Leaderboard
Popular Content
Showing content with the highest reputation on 2019-08-02 in all areas
-
On the other hand, many fish species are endangered and some have gone extinct due to overfishing, so infinite fish isn't entirely realistic either. I suppose the proper way would be to have a regeneration rate sufficiently high so that fish won't get depleted by one or two fishing boats, but will disappear when more are fishing the same school.4 points
-
If D2140 is thoroughly tested and icons are made for it (anyone?) it can be implemented in the game and one can choose a preferred attack type for their units.4 points
-
Indeed. If regen is ever committed what I would do is make stragglers (individual trees) not regenerate, but I would make groves slowly regen their wood over time when not being chopped.4 points
-
Then resign It's not that people don't want to play ranked matches to the bitter end that's the issue, it's when people quit them (which does suggest that, either willingly or by mistake, they don't want the loss to affect their score).3 points
-
Example of influence of the Celtic mercenaries in the Illyrian art, right in Gostilj (Srebrenica): The Getae were a threat before the Gallic invasion, as seen by the Getic wars with Lysimachus. After that, it seems to me they were mainly busy in the Northern coast of the Black Sea with the Scythians, the Sarmatians, the Bastarnae and the Scirii. Seems correct. As a general rule, the Illyrians in the south close to their homeland got heavily influenced by the Greeks and the Macedonians. In the North, the Iapodes and Liburnians got mixed and influenced by the Venetian and Hallstatt cultures. Although for the language, I cannot help at all.3 points
-
3 points
-
3 points
-
I understand the guy has attitude but it doesn’t help and continue to torment players with reports and ban just because of these rules violations. The winning players action/intention here to post is imo to just pick on the guy. This has been an issue for a very long time. If the issue can’t be fixed yet imo it is better to let it go and not put more fire. The multiplayer rated game must be automatically safeguarded to assure that players get or lose points regardless of the outcome when the game ends. A sudden game interruption and can’t continue to be played must just tally the score, then winner or loser is declared, if doable. If not then so be it, play another game after game and just have fun. When player/s plays a multiplayer rated game, they should understand that there are so many risks on doing so because the game or the systems or the processes is not effective or efficient of not perfect. Players can leave the game, internet or pc is messed up, or players have bad attitude etc. Things can happen on team games too but what can you do? Let it go and have another game and just have fun however it is! The game needs more players and no matter what they do, the game is being helped to develop into a better one.2 points
-
2 points
-
Probably don't use the armor tunic mesh, but otherwise, no objection.2 points
-
Yes, exactly that would be the idea. Make resources regrow slowly.2 points
-
Thats just an experiment we gonna take for high detailed units for a future "high poly" 0.A.D. or for Campaing heros. Also leave an open field for single players modders willing to make an rpg like titan quest from 0.A.D. engine and assets. in other talk: Seeding animation added from @Enrique starting pose:2 points
-
Adding the wicker texture in the inner part of the curved shield of the back will help the unit silhouette to pop more since now they're almost the same color2 points
-
Bardylis is not celtic. The Celtic influence in the Balkan was mostly on the east with the kingdom of Tylis and the Triballi and on the north with the Scordisci. The Dardanians were beaten but not that much Celticized, most of the Celticized Illyrians and Thracians joined the Scordisci and the Triballi. But it is true that it changed the warfare in the area for a long time, as seen by the Celtic - like weapons used by the Getae and Dacians.2 points
-
Thanks for the PM that you posted them one of our other members got here before me and has had a look but has not posted his reply from your system info I see that you are a MAC user but the logs that you posted do not have any errors looks like you opened the game again which overwrote the one that had the problem you described we only keep the log till the next run of the game so not much I can tell you about what went wrong so would please try repeat the error and post both log file right after you do so then one of our MAC users can hopefully see what went wrong also you could try disabling Delenda Est and seeing if the GUI cleans up.This may take a while to sort out so have patience.BTW I should have typed system_info so no problem Enjoy the Choice2 points
-
Bump. I just got burned by this! I built a nice roman fort in near enemy territory towards the outside of the map. With forest on one side of the camp, I built a siege wall from the forest to the edge of the map. Then as I'm fighting and winning against the opponent in their territory I realize my siege units are just sitting there in front of the siege wall because the walls turned to Gaia and can't get out of the gate. I ended up losing and that may have turned the tide of the battle.2 points
-
bade cav, skrimish cav or 20 spearmen ,for kill iber cav chaps, towers in zone of cc + regulars 10 in cc, iber cav is expensive and need more time control for guerrilla war iber ...2 points
-
2 points
-
Man.... resource scarcity is one of the most important strategy factors in aoe-like rts. For better or worse 0AD is an RTS game, not a citybuilder. It may sound harsh, but decisions like this should be towards benefitting the strategy part, not pretty city-builder game. I'm ok if the idea is to make a toggle option, but don't make it default. Denying the access of a scarce resource in a map to your enemy is a strategy that you'll simply erase or greatly diminish by making resources regenerate, and also lower the ability cap imho. Adapting to the map that you're playing on is totally dependant on how good you're able to manage your available resources, and plan your strategy accordingly. Things like corrals are different since you have to invest in generating animals for the boost in food in the future, BUT you have to make that decision and plan accordingly. Mindlessly harvesting the resources in the map without caring since they'll be infinite is just removing a core part of an rts with resource management.2 points
-
So I recently tried to fight as the Roman faction and noticed something when I tried to build the fortified siege camp & siege walls and towers. They all decay back to Gaia. Now, this is not so much a problem HOWEVER. The gatehouse cannot be garrisoned and thus eventually will be lost to either the enemy or to Gaia. So! Either make the gate house garrisonable or remove decay for gatehouses because using siege gatehouses right now is out of the question.1 point
-
I joined one of plautus rated 1vs1 deathmatch games. All settings, including my civ, were his choices. Nevertheless he quit the game as soon as he recognized that he's going to loose. @user1 @Hannibal_Barca commands.txt metadata.json1 point
-
@wackyserious i added a new variant called "Base_spearman_relax_fast" using hoplite idle but jog walking + few fixes to spear being reversed in normal attacks wouldn't mind if i add those tweaks? i felt the movement too exagerated walking being the fastest foot infantry.1 point
-
Thracian texture sets are now in the SVN version. I will work on some things before committing the functional faction to the repository. Yesterday, I tested this and played as the Thracians versus the Illyrians on the new farmlands map. It was so immersive, I enjoyed it.1 point
-
1 point
-
1 point
-
1 point
-
I have to admit that I personally haven't tested it, but as far as I know and have understood it from others there is a difference. If you thought there wasn't, fine, one can't know everything, but to strongly suggest that others are wrong when you don't know for sure... Maybe worth slowing down a few seconds and think about the fact that you might be wrong, will make these conversations a lot nicer both for you and everyone else.1 point
-
1 point
-
By the way. https://koryvantesstudies.org/studies-in-english-language/page209-2/1 point
-
You can check all updates here, be happy, peace and love. https://trac.wildfiregames.com/timeline1 point
-
1 point
-
I confirm this. I played as the Romans recently. (Gate and tower could be garrisoned, the issue is with the gate, it decays and you totally lose control)1 point
-
this is an amazing idea ik that where i live tree farms are pretty common true then again shouldn't fish be infinite cause ik for sure that they have been fishing the grand banks in nova scotia for at least 500 years and there is still fish there, also there are many other places around the world where they have been fishing for long periods of time1 point
-
I am currently patching up the civ file together with the needed simulation files and actor files. Might add up Thracian art contents for the units, if time could do.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
I would advise looking into the modding guide to see how to create your own mod. There you need to add your new AI (under the same path as in vanilla (i.e. the "public" mod), i.e. "<NAMEOFYOURMOD>/simulation/ai/<NAMEOFYOURAI>"). I would suggest copying the PetraAI (changing its name, also in "data.json") and tinkering with code as you go, watching the effects of your changes. In the "config.js" you can find a variable "this.debug" which can greatly aid you in what is going on during a game. I hope this helps. If you need more information, please ask.1 point
-
1 point
-
light cav, sword cav, build lots of zig zag palisades. then use archers. archer cav1 point
-
What's the point of that comment? It's not true as you can see if you go to the link in the post before yours (there has been changes as late as today), and it can only confuse or demoralize people. Of course it would have been nice if there had been more activity, we're at least as disappointed as anyone else, but if you want that to change it's better to offer advice or help.1 point
-
1 point
-
Hello and thanks I was just using a azerty keyboard misconfigured u can close the topic its useless1 point
-
1 point
-
1 point
-
5 or 2 minutes is indeed waaaaay too fast for trees growing, but how did you arrive at "single player games represent at most two seasons of a year ie: Six months"? Building a town, fortifications, monuments and satellite settlements included, and expanding its population to the point of being able to recruit an army for offensive campaigns usually takes a few generations...1 point
-
@Rolf Dew I think you overestimate the impact of trees regrowing. If you decide to cut all the trees right away, trees will not grow anymore. Like I mentioned, one condition is that you do not cut all trees in a forest. Grown trees have to be still around to regrow trees. Second trees regrow slowly, meaning it will take 10+ minutes to have another fully grown tree. Furthermore, there would be no change with maps where you have a lack of wood (mostly deserts). The only change here would be do you want to wait 10+ minutes to have a new tree or do you cut all trees right away? In addition, it would make trees more valuable. Currently, if you want wood you go to a place you cut all the trees and bring your soldiers back to safety. With regrowing trees you might have an interest to protect trees or a forest. Regarding merchants, yes having merchants help a lot on maps where you have a lot of space, because the trade income depends on the travel distance of the merchants. On maps where you have neither water nor a lot of space, regrowing trees could be a game changer. For example, mountainous places tend to be exactly like that, you might just have two or three valleys. What do you do, cut would on a sustainable rate or do you cut them all at once? I think the choice should be up to the individual player.1 point
-
The ban was done on grounds of: You are right that the banreason "improper nick" should include the notification that one may create a new account with a different nick, rather than assuming it is implied, in particular due to: So consider this your allowance for different nick that moderators deem consistent with the Terms of Use.1 point