, 2x6, 3x2, 3x3, 3x4, 3x5, 3x6, 4x2, 4x3, 4x4, 4x5, 4x6, 5x2, 5x3, 5x4, 5x5, 5x6, 6x2, 6x3, 6x4, 6x5, 6x6. (15) for wonders: —, 6x8, 6x10, 6x12, 8x6, 8x8, 8x10, 8x12, 10x6, 10x8, 10x10, 10x12, 12x6, 12x8, 12x10, 12x12. Currently existing rubble (`destruct_stone_`): 2x2, 3x3, 4x2, 4x4, 4x6, 5x5, 6x4, 6x6 (8) Currently existing foundations (`fndn_`): 1x1, 2x2, 2x4, 3x3, 3x6, 4x2, 4x4, 4x6, 5x5, 6x4, 6x6, 8x8 (12) [EDIT]: approximate wonder sizes: athen 6x12, brit 11x11, cart 6x12, gaul 11x11, iber 8x8, kush 9x12, mace 6x12, maur 11x11, pers 12x12, ptol 9x12, rome 8x10, sele 6x12, spart 7x12.
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