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Alpha 26 Pre-release/Release Candidate Build Testing


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@BreakfastBurrito_007 @real_tabasco_sauce I do not understand what the issue is ? Do you mean this ? 

According to @vladislavbelov silhouettes have always been buggy at best.

40 minutes ago, Dunedan said:

No idea if the lobby code in pyrogenesis supports something like popups. Afaik announcements are currently displayed as chat messages from "system".

Yeah that's what I meant.

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On 08/06/2022 at 4:21 PM, Stan` said:

Here is the third 'Release Candidate' of Alpha 26 - Zhuangzi

Downloads - Current bundles are for SVN revision r27067/TBD

Things to note:

  • Mind your mods -> they might introduce issues or Out Of Sync.
  • Save your A25 config file somewhere, ideally.

What changed: Alpha26 – Wildfire Games

What changed since the last RC.

  Hide contents

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r27066 | marder | 2022-08-21 10:03:24 +0200 (Dim 21 aoû 2022) | 3 lignes

[Maps] Enable Napata citizen cavalry on Jebel barkal again

Oversight in rP27052 , noticed by @Freagarach
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r27065 | autobuild | 2022-08-21 06:25:11 +0200 (Dim 21 aoû 2022) | 1 ligne

[Windows] Automated build.
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r27064 | vladislavbelov | 2022-08-20 22:40:05 +0200 (Sam 20 aoû 2022) | 3 lignes

Fixes the default number of workers in TaskManager in case of zero hardware_concurrency.

Differential Revision: https://code.wildfiregames.com/D4768
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r27063 | Stan | 2022-08-20 14:25:19 +0200 (Sam 20 aoû 2022) | 1 ligne

Fix warning reported by the NOPCH automatic CI.
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r27062 | autobuild | 2022-08-19 09:15:13 +0200 (Ven 19 aoû 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27061 | marder | 2022-08-18 20:24:51 +0200 (Jeu 18 aoû 2022) | 7 lignes

[Gameplay] - Small nerf to CS crossbows

patch by: @real_tabasco_sauce

accepted by: @wowgetoffyourcellphone

Differential Revision: https://code.wildfiregames.com/D4754
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r27060 | Stan | 2022-08-17 11:39:54 +0200 (Mer 17 aoû 2022) | 2 lignes

Add small flower borders to the han civic center to make its footprint more obvious.
Thread: https://wildfiregames.com/forum/topic/86856-very-strange-field-sticking-near-han-city-center-by-ctrl/
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r27059 | autobuild | 2022-08-17 06:05:08 +0200 (Mer 17 aoû 2022) | 1 ligne

[Windows] Automated build.
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r27058 | Stan | 2022-08-16 16:57:28 +0200 (Mar 16 aoû 2022) | 6 lignes

Fix Phab:rP27056
Reported by: @Langbart
Accepted by: @Vladislavbelov
Tested by: @Langbart
Fixes: #6603
Differential Revision: https://code.wildfiregames.com/D4765
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r27057 | autobuild | 2022-08-15 09:21:17 +0200 (Lun 15 aoû 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27056 | Stan | 2022-08-14 20:22:48 +0200 (Dim 14 aoû 2022) | 1 ligne

Fix previous commit. 
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r27055 | Stan | 2022-08-14 19:55:08 +0200 (Dim 14 aoû 2022) | 6 lignes

Fix mod installation in non latin folders. Use OSString for consistency. 

Refs Phab:rP19824
Refs Phab:rP27054
Refs Phab:rP21726
Refs Phab:rP25854
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r27054 | Stan | 2022-08-14 19:23:50 +0200 (Dim 14 aoû 2022) | 6 lignes

Fix replay cache creation in non latin folders.
IRC: https://irclogs.wildfiregames.com/%230ad-dev/2022-08-14-QuakeNet-%230ad-dev.log
Reported by: @AirXonix2
Thread: https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514734
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4763
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r27053 | Stan | 2022-08-14 17:10:38 +0200 (Dim 14 aoû 2022) | 3 lignes

Fix an edge case when you would delete the last savegame and thus, the metadata would be undefined.
Introduced in Phab:rP26088
Thread: https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514015
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r27052 | marder | 2022-08-14 17:05:48 +0200 (Dim 14 aoû 2022) | 9 lignes

[Maps] Fix Jebel barkal after rP26955

since only infantry can garrision in stables now.

Reported by: Gurken Kahn https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-514594

Troubleshooting by @lyv


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r27051 | Stan | 2022-08-14 12:37:43 +0200 (Dim 14 aoû 2022) | 3 lignes

Fix Athenian Gymnasion counting as a City Phase building, when it's actually a Town Phase building. Maybe we should add that class automatically at some point.
Reported by: Player of 0AD
Thread: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=514655
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r27050 | Stan | 2022-08-14 12:29:45 +0200 (Dim 14 aoû 2022) | 2 lignes

Recenter Han emblem logo slightly and fix the name.
Noticed by: @vladislavbelov
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r27049 | vladislavbelov | 2022-08-13 13:22:33 +0200 (Sam 13 aoû 2022) | 5 lignes

Adds explicit z value for main menu buttons to workaround low resolutions to be able to exit.

Reviewed By: marder, Stan

Differential Revision: https://code.wildfiregames.com/D4757
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r27048 | marder | 2022-08-13 11:19:27 +0200 (Sam 13 aoû 2022) | 4 lignes

Add in rP27046 removed Han swordsman templates back in under a different name

So people can use them in atlas
Request by @wowgetoffyourcellphone
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r27047 | autobuild | 2022-08-12 09:12:48 +0200 (Ven 12 aoû 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27046 | marder | 2022-08-11 22:31:05 +0200 (Jeu 11 aoû 2022) | 6 lignes

[Gameplay] Enable other civ's to train champions in Han barracks and stables

Reported by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-514122

Note that this also deletes the Han swordsman templates, as they are unused right now.

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r27045 | Stan | 2022-08-11 19:46:35 +0200 (Jeu 11 aoû 2022) | 3 lignes

Fix mipmap issue with the camel rein. Use a very light texture as most details are not really visible.
Fixes #6556
Reported by: @Langbart
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r27044 | autobuild | 2022-08-11 07:06:56 +0200 (Jeu 11 aoû 2022) | 1 ligne

[Windows] Automated build.
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r27043 | marder | 2022-08-11 00:16:38 +0200 (Jeu 11 aoû 2022) | 5 lignes

[Gameplay] Make fences capturable

Request by Gurken Khan https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-513790

And I agree, it is annoying thay you can't just delete them once their on your territory.
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r27042 | marder | 2022-08-10 23:49:15 +0200 (Mer 10 aoû 2022) | 11 lignes

[Fix] Patch globalscripts technology template helper after rP26015 and the ProductionQueue split
Patch by @s0600204. 

This lets all technologies show up correctly in-game and in the structure tree again.

accepted by: @marder @Freagarach

Fixes: #6587

Differential Revision: https://code.wildfiregames.com/D4755

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r27041 | vladislavbelov | 2022-08-10 19:17:24 +0200 (Mer 10 aoû 2022) | 5 lignes

Fixes crash in Atlas when switching from the Actor viewer. Fixes #6524

Tested By: Stan

Differential Revision: https://code.wildfiregames.com/D4732
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r27040 | marder | 2022-08-08 23:32:56 +0200 (Lun 08 aoû 2022) | 4 lignes

[Gameplay] Disable training han crossbow cavalry in other civ's barracks

Request by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513182

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r27039 | marder | 2022-08-08 22:52:05 +0200 (Lun 08 aoû 2022) | 9 lignes

[maps] Adjust playerPlacementRiver to group teams on the same side in most cases

Brute forcing the right arrangement, which is unnecessary but accepted since it has only a negligible performance impact overall.

accepted by: @lyv @andy5995
    
Fixes: #6390

Differential revision: https://code.wildfiregames.com/D4747
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r27038 | marder | 2022-08-08 22:41:17 +0200 (Lun 08 aoû 2022) | 4 lignes

[Gameplay] Disable training persian champions in other civ's barracks

Request by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

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r27037 | marder | 2022-08-08 20:16:58 +0200 (Lun 08 aoû 2022) | 4 lignes

[Gameplay] Disable loot for trainable animals

Request by Player of 0AD: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

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r27036 | Freagarach | 2022-08-08 09:23:00 +0200 (Lun 08 aoû 2022) | 7 lignes

Cavalry vision range 92 m -> 80 m.

Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4744
Comments by: @asterix, @borg-, @breakfastburrito_007, @chrstgtr, @marder, @wowgetoffyourcellphone


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r27035 | autobuild | 2022-08-08 09:18:25 +0200 (Lun 08 aoû 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27034 | Freagarach | 2022-08-08 09:14:18 +0200 (Lun 08 aoû 2022) | 6 lignes

Revert r26956 / rP26956.

Issue found: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=513199.
The issue introduced is significantly worse than the stuff it fixed.


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r27033 | Stan | 2022-08-06 17:06:03 +0200 (Sam 06 aoû 2022) | 6 lignes

Add a function to handle custom phase techs, so they do not show as unused.
Fix autostart files being marked as unused.
Fix an issue with the researcher component. Patch by: @marder
Refs Phab:D4750
Refs #6587
Fixes Phab:rP26991
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r27032 | autobuild | 2022-08-06 06:18:39 +0200 (Sam 06 aoû 2022) | 1 ligne

[Windows] Automated build.
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r27031 | Stan | 2022-08-05 19:55:49 +0200 (Ven 05 aoû 2022) | 3 lignes

Fix writing mod.json on Windows in non Latin user folders.
Accepted by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4741
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r27030 | autobuild | 2022-08-05 09:13:35 +0200 (Ven 05 aoû 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27029 | wowgetoffyourcellphone | 2022-08-04 17:36:13 +0200 (Jeu 04 aoû 2022) | 4 lignes

[Alpha 26] [Fix] Restore the Kushite fisherman actor 

Reported by @CovenantKillerJ here: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=512741

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r27028 | Stan | 2022-08-03 17:55:52 +0200 (Mer 03 aoû 2022) | 2 lignes

Fix issues with the sandbox_han.xml map in Phab:rP27009.
Noticed by: @Langbart
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r27027 | Stan | 2022-08-03 17:43:07 +0200 (Mer 03 aoû 2022) | 2 lignes

Fix false positive missing file in checkrefs.py in Phab:rP27011 (Game ignores double extensions)
Noticed by @Langbart
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r27026 | Stan | 2022-08-03 17:41:43 +0200 (Mer 03 aoû 2022) | 2 lignes

Fix material not using spectex in Phab:rP27012
Noticed by @Langbart
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r27025 | marder | 2022-08-01 20:56:10 +0200 (Lun 01 aoû 2022) | 8 lignes

[Fix] Adjust position of ice house and ministry in the building panel

accepted by: @asterix @Langbart

Fixes: #6502

Differential Revision: https://code.wildfiregames.com/D4746

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r27024 | autobuild | 2022-08-01 09:14:44 +0200 (Lun 01 aoû 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27023 | marder | 2022-07-31 23:05:16 +0200 (Dim 31 jul 2022) | 4 lignes

[Fix] Add missing loot to the Han minister

reported on the forums by Gurken Khan: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/14/#comment-511954

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r27022 | wowgetoffyourcellphone | 2022-07-31 22:55:39 +0200 (Dim 31 jul 2022) | 3 lignes

[Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House.

Reported by @Gurken Khan: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=511945
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r27021 | marder | 2022-07-31 13:12:46 +0200 (Dim 31 jul 2022) | 6 lignes

[Gameplay] Rebalancing of the Gaul fanatic

patch by : @borg-
accepted by: @chrstgtr @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4722
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r27020 | Stan | 2022-07-29 21:50:23 +0200 (Ven 29 jul 2022) | 4 lignes

Add more world population options.
Requested by: @Edwarf
Accepted by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D4742
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r27019 | autobuild | 2022-07-29 09:13:59 +0200 (Ven 29 jul 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27018 | wowgetoffyourcellphone | 2022-07-26 16:16:29 +0200 (Mar 26 jul 2022) | 3 lignes

[A26][Fix][Han] Add turret points to the Han wall gate.

Reported here by @0ad is the best rts game: https://wildfiregames.com/forum/topic/87305-a26-hans-gate-cannot-be-garrisoned/
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r27017 | autobuild | 2022-07-26 06:10:48 +0200 (Mar 26 jul 2022) | 1 ligne

[Windows] Automated build.
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r27016 | Stan | 2022-07-25 22:08:03 +0200 (Lun 25 jul 2022) | 2 lignes

Fix assertion when trying to draw a line with one point. This would trigger an ensure if one enabled the unitmotion overlay.
Patch by: @vladislavbelov
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r27015 | autobuild | 2022-07-25 09:21:20 +0200 (Lun 25 jul 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27014 | autobuild | 2022-07-22 09:14:46 +0200 (Ven 22 jul 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27013 | Stan | 2022-07-18 14:06:43 +0200 (Lun 18 jul 2022) | 3 lignes

New icon for the han champion_infantry_crossbowman 
Fixes #6591
Refs Phab:rP27009
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r27012 | Stan | 2022-07-18 14:05:22 +0200 (Lun 18 jul 2022) | 1 ligne

Use the new crossbow for han champion units.
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r27011 | Stan | 2022-07-18 14:04:43 +0200 (Lun 18 jul 2022) | 2 lignes

New crossbow model for the han champion units.
Refs Phab:rP27009
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r27010 | autobuild | 2022-07-18 09:18:56 +0200 (Lun 18 jul 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27009 | marder | 2022-07-17 11:20:52 +0200 (Dim 17 jul 2022) | 15 lignes

[Gameplay] Han unit roster restructure and other balancing adjustments

After feedback on the first RC's : https://wildfiregames.com/forum/topic/83323-balancing-the-han/
This version of the roster seems to have a minimal concensus.
This removes some units from the very big roster of the Han, restructures it and changes the cavalry crossbow champion for an infantry one due to histrorical issues.
It furthermore reverts the changes to the champion infantry crossbow template introduced in rP26469 as that nerf wasn't necesarry.
This means that the Han and the Macedonians now have a champion crossbow unit with the same stats.

Also:

Fixes #6560 by only keeping the "academy" templates, so that the Han can now only train champions from the academy. Therefore, this reverts parts of rP26632 and all of rP26633.

Discussion with : @borg- @real_tabasco_sauce @wowgetoffyourcellphone AIEND @Stan and other people on the forums and the Diff.

Differential revision: https://code.wildfiregames.com/D4713
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r27008 | Freagarach | 2022-07-15 19:16:00 +0200 (Ven 15 jul 2022) | 9 lignes

Fix other civs being able to upgrade Han CC to Court.

This ensures the `{civ}` and `{native}` tags are (properly) supported for upgrades and uses it for the Han CC.

Reported on the forums (https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/10/#comment-508908) by @Gurken Khan.
Differential revision: https://code.wildfiregames.com/D4733
Comments by: @Stan, @wowgetoffyourcellphone


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r27007 | autobuild | 2022-07-15 09:13:23 +0200 (Ven 15 jul 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27006 | Stan | 2022-07-12 10:19:14 +0200 (Mar 12 jul 2022) | 3 lignes

Add an order sound for the Maurya elephant.
Reported by: @GurkenKhan
Thread: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508534
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r27005 | Stan | 2022-07-12 10:09:25 +0200 (Mar 12 jul 2022) | 4 lignes

Add missing garrison flag for the maurya houses.
Reported by: @GurkenKhan
Thread: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508540
Refs #4581, #6160
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r27004 | autobuild | 2022-07-11 09:19:46 +0200 (Lun 11 jul 2022) | 1 ligne

[i18n] Updated POT and PO files.
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r27003 | autobuild | 2022-07-08 11:43:09 +0200 (Ven 08 jul 2022) | 1 ligne

[Windows] Automated build.
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How to port my mod  PortA25ToA26 – Wildfire Games

What to do if I have an error or notice something weird?

Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

What to do if the game crashes?

Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

What to do if I have an Out Of Sync?

You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

Things you may want to test (non-exhaustive)

  1. Launch a random game
  2. Launch a skirmish.
  3. Connect to the lobby
  4. Play on the lobby with someone
  5. Play in LAN
  6. Launch Atlas and try things out there
  7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
  8. Enable feedback and see if it works (Main menu) See this  video
  9. Connect to and use mod.io
  10. Test replaying new games
  11. Test Screenshots (F2)
  12. Test deleting all saved games
  13. Test Big Screenshots (Maj+F2)
  14. Test hotkeys
  15. Test Saving and loading a game.
  16. Test Quickload/Quicksave

And of course playing games.

  Reveal hidden contents

Here is the second 'Release Candidate' of Alpha 26 - Zhuangzi

Downloads - Current bundles are for SVN revision r27003/8e0fc8acce864d38525fe17087faae9b711f2f35

Things to note:

  • Mind your mods -> they might introduce issues or Out Of Sync.
  • Save your A25 config file somewhere, ideally.

What changed: Alpha26 – Wildfire Games

What changed since the last RC.

  Reveal hidden contents
  • 798492fe41 Fix r26993 / rP26993.
  • dcfaf56d4e Fix properties on Persian Champion Infantry Archer XML file.
  • ff4c3bb066 [A26][Persians][Fixes] Fixes the Immortal Archer and Ice House for Persians.
  • f426fbf3c1 [Alpha 26][Fix][Macedonians] Change Macedonian Team Bonus from Barter Bonus to Siege Bonus This changes the old bartering bonus, which has been proved to be mathematically problematic, for a siege-focused bonus, which is also historically relevant. Differential revision: https://code.wildfiregames.com/D4729 Forum discussion (lengthy): Accepted by: @chrstgtr, @real_tabasco_sauce, @borg-
  • 7fad630cfe Differentiate Persians.
  • abaad4b974 Fix flickering tooltip for user report button Patch by: @Langbart Fixes #6581
  • 6bd0c8e03f Fix formation merging issues.
  • abbe5ac38f Remove unused han_hero_wei_qing_3.json aura. Reported by: @Langbart Fixes #6544 Fixes Phab:rP26980
  • 21feee2b50 Add techs and auras to the list of possibly missing files. Refs: #6544 Accepted by: @Langbart Differential Revision: https://code.wildfiregames.com/D4725
  • 354bc05fd9 [maps] Adjust position of starting units on oceanside_2p.xml
  • b43006003a [Gameplay] Han - adjust crossbow stats & training techs
  • 39fedb5eae revert last commit / rP26986
  • 5b71b4920a [GUI] increase msgbox button size to fix text overlap
  • 3c00ed7d5a Logic fix for very high shadows on very large screens. ON large screens like 5120x1440 calculated shadow map was 32768. That was 16x more than high setting, 32x more than medium setting and 64x more than low setting.
  • 8d053d7db1 [Gameplay] Han - Reduce strength of art of war technology
  • 7330942dc5 git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26981 3db68df2-c116-0410-a063-a993310a9797
  • b0c56b923a [Gameplay] Han - Hero adjustments
  • 5bc9e9c703 [Gameplay] Han - adjust farming techs to the standard 20%
  • c8ede5b755 Add missing frequency for the idle variant. Noticed by: @Langbart Fixes #6579
  • 11a5f50c9f (D4718) Merge 'remotes/trunk'
  • 571eb01823 [graphics] Adjust default config to give a better first impression
  • b956bbc024 [Gameplay] Han - remove Laozi gate
  • 6a3085624e [Gameplay] Adjust cost of mer cav (again)
  • cf82d0298a [Gameplay] Move ptol heroes to the fortress
  • 7571daa825 [maps] Lighting adjustments to gulf_of_bothnia.js spring biome
  • 69057236f6 Fix some capes not having approaching animations. EOL native + MIME type. Remove duplicated tools objects spawning when gathering resources.
  • 53b2608915 Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as suggested by @vladislavbelov. 192 worked as well but the error spam isn't really nice going above 256 is madness anyway. Reported by: @Langbart Fixes: #6578
  • fe0b789d2b [GUI] Correction of the deco size at the bottom right of the ModernDialog sprite
  • cb00188848 [GUI] Fix overlap in mutliplayer lobby dialog
  • b3e3388c9b Add a new type of flower for decoration
  • 1eff7bb5cb Add missing file in Phab:rP26961
  • 8436a69078 Fix missing animations for grain gathering for spearmen. This workarounds a bug in UnitAI and improves consistency with other actors. Refs #6566
  • eced4ea441 Fix missing animations for grain gathering for swordsmen. This workarounds a bug in UnitAI and improves consistency with other actors. Refs #6566
  • 34c807c7e5 Fix missing animations for grain gathering for pikemen. is workarounds a bug in UnitAI and improves consistency with other actors.
  • 19b345ef29 Fix missing animations for grain gathering for han units. This workarounds a bug in UnitAI and improves consistency with other actors. Show the rice hat for approaching, returning and gathering grain. Refs #6566
  • 4e5673cd44 Fix UVMap on tool_hoe2.dae. Noticed while looking at #6566
  • 9516315e18 Properly clear back props when gathering. EOL native. Noticed while looking at #6566
  • 3e35c08234 Fix Carths Naval Shipyard.
  • f61d02d12b Fix phasing by cheat with Athens.
  • a663295845 Make formations respond as one to threats.
  • 64f09f59a6 [Alpha 26][Fix] Barracks should garrison infantry, while stables garrison cavalry. This bug is a holdover from the unified barracks days prior to the stable split.
  • db9331af6d Choose civ randomly in gamesetup
  • b710812883 Update the mod.io key so I and other team members can sign mods.
  • 72b343fa33 Add `garrisoned` and `projectile` prop points to the han farmstead and storehouse. Reported by: @Langbart Refs: #4581
  • 66f59c5f40 Fixes same sequenced frames for LOS smooth textures. Fixes #6569
  • 2e05191e8f Groups close minimap icons by path and color to decrease their visible count.
  • ae4a78c213 [Alpha 26] [Fix] [Han] Add RallyPoint to the Han storehouse and farmstead since they are garrisonable by the Minister.
  • 9bb3984ec8 [art] [maps] Replace stone tiling texture on fortress.js
  • 27a510b01a [Alpha 26] Make the Han spear cavalry into two-handed and remove the shield as requested by @AIEND
  • c2907ddbc3 [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js
  • 870f88c8ab [art] [maps] Replace large grass fields on Savanna & Nubia biomes
  • 90ea2b3d0e [maps] Adjustments to Fortress.js
  • 582e1f9345 Change deprecated binary_negate<> to not_fn<>
  • 2887eaba37 Revert r26931 / rP26931 after r26937 / rP26937.
  • f7cd1b682e [Alpha 26] Remove the food.rice distinction and subsequent animation variants. Fixes some odd behavior.
  • 11c4c96882 [Bug Fix] Han Female Citizen specific name was set to the generic name erroneously.
  • 7470adc9af [GUI] increase main menu tooltip size
  • 08efccbd5c Improve shadow artifact problems without shadow filtering in some A25 biomes/maps
  • d430b6c9b9 Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions.
  • 45a5ef374d Count rice as veggie.
  • 0dae73062b Adds EGL support for Wayland.
  • c05d7c7386 Fix some text errors.
  • 59c9da46c0 Adjust lighting on hellas.js
     

 

How to port my mod  PortA25ToA26 – Wildfire Games

What to do if I have an error or notice something weird?

Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

What to do if the game crashes?

Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

What to do if I have an Out Of Sync?

You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

Things you may want to test (non-exhaustive)

  1. Launch a random game
  2. Launch a skirmish.
  3. Connect to the lobby
  4. Play on the lobby with someone
  5. Play in LAN
  6. Launch Atlas and try things out there
  7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
  8. Enable feedback and see if it works (Main menu) See this  video
  9. Connect to and use mod.io
  10. Test replaying new games
  11. Test Screenshots (F2)
  12. Test Big Screenshots (Maj+F2)
  13. Test hotkeys
  14. Test Saving and loading a game.
  15. Test Quickload/Quicksave

And of course playing games.

  Reveal hidden contents

Here is the first 'Release Candidate' of Alpha 26 - Zhuangzi

Downloads - Current bundles are for SVN revision r26926/0ad6d7bbedf4edb0a5053539b99c5c3295934516

Things to note:

  • Mind your mods -> they might introduce issues or Out Of Sync.
  • Save your A25 config file somewhere, ideally.

What changed: Alpha26 – Wildfire Games

How to port my mod  PortA25ToA26 – Wildfire Games

What to do if I have an error or notice something weird?

Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

What to do if the game crashes?

Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

What to do if I have an Out Of Sync?

You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

Things you may want to test (non-exhaustive)

  1. Launch a random game
  2. Launch a skirmish.
  3. Connect to the lobby
  4. Play on the lobby with someone
  5. Play in LAN
  6. Launch Atlas and try things out there
  7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
  8. Enable feedback and see if it works (Main menu) See this  video
  9. Connect to and use mod.io
  10. Test replaying new games
  11. Test Screenshots (F2)
  12. Test Big Screenshots (Maj+F2)
  13. Test hotkeys
  14. Test Saving and loading a game.
  15. Test Quickload/Quicksave

And of course playing games.

 

Huh, didn't expect to get credited for reporting a bug, but I appreciate it anyhow!

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2 hours ago, Stan` said:

@BreakfastBurrito_007 @real_tabasco_sauce I do not understand what the issue is ? Do you mean this ? 

According to @vladislavbelov silhouettes have always been buggy at best.

Yeah that's what I meant.

When I saw the issue (in RC2), the silhouettes flickered and sometimes disappeared. For @BreakfastBurrito_007 (in RC3), they are always invisible, while I have no problem.

Edited by real_tabasco_sauce
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The number of gatherer slots on animals don't seem to follow any logic I could discern. Chickens have 40 meat and 5 slots, for rabbits it's 50 and 8, while the much beefier sheep have 100 meat but only 3 slots; for deer its 100 and 8. Whatever meat rhinos and eles have, I'm quite certain they also have 8 slots.

Could we maybe either scale it consistently or just say "whatever" and give'em all 8 slots?

If there were some gameplay thoughts behind it, because different animals are supposed to be hunted at different stages, I don't approve of it.

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13 hours ago, real_tabasco_sauce said:

When I saw the issue (in RC2), the silhouettes flickered and sometimes disappeared. For @BreakfastBurrito_007 (in RC3), they are always invisible, while I have no problem.

What are both your graphics settings ?

Can you try to figure out which revision between RC2 and RC3 broke it?

 

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9 hours ago, Gurken Khan said:

The number of gatherer slots on animals don't seem to follow any logic I could discern. Chickens have 40 meat and 5 slots, for rabbits it's 50 and 8, while the much beefier sheep have 100 meat but only 3 slots; for deer its 100 and 8. Whatever meat rhinos and eles have, I'm quite certain they also have 8 slots.

Could we maybe either scale it consistently or just say "whatever" and give'em all 8 slots?

If there were some gameplay thoughts behind it, because different animals are supposed to be hunted at different stages, I don't approve of it.

lol agree. probably better to scale the number of slots with size, simply in order to avoid people cramming around the resource and being blocked out.

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17 hours ago, Gurken Khan said:

Whatever meat rhinos and eles have, I'm quite certain they also have 8 slots.

Indeed they have because in template_unit_fauna_hunt.xml the value 8 is set for <MaxGatherers>. templates/gaia/fauna_chicken.xml and others define special values therefore.

I'll create a topic in Gameplay Discussion as - guessed - this is not A26 relevant.

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some ptol specific feedback:

  • similar time to reach p3 and will to fight as a25
  • like the heroes from fort very much 
  • pikes still a little OP but nice change on the pierce armor rate
  • 10/10 love my ptols 

some gauls specific feedback:

  • able to reach will to fight and p3 in record time
  • food gathering lightening fast
  • sword champs slice through cav and eles like warm butter
  • 11/10 potential new fav civ
  • Thanks 2
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On 24/08/2022 at 7:31 AM, BreakfastBurrito_007 said:

I saw some earlier posts about unit silhouettes and I encountered this one in an online 2v2. Tried a rehost, which is the second game, and it did not resolve the issue.  It also happens in singleplayer if I try that.

Screen Shot 2022-08-23 at 8.45.25 PM.png

By the way, I've been able to play just fine, even using the WAPN on this list - https://en.vpnwelt.com/best-adblockers/.

Screen Shot 2022-08-23 at 8.45.39 PM.png

metadata.json 90 kB · 0 downloads commands.txt 963 kB · 0 downloads metadata.json 31 kB · 0 downloads commands.txt 29 kB · 0 downloads

I hope this bug will be fixed as soon as possible.

Edited by JohnKlein94
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Please change Macedonian team bonus to civilization bonus and find another team bonus for them. I really like the bonus for the Macedonians, but in team games it will make CIVs like the Ptolemies even faster producing rams. I will not like being attacked after 10 mins with rams. :cry:

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The Atlas-only Samnite spearmen suffer the same as the others, in addition to not performing the phalanx walking animations. Are the Han halberdiers supposed to not assume syntagma, even if in a faction that allows such (i.e. Macedonians/Successors) or by editor/"wololo"? It would be weird for them charging the enemy with jis in shoulder. Finally, I get this game-breaking bug when giving orders to both the late-era Spartan pikemen and pike hero Philip II (also Atlas-only units) at the end; this persists at every restart of the editor. You can still continue playing, but the screen appears to be "freezing" at this point. Same happens when playing a normal game at random times.
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17 minutes ago, Carltonus said:

Are the Han halberdiers supposed to not assume syntagma

I would wager yes, but it can be added by tweaking the actor. The idea is that they wouldn't assume Testudo either.

 

18 minutes ago, Carltonus said:

The Atlas-only Samnite spearmen suffer the same as the others, in addition to not performing the phalanx walking animations.

Would you be so kind as to create a ticket on trac with the list, so it can be updated and I don't lose track of it?

19 minutes ago, Carltonus said:

u can still continue playing, but the screen appears to be "freezing" at this point. Same happens when playing a normal game at random times.

@Freagarach @wraitii@maroder This is a bit worrysome, unitai infinite loop?

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1 hour ago, Carltonus said:

I get this game-breaking bug when giving orders to both the late-era Spartan pikemen and pike hero Philip II (also Atlas-only units) at the end; this persists at every restart of the editor. You can still continue playing, but the screen appears to be "freezing" at this point. Same happens when playing a normal game at random times.

Do you maybe have a replay of this ? Never happened to me.

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7 hours ago, Stan` said:

I would wager yes, but it can be added by tweaking the actor. The idea is that they wouldn't assume Testudo either.

 

Right, the Han Chinese did not use the syntagma, so the units do not have the ability to use the animations. Also, in a standard game, there's no instance where the Macedonians would be able to use Han pike dudes. 

I have some actor fixes locally for the Samnite spearman and the pikemen, so make the actors perform properly.

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On 31/07/2022 at 11:49 PM, andy5995 said:

Everything kept going for a while but it eventually failed:

 

main.cpp
Linking pyrogenesis
==== Building mocks_test (release) ====
Creating obj/mocks_test_Release
mocks_test.cpp
Linking mocks_test
==== Building AtlasObject (release) ====
==== Building AtlasUI (release) ====
precompiled.h
../../../source/tools/atlas/AtlasUI/Misc/precompiled.h:107:11: fatal error: wx/wx.h: No such file or directory
  107 | # include "wx/wx.h"
      |           ^~~~~~~~~
compilation terminated.
make[1]: *** [AtlasUI.make:188: obj/AtlasUI_Release/precompiled.h.gch] Error 1
make: *** [Makefile:181: AtlasUI] Error 2
make: Leaving directory '/home/andy/src/0ad/build/workspaces/gcc'

 

I had this problem again, building the svn version in an Ubuntu 20.04 docker container. Installing libwxgtk3.0-gtk3-dev provided  `wx-config`, but really I think there should be a check in premake. If wx-config can't be found, fail then.

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On 26/08/2022 at 11:57 PM, freyyja said:

some ptol specific feedback:

  • similar time to reach p3 and will to fight as a25
  • like the heroes from fort very much 
  • pikes still a little OP but nice change on the pierce armor rate
  • 10/10 love my ptols 

some gauls specific feedback:

  • able to reach will to fight and p3 in record time
  • food gathering lightening fast
  • sword champs slice through cav and eles like warm butter
  • 11/10 potential new fav civ

Unless I'm confused I don't think there has been a change to Gaul's food gathering rate from a25.  What I am more concerned about now is p3 to late-game fanatic spam, but I think I need to play more competitive games to speak definitively about that.

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5 hours ago, wowgetoffyourcellphone said:

Right, the Han Chinese did not use the syntagma, so the units do not have the ability to use the animations. Also, in a standard game, there's no instance where the Macedonians would be able to use Han pike dudes. 

I have some actor fixes locally for the Samnite spearman and the pikemen, so make the actors perform properly.

What could they use as formation?

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7 hours ago, Lion.Kanzen said:

What could they [ji bing] use as formation?

Playing as the Han faction in Atlas allows them to assume the anti-cavalry formation like the Romans. Don't know yet if the citizen spearmen can do so too...

19 hours ago, maroder said:

Do you maybe have a replay of this ? Never happened to me.

I would try to load a typical game, but getting this "screen freeze" would take some luck. In one case, after loading the resource-heavy "Egypt (3v3)" skirmish map:

Edited by Carltonus
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