Jump to content

Alpha 26 Pre-release/Release Candidate Build Testing


Recommended Posts

Here is the first 'Release Candidate' of Alpha 26 - Zhuangzi

Downloads - Current bundles are for SVN revision r26926/0ad6d7bbedf4edb0a5053539b99c5c3295934516

Things to note:

  • Mind your mods -> they might introduce issues or Out Of Sync.
  • Save your A25 config file somewhere, ideally.

What changed: Alpha26 – Wildfire Games

How to port my mod  PortA25ToA26 – Wildfire Games

What to do if I have an error or notice something weird?

Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread.

What to do if the game crashes?

Upload your crashlog.dmp and crashlog.txt  see https://trac.wildfiregames.com/wiki/GameDataPaths

What to do if I have an Out Of Sync?

You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.
We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files.

Things you may want to test (non-exhaustive)

  1. Launch a random game
  2. Launch a skirmish.
  3. Connect to the lobby
  4. Play on the lobby with someone
  5. Play in LAN
  6. Launch Atlas and try things out there
  7. Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios)
  8. Enable feedback and see if it works (Main menu) See this  video
  9. Connect to and use mod.io
  10. Test replaying new games
  11. Test Screenshots (F2)
  12. Test Big Screenshots (Maj+F2)
  13. Test hotkeys
  14. Test Saving and loading a game.
  15. Test Quickload/Quicksave

And of course playing games.

  • Like 8
  • Thanks 3
Link to comment
Share on other sites

7 minutes ago, Gurken Khan said:

And 'Laozi Gate' instead of 'LaoziGate'?

I asked that question about the "GreatTower". It's probably the very same thing. In the German translation, I put a space character.

Link to comment
Share on other sites

7 minutes ago, Salesome said:

I asked that question about the "GreatTower". It's probably the very same thing. In the German translation, I put a space character.

Imho it definitely should get a space. (I have no idea what the Great Tower is.)

 

0ad-9-10-idles.thumb.jpg.70945d2941aff86bf4f93dba0d153ddc.jpg

So the 'idle workers' thingy now has a number; but it shows '9' while i have ten citizens not doing anything. Don't horsies count?

 

Link to comment
Share on other sites

8 minutes ago, Gurken Khan said:

So the 'idle workers' thingy now has a number; but it shows '9' while i have ten citizens not doing anything. Don't horsies count?

horsies do count (in fact everything that has the class "worker" counts)

In the case of the han, the minister isn't a worker and therefore doesn't count in the counter / he can't be idle as he can't actually work

Link to comment
Share on other sites

@maroderBut horsies don't have the 'worker' class. ;)

 

15 minutes ago, maroder said:

In the case of the han, the minister isn't a worker and therefore doesn't count in the counter / he can't be idle as he can't actually work

Right. It took me a bit to figure out the Minister has 2 pop count. (I just subtracted 1 from my pop, that's why I thought i had 10 idles...)

 

Link to comment
Share on other sites

Hellas random map is waaaay too bright. It hurts my eyes. Tweaking the sun angle just a bit makes it much better. On a general note, the sun should not produce overrexposed maps when at the zenith (which it does on other maps, too). There is a "sun overbrightness" slider anyway (which is at zero in this map).

IMHO, the install script (Windows) should default to creating a desktop shortcut (opt-out instead of opt-in). It is way easier to delete one shortcut too much than having to navigate through obscure folders to find the game's EXE file if you forgot to check it (like I did multiple times just now).

Overexposed Hellas.jpg

Link to comment
Share on other sites

Some feedbacks:

  • Can't see hosted games in the lobby
  • Ratings don't work
  • Added graphics settings = good. 

 

Han-Specific:

  • Magonels are powerful and accurate - good. 
  • Crossbow infantry is useless - bad
  • Economy is amazing with the Han, especially their farming: 41 farmers on only level 1 farming upgrade could sustain unit spam. 
  • The civic centre's footprint is a lot larger than it's actual size, so there are bands surrounding the main building where you can't build anything. This is a bit confusing when you are building fields around the CC. 
  • Storehouses look too similar to civilian houses, which in turn looks identical to farmsteads. (No problem, can be resolved by StarGUI)
  • Imperial Academy??? I would recommend decreasing their price or move some champions to barracks as the Han really needs champions. 
  • Sun Tzu's Art of war tech is too expensive. 

 

  • Like 1
Link to comment
Share on other sites

1 hour ago, Salesome said:

 

I asked that question about the "GreatTower". It's probably the very same thing. In the German translation, I put a space character.

 

It would be nice to check if @Freagarach theory still work.

@maroder @smiley do you think you can fix hellas ?

33 minutes ago, Salesome said:

 

IMHO, the install script (Windows) should default to creating a desktop shortcut (opt-out instead of opt-in). It is way easier to delete one shortcut too much than having to navigate through obscure folders to find the game's EXE file if you forgot to check it (like I did multiple times just now).

@wraitii Do you remember if it's hard to do [Differential] D3191 Some more improvements to the release scripts. (wildfiregames.com)

Link to comment
Share on other sites

German language sometime tends to let speakers create very long sentences ... the tool tip on the upper right corner needs to get more space (or the translation needs to get shorter).

The build date in the left corner on the bottom seems to be incorrect (25.05.2022), guessing it must have been in the very last days.

screenshot0005.thumb.png.9acf367d6017b3e0c42fbf298f350680.png

Link to comment
Share on other sites

2 hours ago, Sevda said:

The civic centre's footprint is a lot larger than it's actual size, so there are bands surrounding the main building where you can't build anything. This is a bit confusing when you are building fields around the CC. 

That's because of the update it can do. the defensive CC is bigger and to avoid it clipping other buildings after being updated, the standard version needs to have a larger footprint as well.

Link to comment
Share on other sites

1 hour ago, hyperion said:

Just removing the line "!define MUI_FINISHPAGE_SHOWREADME_NOTCHECKED" should do the trick.

Are you sure it's not for well, the readme?

19 minutes ago, Obelix said:

The build date in the left corner on the bottom seems to be incorrect (25.05.2022), guessing it must have been in the very last days.

Ah yeah thanks for reminding me of this. Two C++files control this and since we do not do a full rebuild the date doesn't get updated.

  • Like 1
Link to comment
Share on other sites

40 minutes ago, Obelix said:

German language sometime tends to let speakers create very long sentences ... the tool tip on the upper right corner needs to get more space (or the translation needs to get shorter).

The translation seems fine to me. I guess it's just that German words are longer on average. Since space isn't that critical in that corner, allowing the box to have a line or two more seems like the best solution for me. But I don't know if we have someone working on UI.

Since cut-off sentences are obviously not ideal, maybe alternatively the German translation could be shortened to fit in the box.

  • Like 1
Link to comment
Share on other sites

Having done an initial read through and evaluation of the civ changes, Four things have stood out to me. 

Firstly the Athenian second phase champion marine, I like it, a lot, enough to actually play Athens more.

Secondly the Persian champion cavalry archer, a nice addition, however identical to to the champion chariot in stats and also unlocked along with the champion cavalry. Persian chariots are now a redundant unit and will never see play again unless for pure aesthetic reasons.

And thirdly, and more personally, the Roman civ overview is a pathetic far cry from  A23, three alphas and Rome has received nothing new in that time period, just a significant loss of unique features and a few returned features. Far as I am concerned Rome has been the harshest treated civ out of everything. At least give the Roman players something please. 

Also fourthly, Han is good, I like the clear effort to give it lots of interesting features, It does make me depressed that other civs are not as differentiated though.

  • Like 1
Link to comment
Share on other sites

4 hours ago, Fabius said:

And thirdly, and more personally, the Roman civ overview is a pathetic far cry from  A23, three alphas and Rome has received nothing new in that time period, just a significant loss of unique features and a few returned features. Far as I am concerned Rome has been the harshest treated civ out of everything. At least give the Roman players something please. 

catapults have been buffed and so have spear cav. Keep in mind that new features are not the only way to improve a civ, and seemingly unrelated balance changes may open up many more gameplay opportunities for that civ. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...