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Silier

WFG Retired
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Everything posted by Silier

  1. I do not know if it is mod related or not, Have no idea what happened. Could someone help me? Game just frozen, than poped up some line with error (was error - or something like that and nothing more) and than poped next error and crashed . crashlog.dmp crashlog.txt interestinglog.html mainlog.html system_info.txt userreport_hwdetect.txt
  2. @wowgetoffyourcellphone how would you solve battalion garrisoning into towers for example with 1 or 2 free slots ?
  3. @s0600204 can I borrow some code from your civ sel mod ?
  4. @wowgetoffyourcellphone yes, kind of. I mean banners ofiicers but I am making them pure military (no building). But I need to rethink garrisoning now. @wackyserious thank you. They could be a bit faster but I do not want to make them too fast to research.
  5. Batalions WIP - just for army - one unit type in batalion - training exactly 15 units (pay) + banner carrier (free) - cannot be disbanded to single units
  6. I have made UV mapping for flag object and after applying texture with alpha channel I have got strange lines on the right and bottom side. But UV looks correct in Blender. What could be problem ?
  7. You probably mean Hoplites Kardakes and Persian Immortal. The Karadakes are hoplites so they should have access to phalanx and Imortals should not. And KAradakes have different price. That looks like only difference right now. If I remember correctly, this two types of units where a bit from different time frame but basically they had the same purpose. I am not sure if some more things are planned for these two. If you want you can check my mod here: https://wildfiregames.com/forum/index.php?/topic/24764-new-mod-comming/ where I made them hero dependent and immortals can use bow as well since Kardakes dont.
  8. @thankforpie I think one ping is enough more of them does not make difference.
  9. Is it written into grid from threads ? If not, it is 100% safe
  10. hi @Xerus, no there is not different lobby for os. They might probabily have different version of the game. They maybe have older version, or you or them has/have svn - development version of the game.
  11. Hi @Eneas, you can find complete list of data paths depending on OS here: https://trac.wildfiregames.com/wiki/GameDataPaths
  12. do you mean logical vs physical? I have 4 cores but 8 logical, runnig 7 threads + main gives me 100% usage. with 4 total its only about half.
  13. A bit off topic but i think optimal is exactly number of cores - 1 so every thread gets its own core
  14. I might be mistaken but is not CPU computation more precise than GPU? Could not be there some problems with it? And would it not be needed to use specific graphic card family, like for example just NVIDIA?
  15. @gameboy @Rolf Dew It has been released. Just not last update. https://www.moddb.com/mods/hyrule-conquest
  16. @gameboy it has to be from 0 to 1
  17. template_structure_defence_wallset
  18. There is no gap, because we need to allow them to overlap. Else you would not to be able to build walls of certain lengths if we will require some minimal gaps between wall segments. Remember there are only 3 wall types in game with fixed lengths. So do not allow this and you will have big troubles with building walls trying to fetch everything with these 3 lengths. The problem could be solved if we had just one fixed length of the wall, the best the same length as tower, but I can imagine it would end up with a lot of entities. I think somewhere is patch that does something about it to allow to rebuild lost tower, but I never tested it really.
  19. Right clicks does not work over disabled buttons because well they are disabled.
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