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Posts
1.265 -
Joined
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Days Won
9
Everything posted by Silier
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If something segfaults, you get or error window or whole game crashes without telling you anything, it doesnt just slow down your connection.
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Can you ask for whole error message?
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looks more like some ip or something
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Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
Fixed: https://code.wildfiregames.com/rP25954 -
I mean, how it was done in the past?
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Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
yes, certificate is broken -
Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
https://code.wildfiregames.com/D4298 -
Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
Yes, noone bothered fixing it yet -
There is no point to set such a trade anyway. They would carry 0 resources and that's when and only when it does not allow you to set up the trade. if (tradingDetails.gain.traderGain == 0) return { "possible": true, "tooltip": setStringTags(translate("This market is too close to the origin market."), g_DisabledTags), "disabled": true };
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[RESOLVED] The connection was refused by the server
Silier replied to gwelfo's topic in Help & Feedback
Hi, can you try again? If still does not work for you, what is exact error it says? -
If mods are required for compatibility, then order still mathers, also folder names need to be the same, what was not case here.
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No, there is not ticket afaik
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I think most of the units in ponies ascendant are females if not all.
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Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
@wraitii -
Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
Ok, you should update your svn, its fixed there -
Petra having problems with fishing on maps with water available
Silier replied to Purgator_'s topic in Bug reports
Hi, what revision are you playing on? can you upload some replay? Does it happen on every naval map? I just ran simulation on naval map and I could not reproduce it. looks like should have been fixed in https://code.wildfiregames.com/rP25911 -
Then what is this
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Delaying enemy units before they can reach your structures and units? Giving more time for your range troops to shoot to the enemy? There is not same reasoning because now enemy has to destroy them or capture by territory to get to you. If anyone can just click at them and delete them there is no reason to invest resources to build them to begin with.
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And then they are totally useless because building them has no reason
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can you find user folder among mod folders and check what is there?
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Hi, assuming you did not modify anything by yourself, following steps should fix your issue: when you install a25, please do the following: start 0ad open settings -> mod selection make sure only 0ad is in list of enabled mods -> save and restart If issue is still not fixed take a look here for paths https://trac.wildfiregames.com/wiki/GameDataPaths find user.cfg open in text editor locate mod.enabledmods change line to this: mod.enabledmods = "mod public" find cache folder delete it
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I think that sky reflection in water does not depend on rendering skybox based on your settings. Do you have enabled to render skybox?