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Hi, I write with a little anger, hmm, a lot even and I think that it will be worth me a ban but as long as I do ... First of all, take a look at my last game, yes my last if nothing is done to change things. Files are in attachments. Now tell me, tell me honestly if that, that is 0ad. For my part, I can hardly recognize this game I loved so much, this game which reached such a level that it became a benchmark in the genre. Now, speaking to the developers, I just want to ask you why. Why such a rushed release ? I have no doubt that you are working hard to fix the bugs that are going to be submitted daily, but so many changes and so sudden are not the best. I also know how to count on your listening to the community to direct you in your works when you do not know which direction to take. I will not list here everything that is wrong with this release but I trust that the cries of the players will be heard and that the game-play will be quickly restored. 0ad is a long term dream so please, please, make it great again and remember that #Make0adGreatAgain commands.txt metadata.json4 points
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Participate in the debates about the alpha 25 gameplay, if you have well-founded and specific ideas aimed at improving the game you will surely be heard.3 points
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OMG, what have they done to my Romans?!! Cat's don't seem to target soldiers anymore. Ships are now laughably impotent and can easily be dispatched by archers (really?), while ships garrisoned with cats do nothing against their attackers in return. Roman champ cav seems to have lost all its tech upgrades, and now are easily dispatched. **about the only defense Rome had against ramSpam was fast, tough champ cav. That's gone now. Rome still has no defense against long range ground units (archers, slingers) save for seige, which now is so fragile as to be nearly useless. **Romans need mercenary archers/slingers option (like other factions do). Rome had strong walls, and strong buildings ("had" being the operative word), which helped offset horde attacks. It only took a few games against the ai horde attacks to realize just how badly nerfed Rome had become in 24b. 24b seems to cater to the spam-fast-and-hard crowd (the celtic-only wonder boyz). Romans had been very strong, but range disadvantaged, slow (to build), and structurally expensive. But with engineering techniques, they could hold, and gain territory. No longer. With their camps they could project power that offset other limitations. Now even that capability has been emasculated. Non-spamming type thinking seems to have displeased the prior celtic-horde old-boy network. In 24b that sort of inappropriate thinking appears to have been corrected, preserving the status quo. I'm sure we'll read and hear how all this was *necessary* and clearly a *fair* change, if we would only be reasonable and accept the mandates imposed on us by our black hooded masters. And that any descent is indicative of some kind of character flaw of anyone who would dare criticize these changes. For those who might rebel against what is clearly tyrannical conspiracy, I suggest the following.. We, the oppressed, should mandate that everyone involved in pushing our beloved developer team to implement this ludicrous perversion of Rome (and other factions I fear) be made to play only the Roman faction (and no other) for the duration of 24b, until version 25 arrives. I mean, since all these changes are fair, balanced and just, they should have no objection and gladly accept this edict as a token of good will and to promote 0ad social cohesion. Note: My comments are in no way intended to disparage the development team. Those folks work very hard for low pay ($0.00), and are about the kindest, most agreeable folks (except for wraitii, but he's still ok) I've ever encountered. Please drop some kind words on the wildfire team!3 points
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And of course I can simply congratulate the development team for all the great changes made. Those changes include : - Lot better graphisms - Better options - Better GUI - Better translations - Even a Better balance and global pathfinding2 points
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And with @andy5995's permission, included with Delenda Est Alpha 24.2 points
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make it possible for soldiers to marry women and make babies that later can level up and become heroes2 points
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I was surfing the web, trying to find some free 3D models for my mod when I found this site: https://www.smk.dk/article/digitale-afstoebninger/ The site is in Danish, so I have to use Google Translate. So SMK (Gallery Museum of Denmark) 3D-scanned some of their collection and released the 3D models free of charge (CC0). We still need to reduce polygon and paint it, I guess (I'm not skilled in 3D modeling). It's okay to use Public Domain object for 0 A.D, right?2 points
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I made so many mistakes there. even my voice distortion program was bad configurated. lol. Each faction is very different now and Elephants are Op. I have so much lag here.2 points
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I agree but the last days of the release have been rushed and I think we agree on that too. I will do for sure ! The last days of the release have been rushed, right ? Thank you for your perspective. Ok, to take a bit in the details, I think the game-play is broken (if you take a look at that replay, you will understand everything !). But here is a non exhaustive list (and sorry my language may be brutal): - Slingers were op in a23we complained then make archers op - Giving all the factions rams is abusive is my opinion as it reduces the originality of each faction - Pathfinding has serious issues now (probably due to snapping addition) and those issues are the most seen with rams and on nuits target change - Resources are not balanced Those simple facts broke whole the gameplay in my humble opinion. EDIT : the most important ! UNITS STATE MACHINE IS BROKEN1 point
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Now moved to it's own directory on the trunk branch https://github.com/andy5995/CartographyMode/tree/trunk/a24 and also available from the 0AD mod center and on 0ad.mod.io1 point
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@Duileoga lo voy a buscar en español para que tengas más claro el concepto. -- I'm going to search in Spanish so that you have a little clearer what the concept would be1 point
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I need to incorporate the suggestions from the previous thread too! I've been quite busy, so I just copy-pasted stuff. I will add your previous comments to the different suggestions, and modify them accordingly, just need to find and make some time.1 point
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If I recall correctly, it wasn't discord being evil that derailed the whole thing. I assumed the concern was that IRC users don't get to agree to the evil policy in the first place. If the matrix bridge didn't exist, there is nothing against discord. All participants would have agreed to terms.1 point
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Yeah, to give a bit more context on the matter, the problem is more general with the bipennis, not only related to the Cantabrians. Silus Italicus is not the most reliable author and the bipennis itself is a well-known artistic figure in Roman poetry. Furthermore, the bipennis is also a big issue concerning the Franks and the Goths in literal descriptions, Romans and Christians authors describe those Germanic people fighting and throwing with bipennis axes. While it is 100% certain that it is wrong, the archaeological records clearly and indisputably shows exclusively single-headed axes. The problem is also visible in Tacitus, Agricola, when he describes the shape of Britain. For him, it has the shape of a bipennis or of a scutula. This is really misleading because those are two different objects with different shapes. On the matter, we must admit that ancient authors are particularly unreliable and unintelligent. Bipennis and securis are simply catch-all terms. Personally on the matter, I see the double-headed axe as a very unpractical weapon. There is no benefit at all to a second blade for the battlefield. It simply increases the weight for nothing, and it is contrary to the general process observed in ALL cultures using dedicated battle-axes, which is to reduce the weight of the axehead to increase the balance. This is why I am curious to see a real archaeological find of a plausible double-headed battle-axe, because if it is the case it should have a design much lighter than those generally depicted. Exactly, probably the same situation in Greek and Thracian cultures, where the Labrys is a religious tool (sacrifice) and a votive item. The bipennis could be also items used by chieftains as authority symbols. We saw this trend in bronze age culture a bit everywhere in Europe. This is a bit the issue with wargaming culture and reenactment. We want to see differences and uniqueness. History is much more boring in the academic sphere than it is in the popular media.1 point
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I think it should be nice to have an option for swapping them. Some people prefer ancient names, other prefer modern names. This is a dividing topic.1 point
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Actually it makes sense in Celtic culture that a flat yard/court is a place of authority or justice. It seems to be the way it worked for assembly as well. In the case of modern Breton, it seems that the word lez is synonym to court and lord house or palace. Wikitionary gave two examples from literature: Disprijet o deus lez ar roue, hag en em gavet int en lez an nenv. + En em gavet dirak lez ar roue Grallon, hemañ, o klevout an trouz a oa, a ya ivez da sellout, e vercʼh Ahez en e gichen. Another Breton dictionary give the same meaning: https://geriafurch.bzh/fr?q=lez&d=brfr Welsh: https://glosbe.com/cy/en/llys https://welsh-dictionary.ac.uk/gpc/gpc.html You can make it simpler and choose one if you prefer. Thank you for opening the thread, this is really useful. I will not oppose your choices, this is fine for me to letting you the hand on the matter. I can only participate to share point of view and information, and debate a bit. But you are in a better position for choosing. If it is possible to have different names for the Britons and Gauls it would be great but only if it is not a pain in the...1 point
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Seems it was more of a fortnight. Will add things tomorrow. I managed to make a custom keyboard layout for my Windows with better deadkeys, so now I can do āēīōūȳčšḥṣžřŵŷṙ easily, no more ^ shortcuts. Also a custom Polytonic keyboard to type koppas and digammas ϜϝϘϙ.1 point
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I only know that example, but yes, is from that context. Pisoraca is located in an area under the influence of various pre-roman groups (including the turmogi, the vaccei) but the sources and the archalogical studies evidence that there is a cantabrian presence. In this article from the repository of Dialnet (from the university of la Rioja) is very well synthesized the history of the settlement (specially in the first pages): Pisoraca: Desde sus orígenes a los visigodos - Dialnet (unirioja.es) About the axe, I only know one image; the one that is showed in the article "Los últimos hispanos frente a Roma" by Jesús Francisco Torres-Martínez and Eduardo Jose Labrador (appeared in the number 45 of Desperta Ferro). I am not sure if I can share a photo of the page made by me (due to copyright), I will contact the publisher and see what I can do and what not. But don't worry, it is not the only source. In the page 87 of the article "La arqueología de la Edad de Hierro de Cantabria: una breve síntesis" (from the book "Cántabros: origen de un pueblo") by Rafael Bolado del Castillo et al. this is explained: "Of all the weapons, the most popularly known today is the double-edged axe, the bipenne with which Laro faced the Romans in the account of Silio Italicus. Interestingly, his fame is inversely proportional to its archaelogical documentation. Together with the well-known classic quotation, the evidences of its existence are reduced, again, to the iconography of the coins. of Carisio and a small specimen in my miniature, votive type, found in Herrera de Pisuerga (Palencia). On the contrary, axes are common single-edged, such as those of Las Rabas, Monte Bernorio or Caravia, related, due to their polyvalence, to both woodworking and warfare". I have translated the paragraph myself. The original in spanish say this: "De entre todas las armas, la más conocida a nivel popular hoy en día es el hacha de doble filo, la bipenne con la que Laro hizo frente a los romanos en el relato de Silio Itálico. Curiosamente, su fama es inversamente proporcional a su documentación arqueológica. Junto a la consabida cita clásica, las evidencias de su existencia se reducen, nuevamente, a la iconografía de las monedas de Carisio y a un pequeño ejemplar en miniatura, de tipo votivo, hallado en Herrera de Pisuerga (Palencia). Por el contrario, sí son habituales las hachas de un solo filo, como las de Las Rabas, Monte Bernorio o Caravia, relacionadas, por su polivalencia, tanto con el trabajo de la madera como con la guerra". The original can be consulted here: (1) (PDF) La Arqueología de la Edad del Hierro en Cantabria: una breve síntesis. | Rafael Bolado del Castillo - Academia.edu It is noticed that Rafael Bolado qualify the axe as a "miniature". So strange, if it is a miniature, we will probably haven't a bipennem axe, but a votive pendant or something like that (they appear quite frequently). The reconstruction of Pablo Outeiral is based on the works of Jesús Francisco-Torres Martínez and Eduardo José Peralta Labrador, if they have misinterpreted the sources, the good reputation of these specialists and the magazine is compromised. Very weird in the case of an academic article. In the absence of more sources, I should doubt about the existence of this type of axe. Probably only the simplest ones (with only one face) are used with war purposes. It seems that Desperta Ferro failed this time. My apologies.1 point
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@captBluesky You probably want to read some previous discussions about rams. As for some of your ram ideas, I agree with them. 1. It is doable in current game engine. However it is arguably complicating the game i.e. adding micro. 2. Possibly doable with some tweaks. I believe rams were capturable before, not sure in current alpha. 3. So like below certain health it is immovable? Again, arguably complicated, but interesting. 4. It already is. 5. Doable with aura. But rams are already deadly to building as they are. I will try to implement this to a mod if time permits this weekend, see how they go.1 point
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universosaul? xD si! vi tu perfil en el proyecto del pre-colonial y te escribi Le voy a echar un ojo al pre colonial, aun no lo he instalado, solo leido un poco el codigo UPDATE: ya no puedo publicar mas post por hoy, asi que le sigo en este Voy a ver como ayudar en el codigo. Creo que mi primer pregunta es como puedo ayudar con los modelos en blender? cual seria el primero con el que necesitan ayuda? UPDATE 2: logre echar a andar un poco el juego, hay un problema con el mod, parece que al tener los archivos base del mod public este toma los que estan en el mod y no los de 0ad UPDATE 3: Ya lo hice funcionar al menos necesito un poco de contexto del recurso del agua, ese esta dando problemas a la hora de crear el indicador en el panel de recursos1 point
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The stats of all units and structures in DE have very little in common with EA (the base game). A24's rebalancing had no effect on DE. Delenda Est's civs are very unique from each other and play a lot different from A24. A big change you'll notice right off the bat is the hero selection screen when you launch a game. Most civs give the player a choice of which hero to have for the entire match. These heroes have a large effect on the game with auras, bonuses, and special technologies. Some heroes even change the unit composition of the civ. For instance, as a Spartan player choosing Leonidas the player has access to hoplite units, while if the player chooses Cleomenes they gain access to phalangite units instead. DE A24 adds the Scythians as a playable civ. They can build their buildings anywhere on the map and have no territory effects or restrictions. Consequently their buildings are cheapest and weakest in the game. Their hero selection screens aren't done yet and their tech tree is in flux, but they're playable. Suebian Germans are also included in DE A24. They have Axemen and Wolf Warriors and cheap wooden structures. As with the Scythians they are still a WIP, but very playable.1 point
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New premiere - probably the last time you'll have to suffer me doing a lets play style video, back to proper commentary from next week1 point
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me making a fool of myself, unlike my two previous experiences with this new version this time I lost,I underestimated artificial intelligence it was set as very hard mode.1 point
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They got used to playing for 3 years the same thing over and over again. Now it's like it's a new game for them and that's why it bothers them. You renewed my hopes on this project, thank you.1 point
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I am grateful for the criticisms, as long as they are constructive. Criticisms like: the game is slower, the units are slower, impossible to rush now, these criticisms I don't take seriously, because for the most part they are not true. In general units move faster now than in a23. We slowed down the infantry javelin for reasons of economic balance, but some players can't fill it, and just scream, javelin is now slow, horrible. About the rush, I can guarantee that it’s still possible, I won more games with rush now than in the a23. I even understand that some players were so used to brit + sling rush and gg, that now they need to think a little more and it is necessary to leave the comfort zone. Now is necessary to use better siege units, the towers can defend better, so you cannot just make a lot of slinger and knocking down all the towers as in a23.1 point
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I know I'm totally irrational about this, but I loved watching the elephants putting wooden beams on buildings with their trunks.1 point
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Some suggestions: 1. Projectile trails Right now projectiles are hard to see, especially when zoomed out. This is exacerbated by projectiles not having impact sounds, and the audio is out of sync so sometimes you have silent arrows or sounds that play midflight. Another easy way to fix this is by making the projectiles bigger (and I mean much bigger). 2. "I need [resource]" button for MP Perhaps this can further be expanded into a 'Give [resource]' button prompt (100 default, 500 shift click) - so you don't have to open the diplomacy panel - and/or a chat wheel system, with "Yes", "No", "Help", "Attacking", etc. 3. Visible production/research progress bar below the capture point IIRC this was in AoE 2 DE and I find this feature quite nice. Also useful to tell which buildings are idle thus maximizing APM count as well. In MP I see people queueing 5 women then forgetting about it. 4. Flags for unit destination Unless you're queue building houses it's hard to tell where your units are going. We already have flags for garrison so I think we can use that. Attached are what they could look like:1 point
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As I said, basically keep unit balancing the same. And change everything else back1 point
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I am overall not a fan of A24. I like a lot of the balancing changes, but the game overall isn't as enjoyable. Things I don't like The game moves much, much slower. Part of this is because unit production is way slower. Part of this is because units actually move slower. I do not see the need for either of these and both make gameplay considerably longer. Because of slower unit movements, defensive buildings are much, much stronger. This makes fighting under any defensive buildings unsustainable for more than a few seconds. As a result, turtling is encouraged and fighting is discouraged. This is inherently less fun and more simcity. Because turtling is encouraged, it seems like every tg ends in massive siege spam. Sitting back and passively spamming siege to destroy buildings isn't much fun. Civs are too similar now. They all seem interchangeable with the only differences being that some civs are more limited. What is the difference between ptol and rome/gauls/brits besides ptol having many more types of units and buildings? What can mace do that rome can't? It was more fun when there were things like celt building pop bonuses, free ptol houses, and easy spam siege for mace. There are other smaller changes that I don't like. For example, eliminating outposts vision is very frustrating in TGs where it is easy to sneak attack someone. This is made especially frustrating by the fact that capture rates were buffed. Also, I don't like how stone upgrades now cost wood. Before you would do eco tradeoffs between when balancing food/wood. Now, all eco upgrades rely on wood and metal. Things I like Overall, soldiers are much better balanced. For example, I like that archer civs are no longer useless. And, I like that champs are integrated more. Both of these were overdue and I welcome the changes. We eliminated dancing. This has introduced some weird animations but overall it is a huge upgrade. There are some other smaller changes that I like. For example, I like how military upgrades now work.1 point
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Did u ask yourself why many players didn't like a24 and got back to a23 Also I think a game should be developed in a line, unfortunately devs broke the line and made something new, even strong players r learning the game again... Also they mostly didn't like it. About archers they r too strong. They even kill spears and pikes easily. Really hard to counter them. Now archer civs r crazy strong Just image many units try to destroy seigs like rams that r supported by many archers. That poor units r easy target for archers then they die easily. I even feel devs removed the random for archers attack or at least decreased it!1 point
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You don't have to play A24: you can continue to play A23, if you like, or an even earlier version . Yes. Civilizations were already very similar in A23 and earlier releases and have become even more similar in A24. This is unfortunate, I don't like it much either. The reason it happened is because it's more important to get the basics right and having a balanced core gameplay, from which to further differentiation later.1 point
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I wouldn't say that XD. When I've sended ~100 units they were walking in a very very long line then when they reached their goal they started to rotate like clock hands. It was pathethic to watch. Lastly most important thing 4vs4 is now unplayable. Yesterday we were playing (nani, juarca, etc) and it was impossible to play. For sure lag is bigger than at prev alpha. Also one more thing. Chop chop chop wood for the win lol.1 point
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True. I feel like the unique gameplay mechanics that every civilization had in alpha 23 has been exchanged for a more generic version that is a fit-for-all that imho makes it less interesting.1 point
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So, anyone has plans for the future replacements? To summarize my above points: The Athenian mercenary swordsman should be like the Seleucids (basic-to-elite), but with pelte as their offhand; while the champion skirmisher should be the ekdromoi (light hoplites) from previous alphas; if a player brings out Iphicrates, the gymnasium trains Iphicratean peltasts instead. The Odrysian mounted skirmishers should be reserved to a Hellenistic-era (Post-Alexander) Macedonian faction. Same with the black-cloaks. If not, both of them should also wield pelte instead of the theuros to remove the anachronism. The Spartan thorakites can be replaced with hoplites wielding swords (or mercenary Lucanians/Celto-Iberians). Delenda Est allows them to be part of the phalanx formation together with their spear-wielding counterparts. Same with Macedonians with their hypaspists.1 point
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In reality, Skiritai have spears, and fought as runners (ekodromos) but also could do a phalanx1 point