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Silier

WFG Retired
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Everything posted by Silier

  1. If you really strongly want it, take a look here D1218. You have to implement these changes in Formation.js and then edit desired formation file as shown in link. But as long as there is no propper formation fight, I personaly dont recommend to give formation bonus. Anyway it is up to you if modding.
  2. Hi, I tried current version and there are some problems with finding files (i attach logs). I like roads, but, they have wrong description, in brackets there is (city wall) and other related stuff to walls. I do not know if it was wanted, but different levels of one type of soldier in earth pony barracks cost the same amount of resources. Starting unicorns I got unrecognised music type. Please enable pega walls, they are pretty. Yes, gate model might missing, but you could retexture one from unicorns. And could you also retexture and replace props for pega market from earth ponies e.g. ? It is killing cloudy scenario. And walking sound for Catapract is out of sync. Thank youuuu And here are errors: ERROR: Actor pony_shuttle_wood: required texture sampler specTex not found (material art/materials/basic_trans_spec.xml) WARNING: Music.storeTracks(): Unrecognized music type: war -------- as unicorns ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/uni_fortress' ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/earth_fortress' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/fndn_wall.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/fndn_wall.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/fndn_wall.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/fndn_wall.xml' ERROR: CCacheLoader failed to find archived or source file for: "audio/interface/complete/building/sel_wall.xml" ERROR: error loading file: pathname=audio/interface/complete/building/sel_wall.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'interface/complete/building/sel_wall.xml' And whole log mainlog.html
  3. Is not consensus defined as majority of opinion?
  4. Offtopic, but there could be in main page FAQ section about possible solutions for frequent problems.
  5. @stanislas69 did you guys lower walking sound for pega champions? ( the gold ones) it is terribly high thnx
  6. Maybe I am wrong but actually as I remember it does not matter what type of resource it is ( except you have to choose from current ones as display type for minimap) , I mean everything what makes difference for current minimap is color. So setting minimap acording stone resource but changing color should be everything you can now do.
  7. https://trac.wildfiregames.com/wiki/Phabricator
  8. Hello, current Ai is a bit hard even in easy difficulty, but it should be better in next release.
  9. If you have game downloaded from here https://play0ad.com/download/ this bug should be fixed in new release A23, coming soon. Else I would like to ask you to attach log files. Here are paths, where you find them https://trac.wildfiregames.com/wiki/GameDataPaths Have nice day
  10. Hello, I need to ask you which version of the game do you have? release version 22 from download link on the page or svn version? It is most likely but for sure do you have Windows right? Thank you
  11. Should not be hard. Small check in movement branch in unitai
  12. Hello, I believe for formation changes you will not need touch C++ code mostly you would need to change unitAI and Formation what are js. Small hint for formation ( dont have to read) : Some time ago I have tried to deal with formations and I can tell that they works pretty good in standground but as long as they are attacked while Idle. If you really want to make formation fights possible, you should think a about formation movement - there is patch in progress about it but dont know if it solve eveyrthing. Next you have to think about order to attack from player, as currently whole formation attacks one single selected unit if the unit is not in own formation what is fine but if they cannot get to it things are nasty, especially when other enemy single foghting units are blocking the way. So you probably will need to implement stop whole formation on member melee attacked. We have also prepared patch for formation aura but it is for whole formation so no diffrence if unit is fighting or not. But as formations are not working now, formation aura is not implemented in the game.
  13. Hi, first: Too good I am bored. I love this mode so much. But I really need to ask (because me) you if you plan some updates as pegas wall, healers and traders? Maybe new faction or soldiers? Thanks
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