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Nullus

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  1. Thanks for the information! Is there a plan to switch to a beta in the foreseeable future, or are there still too many major changes for that?
  2. @Freagarach @wraitii @Angen @Stan` I'd love to hear your opinions. If there are any other developers I missed, I'd be interested to hear your views.
  3. I'm wondering what the remaining steps are before the game enters beta. I saw the Gameplay Feature Status wiki, but the last time that anything was updated on that was at least 4 years ago. Is that page still up to date? I'm also wondering what goals the programmers have? The artists? Map designers? What are your top priorities for the game? If there are any game developers that I missed, I'd be interested to know what your priorities are.
  4. You might not have any victory conditions set in the game settings. If there is no victory option set, you can never win the game.
  5. Would it be possible for a status effect to replace the animation for a unit? For example, could it replace the death animation? If so, how would I do that?
  6. Would it be possible for a status effect to apply an animation?
  7. Thanks, I've looked at the Carthaginian buildings but I'm not quite sure how the feature works. Is it possible for only one type of attack, such as fire, to trigger the animation? Also, can this apply to units as well as buildings?
  8. Is there a way for an attack to trigger a special animation on the attacked unit? For example, could fire archers trigger a burning animation on buildings which they hit?
  9. What I had in mind was a system where players could combine groups of soldiers into battalions. Players could give orders to a battalion as a whole, and all of the soldiers in the battalion would obey them, for example move and attack orders. Players could group soldiers into battalions and break battalions apart into individual soldiers. That way, citizen-soldiers would still be useful for more micromanagement for economy during peacetime, but they could also be easier to manage in battles. The description of D2175 is pretty close to what I had in mind. If people come up with more advanced ideas for battalions, they could be implemented in the future, but I think that this would be a good base for them.
  10. It would be nice to have battalions implemented at some point. If I understand correctly, this would be fairly easy to add, at least in a basic form.
  11. I like to spend time making my cities look nice, so I probably play at a slower pace than most players.
  12. I've tested the SVN version slightly, and I really like it so far. There are only a few minor bugs that I've noticed. I've noticed that when units are building a structure with more than one visual variant, like a house, it will show one variant during construction, but once the structure is finished, the variant will sometimes change. Another minor issue is that the Kushite warships have outdated icons:
  13. Hi, I was wondering if there was any mechanic for units or buildings having areas on themselves where they could walk. I don't mean like turrets, where the units are stationary in relation to the main unit, I mean more like a small section of terrain as part of a unit. If something like this exists, I thought it could be interesting to try out using something like that for wall, siege towers, and ships. That could allow, for example, a siege tower to carry a group of units up to a wall and unload them onto the wall's walkable area to try to capture the wall. That would make siege more interesting, and more realistic. If this feature is already in the game, could someone please show me how to use it? If it is not in the game, but could be added in a mod, how would I get started adding that feature? If adding it would require changes to the game engine, could one of the developers please add it? I realise that it would probably be difficult, but I think it could be a major improvement.
  14. Thanks, I wasn't sure if this was intentional.
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