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Silier

WFG Retired
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Everything posted by Silier

  1. @LordGood, it is not my road, so I am asking. Is this allright? I could build road out of territory, what is fine on one side, but then I could build building where I normally could not.
  2. just for record: broken again
  3. Actually they were there, but did not apply in game because of something in actors First, I like this tower. I think it is cool, but the thing about gameplay, I am not the right person to ask Anyway, with good minimal range it could be ok.
  4. Unicorns have back flags and props when garisoned
  5. Problem was found and will be fixed soon.
  6. Hi, I made 15 frames animation for object A which is as prop for object B, this A animation should start with first frame on actor B animation. But B animation is longer and animation A should end on 15-th frame of B animation and then be idle. Can be it done or I have to make A animation as long as B animation is? Sorry if wrong forum.
  7. @LordGood, does pegasi have wooden wall in your A18 mode? Or, do you want them to have it?
  8. meh, shame on me, but I did not touch that part of file before, at least I do not remember
  9. @gaius, I am affraid I do not know help you from this state. Did you changed Formation.js ? because now I dont see it there, probably you deleted changes there too?
  10. Unicorn rams are back in fortress with champion halberdiers, also in earth pony fortress are available champion macemen. Roads can be build by all earth pony citizen soldiers.
  11. Did you remove roads? kind I cannot build them with earth ponies anymore.
  12. The second bar is something what can be called as territory bar, or loyalty as you prefer.. The colour shows you which player can make actions with this building. Some buildings, like Civic centre provides territory influence with certain radius. And a lot of buildings you can build only inside this radius. If player loose civic centre, buildings decays to territory owner (if none, then to gaia) and under some amount of points you cannot do actions anymore. You can take them back with building civic centre nearby, or spreading your existing territory building buildings on its edges. Next thing is, that you can capture the building with soldiers. You get points of loyalty of the building for yourself by the time since your soldiers are capturing the building. Capturing and decaying is slower, or prevented if there is certain number of units garrisoned in the building. I hope it helped someway.
  13. What is your OS? and please attach log files after you run game and it crashes. Look here where to find them: https://trac.wildfiregames.com/wiki/GameDataPaths
  14. Hello, We are sorry you experienced this. if you are using fullscreen on windows, try to use window mode. It can be found in settings, or press alt+enter. If it does not help, open settings, click on graphic tab and disable post processing. Then you should be able to use fullscreen mode too. If everything fails, disable glsl and postprocessing. Sure you can do this at first place, but you might lose some visual experience. Please let me know if it helps. Have a nice day
  15. @stanislas69, sorry for noise , I made fix for bones to remove conflicts, nice side effect, ram for unicorns is available again
  16. @gaius I just saw the files you uploaded in another post about formation fighting mod. The formation file has to starts like this, if you want to aura be applied: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_formation"> <Auras datatype="tokens"> formations/formation_phalanx </Auras> <Formation> <Icon>formations/phalanx.png</Icon>
  17. @gaius hello, D1218 should work, but in any case I look into it today, its older code so something relevant elsewhere could change and therefore doesnt work for you. Meanwhile could you please check if you have the aura token in formation file and the file for formation aura correctly created? Thank you
  18. @stanislas69 pull request: fixing unicorn onager skeleton What happend to these bones, that they are not working? Some months ago they did
  19. well, I just noticed and sorry for this, that new units are not in fortresses
  20. I am not sure if it is problem in original game, but here it is more noticeable, unit changes body and tail colour on promotion. I dont know if there can be anything done about it, but it is at least strange
  21. Retextured earth pony market for pegasus. Want it?
  22. @stanislas69 there are meshes allready, you need only to create actors and other, https://github.com/0ADMods/ponies_ascendant/blob/master/art/meshes/structural/pega_wall_medium.dae I had it but it was removed by accident
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