-
Posts
1.265 -
Joined
-
Days Won
9
Everything posted by Silier
-
Restrict the Mauryan worker elephant to within its own territory?
Silier replied to Yekaterina's topic in Gameplay Discussion
worker elephant have been there for number of alphas even able to actually build so it is unlikelyb worker elephant itself is suddenly op unit. agree that possible tactic it opens is op but thats for the capabilities of units doing the gathering -
crushed singleplayer (not able to properly open singleplayer matches)
Silier replied to Yavin's topic in Bug reports
hi, there is interestinglog with errors, please post it here https://trac.wildfiregames.com/wiki/GameDataPaths -
you can ignore warnings, also always run update-workspaces when you are getting new cpp/h files, sometimes build clean is required, sometimes may happen just commit you chose is broken itself.
-
This was the first commit for a25 https://github.com/0ad/0ad/commit/934feaa9207b6000f9a319760e865f1e5ff491d I think he asked about build of the game with Release assuming you used Debug setup for building the application.
-
to the languages, they need fonts not included into the game, which are provided by the language mods. to the loading tooltips/images, they are randomly chosen not dependent on the map, maybe could be desired to have specific tooltip/images set for the given map I can see it possibly wanted for campaigns.
-
hi, first time in svn it takes a bit of time to load and cache needed textures so you see grayed out things for a bit of time. in release they are all provided in cached format directly. yes, there is new button in svn for campaign, though I don't think it is in best spot @wraitii, looks like it may confuse people why it is grayed out. (Here I am not sure I understand your comment or question, anyway some info) Game can be build with debug or release setup producing pyrogenesis.exe or pyrogenesis_dbg.exe. I dont really suggest debug unless you are stuck with debugging in release build since debug build is very slow. Note you can use vs to start pyrogenesis in release or debug setup.
-
hello, can you use snap? https://snapcraft.io/0ad there is the latest version.
-
@user1
-
The release of Alpha 24 and the recent announcements about AOE 4.
Silier replied to mysticjim's topic in General Discussion
what do you mean you have been ignored? so far I see one differential by you and that have been included into the game. -
hi, please check this thread:
-
hi, what version of the game are you running? in alpha 24 there is hotkey editor option in main menu.
-
looks working for me, do you still see it?
-
hi, if map was made in a23, you need to update the map using this script https://code.wildfiregames.com/P232 to convert to version 7
-
Error with registration / login to the waiting room
Silier replied to kozakoks123's topic in Bug reports
Hello, there is workaround for this issue. disable tls in settings -> options -> lobby. That will stop validate certificates. could you provide some specifications of your os? -
0 A.D revision log - Where have you been?
Silier replied to Sturm's topic in Introductions & Off-Topic Discussion
to answer the question: in another files- 1 reply
-
- 1
-
-
@s0600204 did the switch to a24 so except scenario maps it should be ready, however I don't have actually time to do anything except main 0ad right now
-
yes, a24 is stable version. did you try to look at this location? https://trac.wildfiregames.com/wiki/GameDataPaths#macOS
-
sorry but i am not able to be helpful here, most far where i can get is > ig9icd32.dll!5f5c97ad() Unknown ig9icd32.dll![Frames below may be incorrect and/or missing, no symbols loaded for ig9icd32.dll] Unknown [External Code] and even then when i try to point out to the missing dll, visual studio is just idiotic and refuses to see it.
-
if you wanna test status bars, press tab
-
hi, do you have this in game or in atlas? I remember props not being synchronized in atlas but would work in game.
-
@feneur could you please lift @German007 post limit? thank you
-
@wraitii @Freagarach can someone of you please check the crashdump for corrupted filename or more clues? my vs is not cooperating with dumps of another people
-
it looks like it tries to load wrong/damaged texture file. If you have mods, please disable them (except public(0ad)) , also clear the cache, did you change/add something new to the game files?