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WFG Retired
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Everything posted by Silier

  1. Its target in range check problem not Pathfinder. Path was found correctly.
  2. No, It is meant world population is devided among all active players equally and each player gets bonus according to civilization, team, tech, aura bonuses
  3. binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml
  4. Can you share the whole vasal_b file? Also there should be interestinglog file with errors that should tell you what went wrong https://trac.wildfiregames.com/wiki/GameDataPaths
  5. You can just add any custom string ( e.g. MyNewCustomClass) you want into Classes or VisibleClasses in template of specific unit. For example like it is added here https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_crossbowman.xml
  6. You need unique class for every one of them and put them under entitylimits in this file https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/templates/template_player.xml
  7. @Dunedan @user1 How difficult and costly is to make bot ping the host and if doesn't respond unlist the game?
  8. What do you mean by nonfree? You don't have to pay anything for discord to work.
  9. that generally done by having separate template just with the required technology like for women in houses
  10. Depends who was hosting. IIRC the host needs to have patched version
  11. They should be next your crashlog.txt
  12. @OrangeBiggie Also upload relevant replays and tag user1
  13. Well they should be translated as users will see them in tooltips. I think translators are free to give spaces there as they need, If I remember correctly there are some places in code that use spaces as OR or AND operator, not sure which one so probably not possible. Oh yes, there is some tab with reports but only for premium
  14. Thread is called "name suggestion" and poll "pick favourite name" not "decide the name". Also Zhuangzi is the second favourite.
  15. Yes, formations have clearance of siege units so if siege can't pass, they won't. It is not currently possible to set it dynamically.
  16. I believe there is limit 50 <EntityLimits> <Limits> <Animal>50</Animal>
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