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Silier

WFG Retired
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Everything posted by Silier

  1. probably should, but not as a bugged code
  2. UPDATE Windows people, can you test this one? should fix edge cases Warning: incompatible with other versions pyrogenesis.exe
  3. Windows people, can you test this one? Warning: incompatible with other versions pyrogenesis.exe
  4. It would not move because formation controller was not told to attack but unit's did it individually. Were they in defensive stance? In that case they would return to held position given by last player command while being still in formation they would run. However they could reform at place and then walk to held position as formation but current code about held position is rabbit hole more with formations. Even if they would not be in defensive stance to go back to held position automatically reforming after attack/action (when members are idle again) while half of formation may be elsewhere will trigger run too. Now reason why they run in formation, if they would stuck and need to catch up with formation and if they would not run they would never be able to. Looking into the code I can see potential line, causing them run when they act by themselves but I need to check unitai. Previously it checked if they are tasked to move as formation, now it checks if they are member of formation. However check is now more correct so we need to fix unitai and formations what is long topic or bring back old logic and rename the function, but reforming will still trigger run. We could disable running for formation members but they would never catchup so that's probably not good idea eighter.
  5. Ok, previous one broke. This one looks stable.
  6. dont you happen to have crashlog for it? how reproducable is that? does the match need to run for longer time?
  7. @feneur can you please update @chiffoncake status if it is not already, thnx
  8. @LetswaveaBook can you upload crashlog files?
  9. Hello, please go to the mod section, disable mods except 0ad, click on save configuration and start application again. Do that even if mod page says you have only 0ad mod enabled
  10. @aymericfb so the last option that was disabled was GLSL is that correct? I mean what is the option, which when you enable, it stops working?
  11. If you switch view to observer, you will see progress is done on the foundation. Current issue with foundation is that they do not provide any vision by themselves so as long as you do not have sufficent vision on the object, what means your vision has to reach to the center point of the structure, you will see the mirrage of the object, what means last state you saw the object when you had vison on it.
  12. from looking at the screenshot it is possible you do not have visual on the center of the foundation therefore you see mirrage of it from the time when you placed it.
  13. Sitting in design documents, there is ticket for naval warfare but no-one picked it up as far as i know
  14. @aymericfb hi, could you please tell which option did you disable for it to work, it would help us a lot
  15. If it would not be much trouble for you I would suggest to open settings in game and go to graphics tab. And do the following: going from the bottom of the options, always disable one setting and try to run the match Then please report back at which point it worked or if did not at all.
  16. Hello, can you please attach crashlog and other log files? https://trac.wildfiregames.com/wiki/GameDataPaths
  17. Hello, thing is, map creator gave that tiger to the specific player instead of gaia
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