Imperator Ferrum Princeps I Posted October 26, 2018 Report Share Posted October 26, 2018 maybe have units in heavy armor take small constant damage when swimming, or some percent chance to drown every second they are swimming, and make it safer for light units to swim? 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 26, 2018 Report Share Posted October 26, 2018 I'm pretty sure most people would drown. Have you ever swam with all your clothes on? We had to learn it during our swimming lessons, and man, I can tell you, swimming with clothes on is a good way to drown. Imagine trying to swim in armor, while panic-stricken... The only thing that annoys me about units dying when a ship goes down, is if it goes down really close to the shore, where other units can just stand in the shallows without a problem... Seems a little unnecessary. But I assume it would be really difficult to code... 4 Quote Link to comment Share on other sites More sharing options...
Astrid Posted October 27, 2018 Report Share Posted October 27, 2018 (edited) 21 hours ago, Sundiata said: I'm pretty sure most people would drown. Have you ever swam with all your clothes on? We had to learn it during our swimming lessons, and man, I can tell you, swimming with clothes on is a good way to drown. Imagine trying to swim in armor, while panic-stricken... The only thing that annoys me about units dying when a ship goes down, is if it goes down really close to the shore, where other units can just stand in the shallows without a problem... Seems a little unnecessary. But I assume it would be really difficult to code... I agree that what you wear or how much weight you have on yourself can effect swimming or water in general,especially the armour they wore. I think the skirimishers and light infantry can pull it off especially the Britons and gauls because they start out wearing their traditional light/cloth armour. How about have it where we can use the light armour wearing classes to scout across the water ? Even if we don't have a swimming mechanic we can at least be able to walk in the water. I would love to dip my feet in those beautiful lakes/rivers,and oceans. lol Take it from a Norwegian girl from the rural. Edited October 27, 2018 by Astrid goofed 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2019 Report Share Posted June 28, 2019 (edited) First attempt at doing snow without filling up the entire map with actors which makes the game nearly freeze. Instead, this one is done using a shader. Suggestions welcomed. (this one turned out better than the heat haze shader) Edited June 28, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 28, 2019 Report Share Posted June 28, 2019 they're gonna need winter clothes. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 29, 2019 Report Share Posted June 29, 2019 8 hours ago, (-_-) said: First attempt at doing snow without filling up the entire map with actors which makes the game nearly freeze. Instead, this one is done using a shader. Suggestions welcomed. (this one turned out better than the heat haze shader) Nice! Now move the camera. 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2019 Report Share Posted June 29, 2019 (edited) If you guessed that absolutely nothing would happen to the snowfall. Then congratulations lol. I had not gotten around to making the snowfall responsive to changes in camera zoom/orientation. So at times it can feel a bit disconnected. I am by no means an expert on graphics, but I believe the solution would be to pass that info to the shader in a uniform. A noise value derived from the changes. Edited June 29, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted June 29, 2019 Report Share Posted June 29, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted June 29, 2019 Report Share Posted June 29, 2019 Personally I would like to see both heavy and light snow, for different maps, some maps might have the heavy one to simulate like a blizzard and others light ones for normal snow imo. 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 29, 2019 Report Share Posted June 29, 2019 Snows gonna make YouTube video compression awful to look at 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2019 Report Share Posted June 29, 2019 I can do seasons, but I cannot do art. Meaning that if winter variations were to somehow magically appear out of nowhere, I can make the game use those. Same goes for ambient sounds I guess. So if this were to be done fully, those would be left to the users/modders when the time comes. That is just a plan though. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 29, 2019 Report Share Posted June 29, 2019 What if the rain\snow are attached to the camera? Instead of spawn a lot of particles Quote Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2019 Report Share Posted June 29, 2019 Using a shader means we no longer spawn tens of thousands of actors. It also means that we can disable particles and rain/snow/whatever separately. Quote Link to comment Share on other sites More sharing options...
balduin Posted July 7, 2019 Author Report Share Posted July 7, 2019 @(-_-) Have you tried to simulate wind with snow to make it look like a snow storm/blizzard? Maybe it is enough to, simply change the direction of the snow fall, increase the speed of the falling snow and reduce the number of snow particles. In addition, add some wind sound effects. In any case, thanks for working on the feature. I already like what I see. I think it goes in the right direction. Furthermore, I think the weather simulation should only be introduced to a few new maps at the beginning. Maybe one map with snow, one with sandstorms and one with heavy monsoon rainfall. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 7, 2019 Report Share Posted July 7, 2019 (edited) Speed, density, whatever should be set by the map author. And like I said, I can only make the new environmental system support ambient sounds, model variations and so on. I will not be doing art/sound. I have no clue in those fields. (aside from thinking of ways to create a nice rain effect, I haven’t done much else. Exams got in the way of that.) Edited July 7, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
happyconcepts Posted July 10, 2019 Report Share Posted July 10, 2019 On 10/26/2018 at 12:51 PM, Sundiata said: The only thing that annoys me about units dying when a ship goes down, is if it goes down really close to the shore, where other units can just stand in the shallows without a problem... Seems a little unnecessary. But I assume it would be really difficult to code... @Sundiata This works in my mod! So please come and play it. I've tested on some but would like to see about as many existing maps as possible. It really changes the gameplay (better in my opinion). @asterix please let me know too if you like it! Quote Link to comment Share on other sites More sharing options...
balduin Posted July 10, 2019 Author Report Share Posted July 10, 2019 @happyconcepts what works in your mod? Swimming and drowning? What is the name of your mod? Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2019 Report Share Posted July 10, 2019 (edited) Swimming is already in the game. If not, there should be a patch somewhere. Edited July 10, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Silier Posted July 10, 2019 Report Share Posted July 10, 2019 Swimming is not in game. I remember someone saying something about pathfinder would have performance problems for it. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2019 Report Share Posted July 10, 2019 Adding the third dimension might lead to some more checks I guess. I think that was mentioned in the same context. Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted July 10, 2019 Report Share Posted July 10, 2019 and add fog in some areas: maritime or high humidity, mountains / mountains Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 11, 2019 Report Share Posted July 11, 2019 3 hours ago, soloooy0 said: and add fog in some areas: maritime or high humidity, mountains / mountains Like this? 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted July 11, 2019 Report Share Posted July 11, 2019 19 hours ago, (-_-) said: Swimming is already in the game. If not, there should be a patch somewhere. 19 hours ago, Angen said: Swimming is not in game. I remember someone saying something about pathfinder would have performance problems for it. https://code.wildfiregames.com/D1332 @wraitii Quote Link to comment Share on other sites More sharing options...
asterix Posted July 11, 2019 Report Share Posted July 11, 2019 @happyconcepts I also cannot find your mod. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted July 16, 2019 Report Share Posted July 16, 2019 On 7/10/2019 at 12:41 PM, (-_-) said: Swimming is already in the game. If not, there should be a patch somewhere. I remember that a Fork AD developer worked on that. Quote Link to comment Share on other sites More sharing options...
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