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Widerstreit

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About Widerstreit

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    Tiro

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  1. Textures look good, but I think they would look better with some used look on them. It is no pilitary parade, the metal looks like fresh polished.
  2. Yes, that would be a logic tactic. Maybe only sword + ax infantry? I don't understand why cavalry should be a counter versus structures... rams and siege towers are structures. ^^
  3. Hello, I am new in this forum and want to say a german "Hallo!" ^^ ...so please don't be too confused, because of my grammar. I really love this game and convered multible friend of mine to play it too. I come to the point, the battle and counter system is bad, worser than it has to be. Many older versions have nice elements which are delete now. Especially some siege weapons need some love in my opinion. I am no complete noob in balancing, some months ago I was part of the balancing Team of Company of Heroes 2. I was searching some problems and made a small fix for rams because wh
  4. Hello, I starded modding today. Most things are clear to me, but where can I find the actual stats (like <attack><mellee><hack>*<hack>) which are used by units at the moment? I am using the SVN and in the public folder under simulation/templates/units/* there are no informations. I know how to make a new unit like in the tutorial.
  5. Rams are really op in my mind, especially in comparison with elephants, which can be better counterd. Maybe rams should be: ...able to be captured. ...way slower. ...improved in speed and résistance by garrson. ...not able to attack infantry and cavalry. ...able to attack structures through one unit to prevent blocking and improve way-finding. Also there should be different types of rams. Small spam-able rams for Celtic nations, larger ones for Hellenics and a giant one for Rome. That would also change the play-style. well, I am no expert and new i
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