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Silier

WFG Retired
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Everything posted by Silier

  1. Hmm, yeah. Did not try with javelins. Their attack range is too short to overcome height difference for units on the gate. And yes, I tested with archers they attacked automaticaly units on the walls.
  2. Can someone provide replay? From testing I can't reproduce this.
  3. Hi, did you have also ZH-TW language in your path when you was using a24? Can you try reinstall a24 and add mod manually? https://releases.wildfiregames.com/ Thank you
  4. Yes. It was removed on purpose some alphas ago.
  5. Hi @Moser Bear, if you did not manage to solve the issue yet please check following: 0.) if you have crashdump please upload that one as well, it will be very helpful (dont press continue on exception, do break or exit) 1.) check antivirus software if it is not blocking pyrogenesis (0ad), therefore game cannot load properly and crashes 2.) issue might be your computer switching to wrong graphic card (you may have 2 of them), try to force the better one in its settings @Stan` @feneur could you check his post limit and lift it if needed, thnx
  6. hi, you just need to place comunity-maps-2 zip to mod folder for your os: https://trac.wildfiregames.com/wiki/GameDataPaths (look for mod data paths) and then enable it in game: settings->mod selection
  7. Silier

    Han China

    You would need engine changes for scrolling in gui other than list. Sadly pretty much all documentation is outdated. @Stan` was generating one, don't know the link.
  8. Hi, @MR.MICHAEL sorry if its not you, would you please upload oos logs? @Norse_Harold we need two logs to compare, would you upload yours? Thanks, UwU
  9. Hi, As you can see you have enabled some mods, which cannot be found by the engine (red ones). As engine disables all mods in this case and runs only on minimum, there is known issue which probably originates in the fact that restarting game from the code does not clean everything as it should so some parts still try to use files from public mod, which is disabled at that point.
  10. Hewuu, You are going out of topic, if you plan to continue conversation, you should take it elsewhere. UwU
  11. Can you change line 346 like this? if (!this.triggers[event]?.[name])
  12. Fixed https://code.wildfiregames.com/D4335
  13. Ok, so it happens to me also. For some reason actionpoints are not bound to deer but to position. How do you set them when they work for you? @Lion.Kanzen @wowgetoffyourcellphone
  14. https://code.wildfiregames.com/D4335
  15. It was planned to start feature freeze on 27th of February 2022
  16. There have been thoughts about it already. All stopped basically on pathfinder and unitmotion needing quite of work for bridges to function properly.
  17. now it is in off-topic subforum, have a nice day
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