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Fabius last won the day on April 27

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  1. Yes I agree, it would make sense that you would get the civ specific elephant. As far as models go would one create a unique roman elephant model or use existing ones? I would really like to see a unique roman one, the current in game Roman aesthetic is very eye catching.
  2. In summary then of Roman feature discussions Move castrum to P2. Allow for training of elephants from captured elephant stables. What about the distinction between Indian and African elephants, would that be included? Add a nice elephant character with a triarii on top with a pike
  3. No it won't, it has nothing to do with siege camps. And attacking will always be to destroy civic centers or cripple eco. Wasting troops to hold an elephant stable is pointless and dangerous. Especially as you cannot garrison it with anything other than elephants. Potentiality is a bad way to design a feature. Either its there to use or it isn't. I am not going to factor something into my strategies that either wont be there to begin with(a civ without elephants) or probably wont be relevant if I happen to get it. Its a highly situational feature at best, a dangerous distraction at worst. Just look at the Carthaginian merc buildings, how many people go out of their way to capture them for the chance at training mercs, or even know that it exists as a feature.
  4. Rome captured a lot of war elephants from Carthage and used them in later wars against the Greeks and even their early civil wars. This is why I said it should be a technology with a title that references the Punic Wars and allows a limited training number. Lion.Kanzen is suggesting 7-8 I believe.
  5. It is a nice idea, the issue is that it is very situational to the point of never going to be used, if you capture someones elephant stable you have probably already won the game, and they can also delete their stable before you capture it. I don't want an ultra situational gimmick like capturing Carthaginian merc buildings is. If I go into a game I want something I know is going to be an actual option for me to play around with.
  6. Jumping back to this, what about instead of melee elephants it gives ranged elephants? We don't have a champion elephant archer yet, and a ranged elephant might be more beneficial to Rome than a melee elephant. One would have to create a model from scratch though, we only have Indian elephant archer models currently.
  7. Honestly I am hoping they try this for A26 in spite of feature freeze, would be nice to have something properly new for Roman players to play around with.
  8. True, but you will be floating plenty wood anyway, 300 extra wood ain't that much.
  9. Sometimes I would simply delete my civic center and place a few camps then rebuild the civic center back again. Veteran Triari and A23 scorpions where awesome
  10. I am half turtle so yes lol. That being said, everything got dropped down to 11 pierce damage, I am not sure that the reasoning is quite so valid now two alpha's later.
  11. Great, that leaves only Rome then, "nod nod wink wink"
  12. Great. There is the benefit of using army camps to guard key border areas against attack as well. I still wonder why they can't be built in ones own territory though, is that just for balance? What about siege walls, would it be to much to move those as well?
  13. If you add a stone cost to blacksmith players simply build markets as those don't cost stone, its less useful than 3 blacksmiths by far, but since you rushing P3 it doesn't matter. Since Rome and Athens have the worst P2 options, how can one improve upon those? A thought I have had for Rome is perhaps moving the Castrum to P2, meaningful access to veteran rank troops, chance at earlier pressure. Athens I dunno about, my sphere of interest centers in Rome. Honestly why not make heroes P2 as well, at least we would get more benefit out of some of them, or make it graded so some heroes are P2 and some are P3.
  14. Also the logical response is 3 markets and then P3. Or more reasonably a blacksmith and two markets
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