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Posts
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Days Won
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Everything posted by Silier
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Yes, but farms are not build over holes in terrain so basically you still walk on terrain not over farm
- 202 replies
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- a24
- new features
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(and 1 more)
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No why ? I know there are changes, but D13 is in dev so long ... I am not planning to merging it with something what can be changed 10 times. I ll merge it when it will be out. First I need to come up with global logic which will work in playable state.
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@imperium no crashlog.dmp ?
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So, hands up formations are back !! I am reworking Unit AI to work with formations. So current state looks like: formation members hold their formation position to death formation auras are applied from D1218 formation stops if melee attacked and fight back if not fighting or moving and range attacked goes to the attacker to reach him ( this needs rethink, you ll see why in video ) This is what I need to think how to make it: look for enemies if not attacked by them and attack first based on stances ( yes, formation members can do that, but I needed to disable it for them ) I am currently testing only fighting men to men, so there is a lot of what I need to try. And yeah a lot of tweaking and making things better currently I did. So here is some video about current state (just ignore warnings and errors, they are for my debug): formation rework - state 1 I hope you are excited. Maybe you will see them fightingin A24.
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@imperium crashlog.dmp, and maybe mainlog.html could be good too
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@Itms , when the mode is signed once, is it applied to every next update for the mode? Can it be downloaded even if not signed?
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I believe that If it is the same version (and subversion) of the mod, but only from different source, then you should have no problem because code and stuff like meshes, textures... are the same. So you do not need both. Ponies from LordGood's repo are for A18 I think.
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Will be PA on mod io?
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https://www.moddb.com/games/0-ad/downloads?filter=t&kw=&category=1&categoryaddon=&timeframe=
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@LordGood, it is not my road, so I am asking. Is this allright? I could build road out of territory, what is fine on one side, but then I could build building where I normally could not.
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just for record: broken again
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Actually they were there, but did not apply in game because of something in actors First, I like this tower. I think it is cool, but the thing about gameplay, I am not the right person to ask Anyway, with good minimal range it could be ok.
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Problem was found and will be fixed soon.
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Hi, I made 15 frames animation for object A which is as prop for object B, this A animation should start with first frame on actor B animation. But B animation is longer and animation A should end on 15-th frame of B animation and then be idle. Can be it done or I have to make A animation as long as B animation is? Sorry if wrong forum.
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@LordGood, does pegasi have wooden wall in your A18 mode? Or, do you want them to have it?
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meh, shame on me, but I did not touch that part of file before, at least I do not remember
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@gaius, I am affraid I do not know help you from this state. Did you changed Formation.js ? because now I dont see it there, probably you deleted changes there too?
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Unicorn rams are back in fortress with champion halberdiers, also in earth pony fortress are available champion macemen. Roads can be build by all earth pony citizen soldiers.
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Did you remove roads? kind I cannot build them with earth ponies anymore.
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Building status bars and untis waiving at building
Silier replied to jimbursch's topic in Gameplay Discussion
The second bar is something what can be called as territory bar, or loyalty as you prefer.. The colour shows you which player can make actions with this building. Some buildings, like Civic centre provides territory influence with certain radius. And a lot of buildings you can build only inside this radius. If player loose civic centre, buildings decays to territory owner (if none, then to gaia) and under some amount of points you cannot do actions anymore. You can take them back with building civic centre nearby, or spreading your existing territory building buildings on its edges. Next thing is, that you can capture the building with soldiers. You get points of loyalty of the building for yourself by the time since your soldiers are capturing the building. Capturing and decaying is slower, or prevented if there is certain number of units garrisoned in the building. I hope it helped someway. -
What is your OS? and please attach log files after you run game and it crashes. Look here where to find them: https://trac.wildfiregames.com/wiki/GameDataPaths
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Hello, We are sorry you experienced this. if you are using fullscreen on windows, try to use window mode. It can be found in settings, or press alt+enter. If it does not help, open settings, click on graphic tab and disable post processing. Then you should be able to use fullscreen mode too. If everything fails, disable glsl and postprocessing. Sure you can do this at first place, but you might lose some visual experience. Please let me know if it helps. Have a nice day
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@stanislas69, sorry for noise , I made fix for bones to remove conflicts, nice side effect, ram for unicorns is available again
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@gaius I just saw the files you uploaded in another post about formation fighting mod. The formation file has to starts like this, if you want to aura be applied: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_formation"> <Auras datatype="tokens"> formations/formation_phalanx </Auras> <Formation> <Icon>formations/phalanx.png</Icon>