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PedroLopes951

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Tiro

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  1. Hum, yes I think that should be because I did changed the settings to vulkan before it started to crash my game, how can I set it back to OpenGL?
  2. Hey everyone , I tried to run the project solution while I was doing some debugging and the game was executing fine, but after It started crashing when running. Now everytime I try to run the project solution I have a black screen and this error pops up : Assertion failed: "0 && (L"Can't find a usable technique")" Location: shadermanager.cpp:270 (CShaderManager::LoadTechnique) Call stack: CShaderManager::LoadTechnique (shadermanager.cpp:270) this = 0x0C60E22C -> m_ProgramCache = (unsupported map<CShaderManager::CacheKey,shared_ptr<CShaderProgram> >) m_EffectCache = (unsupported unordered_map<CShaderManager::EffectCacheKey,shared_ptr<CShaderTechnique>,CShaderManager::EffectCacheKeyHash,equal_to<CShaderManager::EffectCacheKey> >) m_HotloadTechniques = (unsupported unordered_map<Path,set<weak_ptr<CShaderTechnique>,owner_less<weak_ptr<CShaderTechnique> > >,hash<Path>,equal_to<Path> >) m_HotloadPrograms = (unsupported unordered_map<Path,set<weak_ptr<CShaderProgram>,owner_less<weak_ptr<CShaderProgram> > >,hash<Path>,equal_to<Path> >) this = (unavailable) tech = 0x012FECC4 -> (shared_ptr<CShaderTechnique>) tech = 0x012FECC4 (see above) at_mask_read = 4294967295 (0xFFFFFFFF) ret = (unavailable - internal error) at_name = 4294967295 (0xFFFFFFFF) at_shader = 12 (0x0000000C) at_depth_fail = 4294967295 (0xFFFFFFFF) root = m_Pointer = 0x0C818018 -> [8] { 242, 0, 0, 0, 0, 0, 0, 0 } el_require = 25 (0x00000019) at_mode = 4294967295 (0xFFFFFFFF) at_op = 4294967295 (0xFFFFFFFF) XeroFile = m_Pointer = 0x0C818018 (see above) m_ElementNameCount = 4 (0x00000004) m_AttributeNameCount = 2 (0x00000002) m_ElementPointer = 0x0C81810A -> [8] { 7, 0, 0, 0, 101 ('e'), 102 ('f'), 102 ('f'), 101 ('e') } m_AttributePointer = 0x0C818138 -> [8] { 8, 0, 0, 0, 115 ('s'), 104 ('h'), 97 ('a'), 100 ('d') } m_Data = m_Buffer = (shared_ptr<unsigned char>) m_Size = 335 (0x0000014F) device = 0x0BC2AB68 -> (Renderer::Backend::IDevice) el_depth = 4294967295 (0xFFFFFFFF) techDefines = m_Items = 0x00000000 techPasses = (unsupported vector<CShaderPass >) el_color = 4294967295 (0xFFFFFFFF) at_front_face = 4294967295 (0xFFFFFFFF) at_mask_green = 4294967295 (0xFFFFFFFF) at_pass = 4294967295 (0xFFFFFFFF) at_value = 4294967295 (0xFFFFFFFF) el_define = 4294967295 (0xFFFFFFFF) at_mask_alpha = 4294967295 (0xFFFFFFFF) at_src = 4294967295 (0xFFFFFFFF) profile2__ = m_Name = 0x00C81E64 -> "loading technique" at_compare = 4294967295 (0xFFFFFFFF) el_blend = 4294967295 (0xFFFFFFFF) at_mask_red = 4294967295 (0xFFFFFFFF) at_mask_blue = 4294967295 (0xFFFFFFFF) preprocessor = m_Preprocessor = Source = 0x081FE0F0 -> "(3xK3" SourceEnd = 0x00000000 Line = 0 (0x00000000) BOL = (bool)0xEC EnableOutput = 2 (0x00000002) EnableElif = 88 (0x00000058) MacroList = (unsupported forward_list<Ogre::CPreprocessor::Macro >) m_IncludeCallback = (function<bool __cdecl(CStr8 const &,CStr8 &)>) m_IncludeCache = (unsupported unordered_map<CStr8,CStr8,hash<CStr8>,equal_to<CStr8> >) el_cull = 4294967295 (0xFFFFFFFF) el_polygon = 4294967295 (0xFFFFFFFF) at_func = 4294967295 (0xFFFFFFFF) at_reference = 4294967295 (0xFFFFFFFF) usableTech = (unsupported optional<XMBElement>) el_stencil = 4294967295 (0xFFFFFFFF) at_constant = 4294967295 (0xFFFFFFFF) at_context = 4294967295 (0xFFFFFFFF) at_fail = 4294967295 (0xFFFFFFFF) at_shaders = (unavailable) at_shaders = 0 (0x00000000) el_pass = 37 (0x00000025) at_mask = 4294967295 (0xFFFFFFFF) at_test = 4294967295 (0xFFFFFFFF) el_sort_by_distance = 4294967295 (0xFFFFFFFF) at_dst = 4294967295 (0xFFFFFFFF) techPasses = (unsupported vector<CShaderPass >) passPipelineStateDesc = shaderProgram = 0x0BFF1130 -> (Renderer::Backend::IDeviceObject<Renderer::Backend::IShaderProgram>) depthStencilState = depthTestEnabled = (bool)0x02 depthCompareOp = 19918288 depthWriteEnabled = (bool)0x0C stencilTestEnabled = (bool)0x32 stencilReadMask = 32 (0x00000020) stencilWriteMask = 5375501 (0x0052060D) stencilReference = 208035488 (0x0C665EA0) stencilFrontFace = failOp = 208035508 passOp = 19917792 depthFailOp = 2007482195 compareOp = 41 stencilBackFace = failOp = 32 passOp = 32 depthFailOp = 786442 compareOp = 137579384 blendState = enabled = (bool)0x8C srcColorBlendFactor = 19917824 dstColorBlendFactor = 2007482195 colorBlendOp = 71 srcAlphaBlendFactor = 32 dstAlphaBlendFactor = 137580488 alphaBlendOp = 22020096 constant = r = 0.000000 (0x00000027) g = 0.000000 (0x0BFE7A34) b = 0.000000 (0x00000020) a = 0.000000 (0x0014000B) colorWriteMask = "xK3K3X" rasterizationState = polygonMode = 137579404 cullMode = 88 frontFace = 20121552 depthBiasEnabled = false depthBiasConstantFactor = 0.000000 (0x00000020) depthBiasSlopeFactor = 0.000000 (0x00000000) shaderProgram = (shared_ptr<CShaderProgram>) <begin>$L0 = (unavailable) <begin>$L0 = m_Size = 2 (0x00000002) m_CurItemID = 2 (0x00000002) m_CurPointer = 0x0C81810A (see above) technique = m_Pointer = 0x0C81809C -> "n" isUsable = (unavailable - internal error) <begin>$L1 = m_Size = 2 (0x00000002) m_CurItemID = 2 (0x00000002) m_CurPointer = 0x0C81810A (see above) child = m_Pointer = 0x0C8180D9 -> "1" attrs = m_Size = 1 (0x00000001) m_Pointer = 0x0C8180F1 -> [8] { 12, 0, 0, 0, 17, 0, 0, 0 } m_CurItemID = 0 (0x00000000) m_CurPointer = 0x0C8180F1 (see above) m_EndPointer = 0x0C81810A (see above) cond = { (unsupported basic_string<char,char_traits<char> >) } <end>$L2 = m_Size = (unavailable - internal error) m_CurItemID = (unavailable - internal error) m_CurPointer = (unavailable - internal error) <begin>$L2 = m_Size = 2 (0x00000002) m_CurItemID = 2 (0x00000002) m_CurPointer = 0x0C81810A (see above) Child = m_Pointer = 0x0C81809C (see above) <begin>$L3 = m_Size = 0 (0x00000000) m_CurItemID = 209813745 (0x0C8180F1) m_CurPointer = 0x0C81810A (see above) <end>$L3 = m_Size = (unavailable - internal error) m_CurItemID = (unavailable - internal error) m_CurPointer = (unavailable - internal error) Child = m_Pointer = (unavailable - internal error) passDefines = m_Items = (unavailable - internal error) passPipelineStateDesc = shaderProgram = 0x0BFF1130 (see above) depthStencilState = depthTestEnabled = (bool)0x02 depthCompareOp = 19918288 depthWriteEnabled = (bool)0x0C stencilTestEnabled = (bool)0x32 stencilReadMask = 32 (0x00000020) stencilWriteMask = 5375501 (0x0052060D) stencilReference = 208035488 (0x0C665EA0) stencilFrontFace = failOp = 208035508 passOp = 19917792 depthFailOp = 2007482195 compareOp = 41 stencilBackFace = failOp = 32 passOp = 32 depthFailOp = 786442 compareOp = 137579384 blendState = enabled = (bool)0x8C srcColorBlendFactor = 19917824 dstColorBlendFactor = 2007482195 colorBlendOp = 71 srcAlphaBlendFactor = 32 dstAlphaBlendFactor = 137580488 alphaBlendOp = 22020096 constant = r = 0.000000 (0x00000027) g = 0.000000 (0x0BFE7A34) b = 0.000000 (0x00000020) a = 0.000000 (0x0014000B) colorWriteMask = 120 (0x78) rasterizationState = polygonMode = 137579404 cullMode = 88 frontFace = 20121552 depthBiasEnabled = false depthBiasConstantFactor = 0.000000 (0x00000020) depthBiasSlopeFactor = 0.000000 (0x00000000) shaderProgram = (shared_ptr<CShaderProgram>) <end>$L4 = m_Size = (unavailable - internal error) m_CurItemID = (unavailable - internal error) m_CurPointer = (unavailable - internal error) <begin>$L4 = m_Size = 0 (0x00000000) m_CurItemID = 209813552 (0x0C818030) m_CurPointer = 0x0C81810A (see above) Element = m_Pointer = 0x0C81809C (see above) <begin>$L5 = (unavailable - internal error) CShaderManager::LoadEffect (shadermanager.cpp:139) this = 0x0C60E22C (see above) name = m = 0x01534D64 -> data = (unsupported basic_string<char,char_traits<char> >) hash = 3107762118 (0xB93CAFC6) defines = 0x0BFF1208 -> m_Items = 0x0C6669CC -> items = (unsupported vector<pair<CStrIntern,CStrIntern> >) hash = 2830701477 (0xA8B913A5) callback = 0x012FED88 -> (function<void __cdecl(Renderer::Backend::SGraphicsPipelineStateDesc &)>) callback = 0x012FED88 (see above) technique = (shared_ptr<CShaderTechnique>) xmlFilename = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') `anonymous namespace'::CreateShader (overlayrenderer.cpp:83) name = m = 0x01534D64 (see above) defines = 0x0BFF1208 (see above) defines = (unavailable) defines = 0x0BFF1208 (see above) depthTestEnabled = true OverlayRendererInternals::Initialize (overlayrenderer.cpp:265) this = (unavailable) quadStride = (unavailable - internal error) index = m_Data = 0x0C7FCB80 -> [8] { 18, 27, 0, 0, 0, 0, 0, 0 } m_Stride = 2 (0x00000002) quadAttributes = (unsupported array<Renderer::Backend::SVertexAttributeFormat,3>) foregroundAttributes = (unsupported array<Renderer::Backend::SVertexAttributeFormat,2>) shpereAttributes = (unsupported array<Renderer::Backend::SVertexAttributeFormat,1>) CRenderer::CRenderer (renderer.cpp:330) this = 0x0C5DC4B0 -> (Singleton<CRenderer>) m = (unique_ptr<CRenderer::Internals,default_delete<CRenderer::Internals> >) m_Width = 1280 (0x00000500) m_Height = 720 (0x000002D0) m_Stats = m_DrawCalls = 0 (0x00000000) m_TerrainTris = 0 (0x00000000) m_WaterTris = 0 (0x00000000) m_ModelTris = 0 (0x00000000) m_OverlayTris = 0 (0x00000000) m_BlendSplats = 0 (0x00000000) m_Particles = 0 (0x00000000) m_ShouldPreloadResourcesBeforeNextFrame = false m_ScreenShotType = NONE LINE_311_ = m_t0 = 1.7922 (0x3FFCACD5B6805A2D) m_description = 0x00C7A070 -> "InitRenderer" InitGraphics (gamesetup.cpp:682) args = (unavailable) args = (unavailable) flags = (unavailable) installedMods = 0x00000001 installedMods = (unavailable) profilerGPUEnable = false renderPath = { (unsupported basic_string<char,char_traits<char> >) } context = [2048] 192 (0xC0) 240 (0xF0) 47 (0x2F) 1 (0x01) 252 (0xFC) 0 (0x00) 243 (0xF3) 0 (0x00) 52 (0x34) 240 (0xF0) 47 (0x2F) 1 (0x01) 160 (0xA0) 7 (0x07) 0 (0x00) 0 (0x00) ... rq = cx = (unavailable - internal error) glob = { (js::WrappedPtrOperations<JSObject *,JS::Handle<JSObject *> >) } ptr = (unavailable - internal error) nativeScope = { (js::WrappedPtrOperations<JSObject *,JS::Handle<JSObject *> >) } ptr = (unavailable - internal error) m_ScriptInterface = (unavailable - internal error) m_FormerRealm = (unavailable - internal error) data = { (js::WrappedPtrOperations<JS::Value,JS::Rooted<JS::Value> >) } stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = asBits_ = (unavailable - internal error) setup_gui = (unavailable - internal error) scriptInterface = (shared_ptr<ScriptInterface>) e = 0x012FFA78 -> (exception) m_msg = 0x77A90E2A -> [8] { 139, 77 ('M'), 8, 137, 1, 184, 1, 0 } g_GUI = (unavailable - internal error) RunGameOrAtlas (main.cpp:683) argv = m_Pointer = 0x04DE0008 -> 0x04DE0028 -> "C:\Users\pedro\OneDrive\0ad\build\workspaces\vs2017\..\..\..\binaries\system\pyrogenesis.exe" m_Extent = 1 (0x00000001) isNonVisualReplay = false flags = 8 (0x00000008) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) isNonVisual = false isUsingRLInterface = false scriptEngine = (Singleton<ScriptEngine>) m_Contexts = (unsupported list<JSContext const * >) res = 1e-07 (0x3E7AD7F29ABCAF48) isVisualReplay = (unavailable - internal error) modsToInstall = (unsupported vector<Path >) replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') <begin>$L0 = 0x00000000 <end>$L0 = 0x00000000 modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 203 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 192 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 19891 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2047 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 7 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64424 replay = m_Stream = 0x00000000 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 59568 m_NumBaseMods = 86622240 (0x0529C020) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 192 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 19891 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2047 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 7 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64424 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64160 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64356 mods = (unsupported vector<CStr8 >) i = (unavailable - internal error) installedMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 192 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 19891 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2047 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 7 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64424 installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 7620 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_InstalledMods = (unsupported vector<CStr8 >) modInterface = m_CmptPrivate = pScriptInterface = 0x006E6F69 -> m_CmptPrivate = pScriptInterface = (unavailable - internal error) pCBData = (unavailable - internal error) m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) pCBData = 0x0529C032 m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) <end>$L1 = (unavailable) <begin>$L1 = (unavailable - internal error) result = (unavailable - internal error) g_Profiler2 = m_Initialised = (unavailable - internal error) m_FrameNumber = (unavailable - internal error) m_MgContext = (unavailable - internal error) m_GPU = (unavailable - internal error) m_Mutex = (mutex) m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >) g_Game = (unavailable - internal error) g_NetClient = (unavailable - internal error) g_Shutdown = (unavailable - internal error) SDL_main (main.cpp:740) argc = 1 (0x00000001) argv = 0x04DE0008 (see above) main_getcmdline (sdl_windows_main.c:74) argvw = (unavailable) argc = (unavailable) __scrt_common_main_seh (exe_common.inl:288) has_cctor = false main_result = (unavailable - internal error) tls_init_callback = (unavailable - internal error) is_nested = false tls_dtor_callback = (unavailable - internal error) main_result = 0 (0x00000000) __scrt_current_native_startup_state = (unavailable - internal error) CallStartupWithinTryBlock (wseh.cpp:363) ret = (unavailable) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlClearBits (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) Any sugestions ?
  3. @Stan` I like to use a Linux environment to program but I need to access some apps using windows for my job, so I decided to use wsl. But if there is little information on building with wsl, I can use the MSVC on Windows and start the process over again. Regarding the case insensitive, from what I know when working with Windows Subsystem for Linux (WSL) on Windows, the file system is case-insensitive by default.
  4. @Stan` gcc version : I am using the windows subsystem for linux Python Version :
  5. Hey everyone, I was following along the build instructions for linux, after I executed the shell script : ./update-workspaces.sh -j3 --with-system-nvtt all was building correctly but then I got this fatal error while compiling some the C code: /mnt/c/Users/pedro/0ad/libraries/source/spidermonkey/mozjs-91.13.1/build-debug/dist/system_wrappers/string.h:3:15: fatal error: String.h: No such file or directory 3 | #include_next <String.h> | ^~~~~~~~~~ compilation terminated. After this error, the compilation still continued for while, compiling some rust files but in the end I got that the error saying that the SpiderMonkey Build failed. I went to this file and I did found the <String.h> on the dir "C:\Users\pedro\0ad\libraries\source\spidermonkey\mozjs-91.13.1\third_party\rust\cexpr\tests\input\strings.h " Any ideas of what I can do to solve this?
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