Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2021-06-04 in all areas

  1. Mardonius is a notable general who is not included in the Persian list. Cyrus the Younger is also not represented. Tissaphernes, a prominent satrap could also be a leader. At the moment Persia basically just uses monarchs as leaders. Satraps, princes, and generals would also be reasonable candidates. I have little to say for the Seleucid and Maurya Empires unfortunately.
    3 points
  2. As mentioned on #0ad-dev, Phacility (the organisation behind Phabricator) is winding down operations, and - as of June 1st - Phabricator is no longer being maintained. Announcement: https://admin.phacility.com/phame/post/view/11/phacility_is_winding_down_operations/ Upstream task: https://secure.phabricator.com/T13654 We're self-hosted, so the only impact on us is that existing bugs, security vulnerabilities, and so on may/will remain unpatched. (They claim to no be longer accepting bug reports, and have stated a plan to decommission "Discourse", the site they prefer people use to submit reports.) There does appear to be a group that are considering forking Phabricator and continue down their own path. Very little news (as of yet) about how the "big" users (e.g. Facebook, Wikimedia, Mozilla) will be handling this. IRC where people are discussing the fork: #phabricator on libera.chat Select excerpts from the above IRC: https://d.i10o.ca/tmp/phabricator-future/ Chat room for discussions: https://temp-community-phab.zulipchat.com Shared document where things for the fork are being documented: https://docs.google.com/document/d/1YxQ_JGdhWYPSdoaI_m1TLzwbGLZdtOD7ux2SVL263Ow
    2 points
  3. Soo. You decided to go for skyscraper-sized berry-bushes?
    2 points
  4. first attempt at blender:
    2 points
  5. wedge formation was not used to charge head on , rather it was used for maneuvering around the battlefield and due to it's increased turn rate it was ideal to exploit gaps in enemy lines to get behind the enemy and go for softer targets or to just hammer and anvil , that's the "penetrating" quality that most people often misunderstand. Of course they didn't use wedge to charge head on, that would be suicidal for the first ranks and specially the the leader of the formation, that is to say alexander.
    2 points
  6. Here's an example: The first (0:25) is Mandarin Chinese and the second (0:48) is Taiwanese.
    2 points
  7. Link to my fork: https://github.com/Yekaterina999/xiongnu/tree/82533199e7442c4201e6642657ce8d906ec06d8f Here is the default Xiongnu Structure tree freshly cloned off github: Proposed changes: 1. I like the idea of archer women - increase their attack slightly to 4 pierce? 2. Since they use the double curved bow, make their default cavalry archer offer stronger attack than default value for other civs, but less than champion archers? 3. Some P3 buildings perhaps? 4. Increase the armour of some units? 5. Give them a dedicated corral for animal farming and a cavalry stable, so that units are trained faster and animals can be bred faster? 6. More champions?
    1 point
  8. Alpha 25 Pre-release/Release Candidate Testing Thread. This thread will become active as soon as Pre-release/Release builds of Alpha 25 are available. Check back for updates. First testing bundle - revision 25741 Second testing bundle - Revision 25760 First RC - Revision 25799 Second RC - Revision 25808 Third RC - Revision 25840 Fourth RC - Revision 25842 Fifth RC - Revision 25848
    1 point
  9. Origin. The expansion of the horse, which began around 2000 BC in the Eurasian steppes, ended precisely in the Iberian Peninsula when two opposing currents and two opposing horses were mixed. Curiously, it was not Indo-European horses that first arrived in Hispania from the Pyrenees, but Berber horses. In the 13th century BC several Berber tribes arrived in the south of the peninsula, bringing with them Libyan horses, i.e. a cross between the great Aryan horse and the hardy Mongolian horse, which therefore retained the predominant characteristics of the latter. All classical authors (Mela, Pliny, Silius, etc.) coincide in their description: great height (1.55 m), proportionate body, beautiful subconvex head and ugly haunches (due to its drooping croup, unknown at that time in Europe), resistant and very brave, qualities highly valued by the Romans, who preferred it to the Italic. The primitive settlers of the southwestern peninsular developed a rich culture known only by the name of its capital, Tartessos. Their exploitation of the mineral deposits of Huelva and their wealth materialized in splendid gold jewelry attracted Phoenician traders who founded the colony of Gades (Cadiz) around 1000 BC. Later they would found other factories in Malaka (Malaga), Sexi (Adra), Ebussus (Ibiza) and Kart Hadash (Cartagena). The Turdetans knew the war chariot, as demonstrated by the remains found in Toya (Jaén), the biga model of Santa Elena and the relief of Cigarralejo (Murcia). Thanks to the good climatic conditions in the south of the peninsula, horses prospered rapidly, and their numbers increased notably thanks to the contribution of Numidian specimens during the Punic Wars. Although they shared origin and, therefore, genetic traits, having developed for a millennium in different habitats, the Turdetan had more class, greater volume, more strength, more agility and better aesthetics. After crossing with the convex specimens brought by the Vandals, and with hypermetric Danish specimens imported in the 16th century, it gave rise to a 1.60 m horse whose ultra-convex profile was fortunately and systematically modified through crosses with the rectilinear Arabian until the current Andalusian horse was obtained. Levantine painting shows innumerable scenes of archers and horses, to the point that many historians, believing them to be contemporary to those of Altamira, consider the Iberian Peninsula to be the cradle of both. Those of the Sautuola shelter in Nerpio stand out for representing in great detail what Brodrick considers to be the typical Spanish occupation: the civil war. Among the equestrian ones, the horseman with Greek helmet of Gasulla (Castellón) stands out that, probably, it was not but the representation of a foreign warrior made by an astonished native, in a similar way to those made by the pre-Hispanic Patagonians. The progressive knowledge of the Indo-European invasions and colonizations minimized the role of the Mediterranean substratum in the Iberian civilization, but today it is known that this was the result of a process of acculturation carried out by continuous contacts with Greek traders. They began to arrive around 575 BC to the coasts of Levante from Masilia, founding the commercial colonies of Emporium (Ampurias), Akra Leuke (Alicante) and Hemeroskopeion (Denia), with Cape La Nao as a natural border with the Phoenician-Carthaginian area of influence. As with the Celtic, the Iberian does not respond to a differentiated ethnic concept, but only to a geographical area occupied by peoples with a common culture, differentiated from the Celtic of the northwest and the Turdetan of the south. In fact, they consumed their energies in fighting each other, which is why they were so easily conquered by the Carthaginians and Romans despite the courage they later showed as mercenaries of both. Hired as mercenaries both by the Carthaginians and, later, by the Romans, the Iberians achieved well-deserved fame. The Iberian horseman wielded, not emblazoned, a round, small and somewhat concave shield called caetra, of Celtic origin, which was usually carried hanging on the horse's right back. At later dates it was replaced by the scutum, larger and circular in shape. The typical Iberian helmet was made of leather, but thanks to trade with Greece, Corinthian models with crescent crests or purple plumes were introduced, with or without cheeks. The scarce remains of metallic breastplates are of doubtful ascription, being more probable that they were made of leather. The lance (soliferrum) was made of a single piece of metal with a hexagonal or rectangular section, but was not used by the horsemen as the stirrup was unknown. Instead, they used the javelin (falarica), which had a square section tip and a fir shaft three feet long, each warrior carrying a large number of them. Generally, they used them with flamed and flaming points to disorganize the enemy and force him to get rid of his shield after the first volley, putting him at a disadvantage in the melee. The sling was also widely used, especially in the Balearic Islands, but there is no record that it was used by horsemen. However, the offensive weapon par excellence was the falcata, a saber with a single curved edge, long and sharpened tip, and a closed hilt with animalistic shapes. It is believed that it was brought to the West by the Etruscans and to Iberia by the Tartessians, although very similar pieces have also been found in Greece and Macedonia. They were built with iron pieces that would have resisted rust after being buried for two to three years. Secondarily, a short dagger (kopis), the double axe (bipennis) and throwing maces (cateia) were used. The large number of falcatas found shows that their use was widespread among the Iberians, with no difference in hierarchies. The Iberian statuary presents notable examples of horsemen, highlighting the one from Bastida de Mogente (with a large crest), the two from the Coll de los Jardines and the three from the sanctuary of La Luz. In the sanctuary of Cigarralejo 56 statuettes of horses and 21 of mares with their foals have been found. They present complete bridles adorned with bangs, tassels and metal pieces, petral, reins, bits and the primitive Iberian saddle or ephippion, consisting of a simple leather, wool or vegetable fabric cover, held by a girth and, in many cases, with a pad on the withers to hold the reins and thus leave the hands free for combat. However, the Palencia rider offers the only representation of an authentic saddle from this period. Many bronze spurs have been found in Numancia, Sorba, Mataró, Archena, Jaén, etc., being well represented in the paintings of Liria. Thanks to the excavations of the Marquis of Cerralbo in Anguita, we know that horses were already shod in Hispania around the 4th century BC, while in the classical world this practice was not generalized until two hundred years later. Celts. The first European culture to enter the Iberian Peninsula was that of the Urn Fields, which spread through Catalonia around 1250 BC, apparently coming from Lausatia (Poland). There are no grave goods because the cremation rite was imposed, but in some deposits of weapons found in rivers appear short bronze swords with central ribbing and reed hilt, as well as helmets and shields that combined bronze with wood. Curiously, the settlements of this culture were mostly in valleys and lacked walls, which gives an idea of a more or less peaceful agricultural society. Around 1050 BC the first tribes of the Hallstatt culture began to arrive, extending along the Atlantic coast up to the mouth of the Guadiana, where they made contact with the Tartessians. From then on they settled in forts located in places of easy defense and with walls disproportionate to the number of dwellings. To protect themselves from enemy cavalry they had a moat and a surface of driven stones. All this gives an idea that their settlement was not peaceful or that their tribes fought against each other for the possession of the land. Strabo defined them as mountain people accustomed to banditry, sober, with long hair that they girded with diadems to fight, they bathed in the cold water of rivers and lakes that they navigated with their leather skiffs, they drank beer and fed on goat meat. Their most characteristic weapons would be the heel axe and an iron sword, of about 40 cm, with hilt in the form of antenna. From 750 BC they were replaced by the long swords of the La Téne type, manufactured with such a perfected technique that the Roman legionaries copied them for their gladius hispaniensis. The knives have a blunted back. The typical shield was concave of leather and braided ribs, circular in shape and with a convex metallic umbo in the center, rings and clamps. According to Strabo, they used a helmet with three crests but, in the end, the European pointed helmet prevailed. The Celts brought with them their chariots pulled by ponies, of smaller height but very resistant to fatigue. They were ellipometric horses (1.25 m tall), with small, flat heads, short ears, strong croup, abundant hair, long manes, dark brown coats and no mirrors on the hindquarters (like donkeys). Its most genuine descendants are the Basque-Navarrese jaca and the Asturcón. They spread along the Cantabrian coast and all the Atlantic coast up to the mouth of the Betis (Guadalquivir). The stelae from Extremadura and Portugal reproduce Celtic chariots, generally with four wheels, open at the back and with a lance for two horses. As in Scandinavia and Eastern Europe, the spoked wheel is reserved for the war chariot, while the transport wagon retains the solid ones. Epona was also venerated in Spain, as attested by an inscription on the front of the church of Paramio (Zamora) which reads: DVERIA EPPONE RITIS, possibly from the second century AD, and which could refer to the contributions that the people of the lands of the Duero had to make to pay for the rites in honor of the goddess. This inscription has the particularity that it presents the name of the goddess with a double P, which does not happen with other inscriptions in the Iberian Peninsula. Roman Hispania. In 1908, the act of granting citizenship to a group of Iberian horsemen for their valiant performance in the battle of Asculum against the Marsos (89 BC) was discovered in the Capitol. Other Hispanic contingents served in Britannia, Pannonia, Noricum, Illyria, Dacia, Syria, Cappadocia, Palestine, Egypt, Cyrenaica and Mauretania, at the rate of about 7,000 recruits per year. More than a hundred cohorts and numerous alae bore ethnic names of Celtic peoples, while the Turdetans and Iberians, more Romanized, were directly included in the legions. Numerous funerary stelae scattered throughout the Old World recall these unknown Hispanic soldiers who watered distant battlefields with their blood. Many of them achieved fame and fortune although, in numerous occasions, they also served as hostages to avoid the uprising of their towns of origin. Although according to Polybius they were especially valuable in the guerrilla and in the skirmish, when the legion was in difficulties they did not hesitate to put foot to earth and to fight next to the infantry, like primitive dragoons. It is especially interesting a fragment of the Tactics of the Greek Arrian about an equestrian exercise practiced by the Cantabrian horsemen and that was known in Rome as Cantabricus Impetus. It deserved the praise of Hadrian in a harangue to praise the Cohors II Hispaniorum Equitata, encamped in Numidia. Arrian describes two squadrons armed with javelins advancing in a line in opposite directions until they formed a circle. From there each rider was to throw his javelin at the center of the opposing shield, without wounding either the rider or the horse. In this first exercise known as "real fire", not only the skill of the throw was rewarded, but also the serenity of the person who received the impact. As a result of the mixture between the Libyan and Celtic horses, another one called celdón or fieldón was produced. Of intermediate height (1.40 m), it used to be shod and corded, with a large head, subconvex profile, narrow chest, large hooves, very resistant and apt for draught, especially for its tendency to the carrying or walking gait (trepidarii). From the Meseta it was exported to the Italian circuses, displacing the Cisalpine horses in chariot races. Sometimes confused with the asturcón because the Romans believed them to come from Astúrica, its most direct representative would be the Galician jaca (not to be confused with the homonymous pony). Donkey and mule cattle were also important during the Roman period, with Menorcan hinnies standing out for their quality, size and strength. The embouchures used at that time in the peninsula were very similar to the current ones of fillet and sticks. There have also been found some "flavored" that refreshed the mouth and stimulated salivation, highlighting the one found in Almedinilla (Córdoba) currently in the Archaeological Museum of Madrid. From the Roman period, the beds in the shape of an openwork wheel with a diameter of 55 mm, decorated with legends and crowned by a trapezoidal ring for fastening to the head are outstanding, especially those found in Fontaneda (Portugal) and Pedrosa de la Vega (Palencia). Source: http://caballipedia.es/La_caballería_en_la_Hispania_antigua
    1 point
  10. de Frías, M. S. (2010). Sobre algunos textos clásicos referentes a la caballería de los celtíberos y al simbolismo de sus armas. Gladius, 30, 137-154. 227-Texto del artículo-233-1-10-20110202.pdf + https://www.academia.edu/729176/_Aristocratic_riders_and_the_appearance_of_a_true_cavalry_in_the_Iberian_Iron_Age_to_copnceptually_different_ambits_in_Spanish_Aristócratas_a_caballo_y_la_existencia_de_una_verdadera_caballería_en_la_cultura_ibérica_dos_ámbitos_conceptuales_diferentes_
    1 point
  11. @Lion.Kanzen Would you like me to do something about this? Do you want me to make an Iberian Sword cav unit and a chariot for them?
    1 point
  12. Sheesh. I've been playing with these trees for over a year and run into no problems.
    1 point
  13. Yeah, I was too lazy to look up Celtic Names. But when we have persons like Boudica, Dubnovellaunus, Tincomarus, Cartimandua, Verica, Cassivellaunus... I think it's better to take those than some generic Bridget or Gwyneth (or were there historical influential people with those names?). Sounds like they had some important family members, so why not?
    1 point
  14. I've updated https://code.wildfiregames.com/D3679 following discussions there.
    1 point
  15. I could accept if the regular spear cavalry would be just a raiding unit, but the description of the Seleucid one calls them companions, the Macedonian is referred to as a lancer and the kushite one is called heavy cavalry. Anyway, I think spear cavalry is underpowered compared to sword cavalry and spear cavalry could use +1 pierce attack. Sword cavalry +1 pierce armor, 8.35 hack damage per second. Good vs. siege. Spear cavalry +1 hack armor, 4 hack and 3 pierce damage per second. Good vs. cavalry
    1 point
  16. we can include someone from the gens Marcia? Why? Because my name comes from that gens Marcio from Marcius. https://en.m.wikipedia.org/wiki/Marcia_gens The gens Marcia, occasionally written Martia, was one of the oldest and noblest houses at ancient Rome. They claimed descent from the second and fourth Roman Kings, and the first of the Marcii appearing in the history of the Republic would seem to have been patrician; but all of the families of the Marcii known in the later Republic were plebeian. The first to obtain the consulship was Gaius Marcius Rutilus in 357 BC, only a few years after the passage of the lex Licinia Sextia opened this office to the plebeians. After this family, the next cognomen of the Marcii was Philippus, a Greek name, which first appears as the surname of Quintus Marcius, the consul of 281 BC; but this may anticipate the adoption of the name by his descendant, for a certain Lucius Marcius of this family is said to have had some connection with Philip V of Macedon; his son, Quintus Marcius Philippus, was consul in 186 BC, and it may therefore have been Lucius who was the first to obtain the cognomen. The initial cognomen of the family may have been Tremulus, since the filiations given in the Fasti link Quintus Marcius Tremulus, consul in 306, and his probable son Quintus Marcius Philippus, consul in 281. Philippus means "lover of horses", and the name had for centuries been associated with the Macedonian kings; Philip II was the father of Alexander the Great. So wide was the fame of this dynasty, that it is not entirely impossible that the name had reached Rome at an earlier date. The Philippi were proud of this association since Lucius Marcius Philippus, the consul of 91, even put the portrait of Philip V of Macedon on the denarii he minted. Some members. https://en.m.wikipedia.org/wiki/Lucius_Marcius_Philippus_(consul_91_BC) First Plebian dictator https://en.m.wikipedia.org/wiki/Gaius_Marcius_Rutilus Consul https://en.m.wikipedia.org/wiki/Lucius_Marcius_Censorinus_(consul_149_BC) consul in 149 BC, the year of the Third Punic War. He was given command of the Roman fleet, and together with his colleague, Manius Manilius, laid siege to the city; but Marcius had to return to Rome to hold elections for the following year. He was censor in 147 https://en.m.wikipedia.org/wiki/Lucius_Marcius_Censorinus_(consul_39_BC)
    1 point
  17. I actually don't mind it that much either. Sure, visually they are a bit clumped, but gameplay wise it seems fine to me.
    1 point
  18. Right. I don't see the A24 situation as that problematic either (or at least I don't really mind), so the change isn't horrible to me, merely unfortunate. Note that it's still hardcoded in C++ that idle units are allowed to bunch up together more than walking units, I could make these settings different so we can tweak the parameters individually.
    1 point
  19. To clarify, I do not disagree with the feature itself. The much smoother pathing it enables is VERY nice, but obviously I have concerns about the gameplay implications. Admittedly it doesn't seem that much worse when compared to the deathball situation in a24 and a23... except, like I say the situation was already extremely bad IMO. I will definitely play around with the pathfinding parameters a bit, and try to get a feel for what's possible.
    1 point
  20. I haven't been able to try out this feature until now... but DEAR GOD!!! Did no one test this thing?! Units have effectively no collision now, and that's saying something because they never had very much to begin with. This is what 200 units looks like. And they can even move like this. I assume you are familiar with the term death ball, well this is practically a death black hole.
    1 point
  21. Iron age Scandinavia before the Vikings does not have much material and was quite isolated.
    1 point
  22. Thanks, there was nothing weird in there. Maybe the port was wrong. Had to remove the attachment cause you uploaded your password in there.
    1 point
  23. Thanks, that was insightful. I can't read traditinal chinese though. 简体中文万岁! This reader is Taiwanese right? His accent is so funny.
    1 point
  24. @Yekaterina your config seems invalid anything broken there ? @wraitii
    1 point
  25. Nah, it was considered, considerably. It's just that prior to A24, there was no such thing as "turning" in the simulation, and instant turning makes directional damages a lot less fun. Do note turning is still only implemented on movement, not e.g. when switching targets whilst attacking.
    1 point
  26. I can patch that. Just exactly what should we put there?
    1 point
  27. The tutorial in Spanish gave me an advantage, is same but slowly. I found another similar one.
    1 point
  28. Install the mod autociv and use its additional hotkeys. For example I chose all women with alt+a, all soldiers with alt+s, all cavalry with alt+e and so on...
    1 point
  29. I feel you. Comunicating positions in multyplayer is like almost impossible to me and my buddies.
    1 point
  30. https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/data/civs
    1 point
  31. Well, for one of my most important tools I don't even know what it's called: drawing a rectangle with the mouse to catch the units that are inside; very handy then: holding [ctrl] when clicking on a group icon in the selection, i.e. the women, will un-select only those units. But mostly I use control-groups, if I want a sub-set of one I then click on the icon in the selection. If your kids know what an analogue clock looks like I think those numbers are very handy for directions.
    1 point
  32. Would it be appropriate to open a thread for new historic names? So everybody interested is welcome to add hints with a link to a good source (e.g. Wikipedia?). If experts like @Thorfinn the Shallow Minded want to handle this alone, that's of course, fine, too.
    1 point
  33. Committed, thanks for reporting all
    1 point
  34. Thank you very much for this very transparent phase before the release! It helps me to to feel more connected with the game (development) and I really appreciate that!
    1 point
  35. @Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata Blender 2.93 LTS is released https://www.blender.org/download/releases/2-93/
    1 point
  36. Since some people have started adding to this topic, I thought that I might as well share my rambling thoughts. First of all, there are a few key categories: melee infantry, ranged infantry, melee cavalry, ranged cavalry, elephants, and siege. -Starting with melee infantry, they would always be cost effective against cavalry. Spearmen would be the most straightforward counter to cavalry provided that they can reach them. Swordsmen would have the best pierce armour of the infantry and a slightly faster movement speed than other infantry. They would trade favourably against spearmen and could potentially provide a threat to ranged units. Generally speaking this would be a unit that would have no hard counters or be countered very effectively by others. Pikemen would have as much pierce armour as spearmen at the most, and would derive the greatest advantage in fights from numbers. One on one, they would lose to spearmen and swordsmen, but as their range becomes an important component of the fight, they would become increasingly overwhelming. -Ranged infantry would benefit from the highest range and generally would do well against slow units. Javelinists would have the highest damage output of all ranged units to compensate for their low range. They would also benefit from the highest pierce armour as well. They would be situationally useful against melee infantry and elephants provided that the player effectively kites with them. Their marginal movement increase compared to their other ranged counterparts would also allow them to potentially close the gap against archers and slingers. Archers would generally boast the longest range at the cost of a minimum range. In general, having a pure archer army would be suicide if any melee units could close the gap. Their damage output would be nothing incredible. Slingers would have an intermediate range and have minimal armour, making them the squishiest of the units. With the lead bullets technology researched, however, their range would exceed that of archers, but that would only apply to a handful of civilisations. -Melee Cavalry would be best against ranged units and always trade poorly against melee infantry. Sword Cavalry would specialise in killing ranged units. Spear Cavalry would be a soft counter to sword cavalry and would also be a soft counter to ranged units, but their slightly lower pierce armour would leave them more vulnerable to their attacks. They would also be one of the fastest units in the game. -Ranged Cavalry would have lower damage output than their infantry counterparts but would also be the best unit when it comes to hit-and-run tactics. Javelin Cavalry would be perhaps the best ranged counter to archers. With their fast movement rate, reasonable dps, and moderate pierce armour, they could move into minimum range easily enough, let out a volley, and get back into minimum range quickly enough to repeat the cycle. Cavalry Archers would lack much dps and would have a minimum range, meaning that melee cavalry catching them out would be a massive hazard. Despite that, their range, comparable to slingers, would allow them to operate at a fairly safe distance while their movement rate would make that a fairly unlikely possibility. In fact their best counter would be ranged infantry, which would be able to effectively outperform them in a straight fight. -Elephants seem fine the way they are to me. -Siege are anti-building units, but the Bolt Shooter is a bit of mixed bag. It’s speciality should be at targeting clumps of units with its area of effect.
    1 point
  37. 3rd part you have to switch to normal mode from edit mode. WIP...
    1 point
  38. I like these practical solutions. I added another texture; roughness.
    1 point
  39. I leave the textures here. the ones I downloaded and the ones I made. tutorial.rar
    1 point
  40. If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides.
    1 point
  41. Hi Everyone, here is a preview of the Empires At War scenario that I am building for 0 AD version 24, using it's Atlas Editor... The scenario is build for 8 players with 10 civilizations to chose from, each with its very own geopolitical advantages and disadvantages base on their geographical starting areas on the map. The map itself is a gigantic graphic caricature of Central Europe and the Mediterranean Sea, North Africa, Western Canaan and Anatolia, that is base on the real history and geographical location of each of the civilizations in the scenario. The O AD Empires at War scenario is pack with many resources, wood, specially...a lot of it....fauna details, relics, treasures and buffer states that need to be conquered in order to keep expanding and waging war on your rival empires. All those buffer states have treasures for whoever take them that will help you enhance your civilization and keep waging war and expanding across the map. The objective of the scenario is to conquer all your rivals civilizations and become the last one standing. The scenario's map is Gigantic, and it may take days or weeks for any new player to win, and many hours among group of players with more experience. But you all can set the Scenario to be play as a solo game, and set the alliances and enemies as you like, played, and save your game, so you can keep playing other day. You can also modify the map as you like, change the terrain, the starting positions, units, buildings fauna, as you like. Or add others that are not in the scenario for not been participants on that region of the world at the time this historical base scenario take place. I am building the scenario using geographical and real History info to give to it a Historical feeling and make it an educational historical scenario while fun at the same time... But no one need to play my design scenario in its vanilla form if they don't like it, with the Atlas editor, everyone can change it and modified as they like. Here is a preview of how it is looking so far... Let me know what you guys think. Suggestions and tips from all players, specially those with more experience and knowledge than me, about the game itself, are always welcome. Here is a preview of how it is coming so far... Thank you all for your time and attention.
    1 point
  42. @Stan` @wowgetoffyourcellphone can you summon the balancing advisors please? I think the stats I gave them are too OP but I am not sure which exact value should be used.
    1 point
  43. I got the mod ready! Just install it like any normal mod. I gave Persians and Seleucids the champion maceman cavalry; they can be trained from their stables in Phase 3, after you unlock the techs. You can also see them in the structure tree. I gave these two civs maceman cavalry because they did use these to counter enemy cataphracts, and having access to this unit allows them to assert their dominance in the cavalry department. Currently they are pretty good against buildings and have a 25x bonus against other cavalry (because 1 hit by a hammer on the head could give brain damage to any opponent). The exact stats need balancing advisors. Problem: Only the rider is shown, horse is invisible. maceman cataphract.zip
    1 point
  44. hello friends, I have made a mod to play battles with 0ad. No need to focus on economy, just choose your preferred unit types and start playin battles. characteristics: 1. No unit can gather resources and build any buildings. 2. Female units can only build Civil Center and Palisade walls.(only one Civil Center at a time) 3. All units and blacksmith research are available from Civil Center. 4. Units produce instantly. 5. Technologies research time also Zero. e.g : ai does not works so multiplayer is only option. have fun and make suggestions. Mod Name : BattleMod. Mod File : attached. Installation : just download, unzip and put it in the mods folder. battlemod.zip
    1 point
  45. Totally forgot about that one. And there are so many nice ideas implemented: Attack and Armour: Dealing of damage is directional | Shield size defines how much damage unit blocks from front Mercenaries: need to pay them else they turn to gaia Rams: need to be garrisoned to be able to attack | can be captured But anyway, my concern with directional armor (that is equal for all units) and unit speed is that slower units will be much more affected by this change. Retreating with cav would mean you can get out fine, but retreating with ptol pikemen would kill them. This can make sense, but it can also get op very quick or would require other balancing changes.
    1 point
  46. As I see, the direct portation of "that" into core, will completely ruin balance.
    1 point
  47. Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories. Unit or structures? For units you can see my answer in the other thread.
    1 point
  48. Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians.
    0 points
×
×
  • Create New...