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Nescio

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Nescio last won the day on May 31

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About Nescio

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  1. Yes, I agree, it's been half a year. From A1 (August 2010) to A20 (March 2016) the average time between releases was 3 to 4 months. Not every release has to change as much as A23 did.
  2. Nescio

    Ranged Units

    Yes, I remember doing that too (skirmishers didn't cost any gold) years ago, as well as massacring paladins with my longbowmen (very high range) and destroying rams and trebuchets with my Mongol horse archers (high fire rate). AoK had a fixed population limit of 75, but TC allowed a population limits from 25 to 200 (most people preferred playing 200), which basically destroyed balance. Cavalry defeats ranged units 1 vs 1, but when it's 40 vs 40 or 120 vs 120 a skillful player could use ranged units to destroy cavalry with minimal losses. However, I don't consider it an "abuse of ranged units." People who elect to favour such tactics have to sacrifice other things. Besides, massed ranged units are great at defeating human soldiers, yes, but rather poor at attacking fortifications. And would a pure archer force always defeat a mixed force of light troops, heavy infantry, and ballistas?
  3. Nescio

    "Very hard" Al

    As far as I know (please correct me if I'm mistaken, @mimo), basically the only difference between difficulty levels is the resource gain rate (Very Hard gets 160% of the resources they gather, Medium 100%, Very Easy 40%). More difficult AIs can develop quicker because of this, not because they are any smarter.
  4. When trying to figure out suitable upkeep (negative resource trickle) rates in my mod, I decided that one second represents a day, so 30 seconds would be a month, 6 minutes about a year, and 1 hour a decade. I don't pretend it's a perfect approximation, but given that wars in Antiquity could last for a single season but also continue on and off for decades, it works acceptably for me.
  5. Nescio

    0abc mod

    Nope, still github: https://github.com/0abc/0abc-a23.git mod.io is nice in some respects, but it also adds extra work for modders (uploading to github via the command-line takes a few seconds; last time I tried mod.io it cost me over an hour) and the team (who have to check and give permission); for me it's not worth it. Besides, my mod is work in progress, I constantly make changes, and having to ask for a verification every time I change something is highly inefficient.
  6. Nescio

    0abc mod

    And a screenshot to show off some of the new range visiluation markers used: Attack range (javelinist): narrow line. Economic aura (woman): zigzag. Regeneration aura (temple): chain of crosses. Healing range (healer): crosses with regular distances in between.
  7. Nescio

    0abc mod

    0abc has been largely updated to A23. Changes include, but are not limited to: introduced a new resource: silver pierce damage is split into pierce (arrows) and thrust (spears) units and some structures steadily consume small amounts of resources (upkeep) increased unit training and technology research times a greater variety of aura range visualization markers merged Athenians and Spartans into a single faction, the Greeks disabled unit promotion, champions, heroes, team bonuses; they might be reintroduced at a later stage all civilization bonuses and penalties are replaced with new ones structures: economic structures can be constructed in neutral territory dropsites are just that: dropsites; all economic technologies are moved to the market, which is now available in the village phase town phase requires a market, city phase a temple centres can be part of trade routes walls are stronger but also more expensive and slower to construct; all factions have palisades (village), siege walls (town), and city walls (city) fortresses have a territory root, are purely defensive structures, have somewhat more health, but no longer train any units all factions have cavalry stables (village) and siege workshops (town); most have separate economic docks (village) and military shipyards (town); many have elephant stables (city) units: all units are bribable (vision sharing), except for fauna fauna is no longer visible in fog female citizens renamed to women; they can no longer build or repair cavalry can no longer gather resources camelry, chariotry, and elephantry are no longer considered cavalry chariotry can no longer attack ships, siege, or structures siege engines are no longer capturable battering rams can no longer attack organic units all factions can construct rams (town) changed population costs: dogs and ships: 0 support and infantry: 1 camelry and cavalry: 2 biga chariots and siege engines: 4 quadriga chariots, war elephants, and siege towers: 6 numerous minor tweaks and balances, most of which will probably go unnoticed
  8. Nescio

    Portraits for Heroes

    Well, I don't know. Atlas has no difficulty in handling templates from my mod that include Greek specific name strings.
  9. And what if a save game uses a mod or version not installed on this machine? Games can be shared easily on the forums and elsewhere, and not all mods are published.
  10. Nescio

    Portraits for Heroes

    Meroë. File names ought to consist only of lowercase a to z and underscores, of course. Atlas does not use or display specific names or other internal strings. Or maybe it's because not everyone knows the Greek alphabet. Besides, if Greek is written in Greek, should we also write Punic in Phoenician abjad, Persian in cuneiform, and Meroitic in hieroglyphs? And what to do with languages that didn't have their own script? Although I consider writing Greek in Greek an improvement and happily use it in my mod, I'm not sure it's the most desireable option for 0 A.D.'s main distribution.
  11. Nescio

    Portraits for Heroes

    The root is φαίνω (phainô) 'bring to light, cause to appear'. Apparently Antiochus was considered to be the manifestation of some god (nothing unusual in Antiquity). Because "Antiochus the Manifestation" might sound weird to modern ears, Epiphanes is occassionally translated as "the Illustrious". Epiphany actually entered the English language. E.g. January 6, the second most important feast of Yule (the 'Christmas vacation'), when the magi (the 'Three Kings') are said to have visited and recognized the infant Jesus (the manifestation of God on Earth); Epiphany Eve (the evening before) is also known as Twelfth Night (nowadays best know for a play by Shakespeare), because it's the twelfth night after Christmas (premodern counting is inclusive).
  12. Nescio

    Portraits for Heroes

    Yes, I do intend to propose some sets of corrections on phabricator, after feature and string freezes are lifted. Right now such patches seem to have difficulty getting committed, e.g. D1342. Also, it is important to decide on a single style to transcribe Greek (and other ancient languages) in 0 A.D.; in the `SpecificName` strings at least three different transcriptions are currently being used; η is rendered as e, ē, or i and υ as y, u, or i; accents and vowel lengths are indicated iconsistently as well. In my private mod I simply write Greek in Greek, much clearer, and the game has no difficulty in displaying it.
  13. Nescio

    Portraits for Heroes

    The transcription is quite inconsistent; either transcribe κ with c and ος with us (Latin style, most common in English and most modern European languages) or κ with k and ος with os (Greek style, uncommon), but do it consistently. Also, it is quite interesting that in the case of Seleucus I his epithet is left untranslated (Nicator means "Victor"), whereas in the case of Antiochus III it is properly translated (Megas means "the Great"), and in the case of Antiochus IV it is replaced with something completely different (Epiphanes means "manifest" (of gods), "coming suddenly into view", "illustruous", or something similar, but not "Righteous"). Of course I know it's not your fault; there are many inconsistencies in 0 A.D., the result of different people with different ideas committing different things at different times.
  14. Nescio

    Ranged Units

    If you make a certain claim (e.g. "the proportion of ranged to melee units is historically inaccurate") you should be able to back it up with reliable sources. If you can't verify something, then don't quote it. Secondary literature has to base itself directly or indirectly on primary sources. If they somehow give a different number, then read it carefully to figure out their argumentation for their interpretation. Also, Hans Delbrück died in 1921; his views might be outdated. There is nothing intrinsically wrong in using 19th or 20th C sources, however, if you do, always back them up with more recent publications. If neither can be proven, then don't suppose anything. In the battle of Lechaeum, as descibed in Xenophon Hellenica 4.5.11-18, an Athenian peltast force defeated a Spartan hoplite regiment, killing about 250 out of 600 with their javelins.
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