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Sunday 19 CET A25 - Teamgame for testing balance !?


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I think the A25 release candidate could benefit a lot from feedback gained by playing a "competitve" Teamgame. Who would be in at Sunday 19 CET ?

@borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu and all the others i forgot or cant find on Forum (pls inform)

Should be fun and A25 looks really nice. If you dont have A25 and dont know how to get it check out this thread with detailed instructions.

Make sure to update to the latest version

Thanks for taking notice and see you on Sunday

Edited by MarcusAureliu#s
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1 hour ago, BreakfastBurrito_007 said:

If micro and formations become more important you can consider me killed lol.

Formation = charge. 

Micro and pace is quite like A23. If you can do well in A23 then you should have no problem. The game feels more responsive in general and no need to manually pathfind units. 

 

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4 minutes ago, Yekaterina said:

Formation = charge. 

Micro and pace is quite like A23. If you can do well in A23 then you should have no problem. The game feels more responsive in general and no need to manually pathfind units. 

 

Thats great to hear. To be frank, the pathfinding and unit responsiveness from a24 was a lot more tiresome than getting owned by Rauls' micro every game of a23.

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Currently a Debian n00b trying to get off his Windows high.

Tried doing a24 on Debian but I've got a long way before I can follow the instructions provided to play a24.  I think a25 might be more difficult.

Wish I could participate, but currently my problems lie between my keyboard and chair.  Have fun, though!

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Are you guys willing to play on RC2 Tomorrow? My thinking is it will be easier to install and we have a higher likelihood of a bigger TG. Also, there are many changes affecting balance even just in RC2, that it would be worthwhile to try it to assess what the balance issues could be.

CET is Central European Time, for me it converts to 10 AM Pacific Time. 

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3 hours ago, Dizaka said:

Tried doing a24 on Debian but I've got a long way before I can follow the instructions provided to play a24.  I think a25 might be more difficult.

Wish I could participate, but currently my problems lie between my keyboard and chair.  Have fun, though!

watch my video and seeh's video:

 

Just copy paste the commands into terminal and hit enter. That simple.

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16 hours ago, BreakfastBurrito_007 said:

Are you guys willing to play on RC2 Tomorrow? My thinking is it will be easier to install and we have a higher likelihood of a bigger TG. Also, there are many changes affecting balance even just in RC2, that it would be worthwhile to try it to assess what the balance issues could be.

CET is Central European Time, for me it converts to 10 AM Pacific Time. 

Yeah, i would have time, but generally its a working day for many, and on Weekends overall player numbers are highest

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2 hours ago, MarcusAureliu#s said:

Yeah, i would have time, but generally its a working day for many, and on Weekends overall player numbers are highest

actually i update my SVN. lets see how fast i could do this :)

==> i  cant connect.

do i have wrong relaise ? 24937

 

Edited by seeh
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9 minutes ago, BreakfastBurrito_007 said:

I am worried that only 1 or 2 of us will have the right version. I also suspect that very few of us have played any multiplayer RC2. I think our testing today will be more successful if we just use RC2.

I don't know how to install RC2 on Linux :P

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21 hours ago, BreakfastBurrito_007 said:

I am worried that only 1 or 2 of us will have the right version. I also suspect that very few of us have played any multiplayer RC2. I think our testing today will be more successful if we just use RC2.

 

need change something inside. this script works for me in ubuntu:

# this i use in ubuntu
# read https://trac.wildfiregames.com/wiki/BuildInstructions
clear
sudo apt-get -y install build-essential cmake libboost-dev libboost-system-dev   \
    libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev   \
    libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev libogg-dev   \
    libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev   \
    libxml2-dev python rustc subversion zlib1g-dev

sudo apt -y install wx3.0-headers libwxbase3.0-dev libwxgtk3.0-gtk3-dev libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5

echo "############### svn #############"
cd ~/svn;

svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad
# svn up -r 25836; # <== sets working back. langbart tells me so. you dont need to set this maybe
# 25838 i using now at ==> 2021-0726_1547-45

svn cleanup 0ad
svn up 0ad
svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad

echo "############### build #############"
cd ~/0ad25/0ad/ ### <== this path is different probably in your ubuntu
cd ./build/workspaces/
./update-workspaces.sh -j13 ### <== numer of availeble CPus
# cd gcc ; make -j13
cd ./gcc
cd ../../../
./binaries/system/pyrogenesis &
cd ../../../

 

 

 

 

Edited by seeh
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13 minutes ago, seeh said:

i used a old script:

svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad
svn cleanup 0ad
svn up 0ad
svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad
cd build/workspaces ; ./update-workspaces.sh -j13
cd gcc ; make -j13
binaries/system/pyrogenesis &

 

need change something inside

 

i local was in a 024 path.
now i do the same from a 025 path. maybe it works then

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4 hours ago, seeh said:

i local was in a 024 path.
now i do the same from a 025 path. maybe it works then

Hello there seeh,

I tried to build with svn like you did above but I couldn't complete the make step. The error says i'm missing "boost/version.hpp". I looked for this file but didn't find it anywhere. Perhaps this is the problem you were referring to? This file is needed for source/lib/pch/pch_boost.h

Any help would be appreciated!

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57 minutes ago, BreakfastBurrito_007 said:

Hello there seeh,

I tried to build with svn like you did above but I couldn't complete the make step. The error says i'm missing "boost/version.hpp". I looked for this file but didn't find it anywhere. Perhaps this is the problem you were referring to? This file is needed for source/lib/pch/pch_boost.h

Any help would be appreciated!

@Stan`

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