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Andrettin last won the day on April 14 2016

Andrettin had the most liked content!

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About Andrettin

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  1. IMO: even if feasible to implement people dying from falling trees, I'm not sure I see a gameplay advantage to doing it... it would be cool the first time to see it, but then it would probably either be ignored (if units deal with it on their own) or get tiresome (if the player has to micro their wood gatherers).
  2. Spelljammer and Mystara are my favorites. I'm fond of Forgotten Realms as well.
  3. For the whole project (IIRC), yes, but I imagine the individual structures wouldn't be breaching copyright anyway, unless they were directly based on buildings from LotR official games.
  4. A pity that they aren't in 0 AD like the elven ship then, seeing as it's unlikely there would be any copyright issues with them.
  5. Were any actually made? Other than the elven ship that is in 0 AD, that is.
  6. There were some fantasy models I commissioned from the modeller Kwaliti to produce rendered sprites for Wyrmsun from which might be useful for your project (if the models can be made work with Pyrogenesis): Skeleton Warrior https://github.com/Andrettin/Wyrmsun/tree/master/models/units/undead/skeleton_warrior Orc Spearthrower https://github.com/Andrettin/Wyrmsun/tree/master/models/units/orc/spearthrower Hobgoblin Warrior https://github.com/Andrettin/Wyrmsun/tree/master/models/units/hobgoblin/warrior Gnoll Warrior https://github.com/Andrettin/Wyrmsun/tree/
  7. Take care, and all the best to you, friend
  8. In Portuguese there is a specific word for "barter" ("escambo"), though the more generic "câmbio" ("exchange") also exists. Is it different for Spanish?
  9. I think it's quite good, yes, though clearly not as lovingly done as AoE2: DE.
  10. It is a great game. But the gameplay would be completely different if you did a 4x with it than with 0 AD. Do you prefer real time or turn-based? If the former, 0 AD would be a better choice. Neither is specifically geared towards being a 4x, and both are pretty moddable, so they're about equal on those aspects I would say. You might also want to check out Widelands, which is an open-source implementation of The Settlers: https://www.widelands.org/ I don't know whether it is still being actively developed, though.
  11. Isn't maíz just the Spanish word for corn? Or does it mean something more specific in this context?
  12. @Lion.Kanzen What did you mean by a "vassal system"? You said "like the Seleucid colonies", so mini-settlements?
  13. I got this, and I must say, it is an excellent remake. Probably one of the best remakes of older games, even, and a good deal better than AoE1:DE.
  14. Has thought been given to the idea of players gaining "experience" (or similar) during scenarios, and accruing persistent bonuses? Similar to the various persistent bonuses in Age of Empires Online, or the commander levels for Starcraft 2 co-op. I feel this sort of thing enhances the player feeling of achievement when playing the game. For 0 A.D., it might be better to keep such bonuses for single player only (and stored locally), so that the server does not need to keep track of that for players, and so that competitive multiplayer isn't affected by this.
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