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Posts
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Joined
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Days Won
9
Everything posted by Silier
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Feedbacks from A26 SVN tests
Silier replied to Yekaterina's topic in Game Development & Technical Discussion
yes, delete old saved games -
This shouldn't be possible. Maybe with modified code yes.
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[R26312] Tower range increased while no terrain height bonus available
Silier replied to Purgator_'s topic in Bug reports
Because towers have elevation bonus by themselves -
Soft Battalions [General Thread]
Silier replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Yes stances could be unified when entering formation but which one to pick if there are multiple set, or always set default?, there us also question what with healers in formation. -
Its more like floating banner in total war rather than actual banner. The banner is the formation controller. The banner carrier can be created but there is number of questions with it. Can fight, what if dies, is just decoration? Technically there could be unit instead the banner for formation controller but don't know how animations would work
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werent all history strings just removed at some point?
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I think they are correct. This looks buggy. Reforms should lock only units trained on the ship. From reasoning of the technology units in the dock should be locked only by city phase. So or technology was not updated or some update used wrong template. Just to track: Added to docks here without clear reasoning, previously only at ships: https://code.wildfiregames.com/rP18024
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[R26312] Units randomly gets stuck in a move-attack loop
Silier replied to Purgator_'s topic in Bug reports
I guess you are using formations. It looks like they got stuck at eachother. @wraitii ping -
[R26312] End of armistice (You can attack now!) causes huge lag
Silier replied to Purgator_'s topic in Bug reports
0.) kind of known issue 1.) how many ais? -
Could you upload both files mentioned in the exception message?
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@Nullus 1.) open /src/init/lib/PhutilBootloader.php, find line 275 and note the function name. 2.) make backup of /usr/share/arcanist/src/workflow/ArcanistWorkflow.php 3.) find the function definition in ArcanistWorkflow.php from point 1 4.) remove word "final"
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[R26285] Player AI (teammates) sometimes doesn't attack Gaia
Silier replied to Purgator_'s topic in Bug reports
Hmm yes, I think ai just ignores gaia for the most part. Also naval deffense/attack almost does not exist inside Petra. -
[FIXED][R26285] Rendering bug - some units appear as being behind obstacle
Silier replied to Purgator_'s topic in Bug reports
@vladislavbelov -
Ratings Disputes and Offence Reporting (Discussion)
Silier replied to gator303's topic in General Discussion
@ranging_botanist @Rarius https://play0ad.com/re-release-of-0-a-d-alpha-25-yauna/ -
I dont trust system info
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Hi @hjkkll, what is your graphic card?
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Its more pathfinder issue. @wraitii Or bear can't get away bc units are blocking or it thinks its away. @0adda0 can you upload the replay of the match?
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I remember there being ticket where it was discussed to merge lobby accounts with forum ones but it was turned down as a lot of work for little benefit
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Technically we need just another column in database for displayname and keep current username as "id". And of course a lot of new code so someone who will write it.
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I didn't say you do. I was reacting to the statement I quoted. You missed my point. A->X means A is available so B->A is valid from system point, unless obsolent database will be kept with all previous names.
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If one is honest with skill while balancing teams and has well-known account, why to hide it in a first place. After some time players will notice player on certain account is good unless they don't play to their best skills on purpose but then they are not honest about their skill in the first place. It doesn't. No one knows it even with one account. If someone's account is banned for breaking TOS, by this rule all their access is restricted. But one can't trust anyone because people lie, when they can. If there is one account per person, this is not needed because good players would be recognised automatically. Or by gained rating or just by their name. So let's say one wants to play on lower level and will play the way the balancing will not be broken even if one can play better. Are 2 accounts per person enough? Supposing one keeps their playstyle on lower level one would not be discovered as smurfer so there is no need to have more than 2 accounts for that purpose. If one can't do it they will create more and more accounts because others notice they are good player? If you change your appearance people still recognise you when they meat you or talk with you, unless you do the drastic change and change also your voice and name. In lobby, username is everything others have to recognise you as a player. No one cares who sits there irl. Yes, changing username could be an option that for now is not possible like changing the password. Lets suppose it is allowed to change the username. Lets imagine player A changes username to Y and some malicious user B changes username to A and tries to destroy reputation of that player. That's currently not possible unless someone knows password of the player A. So here is example why changing username can be dangerous feature.