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Posts
1.265 -
Joined
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Days Won
9
Everything posted by Silier
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Hello @ColinMcRae, it should be created once you start the game and try to do some changes to settings or log to lobby. However if you had older versions before, it should use the same one. else please refer to this: https://trac.wildfiregames.com/wiki/GameDataPaths Have a nice day Regards, Angen
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@seeh we need replay file
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from my perspective passive should be just passive so do noting. generally I do not see much use of violent stance since aggressive is good enough while frustrating at the same time because units generally move too far away and one needs to micro them back so I would like to redefine them at some point and then set non combat units to flee by nature (so they would not fight at all) or add them "new" flee stance.
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ah right sorry I though you were asking about the key, syntagma is formation which pike units of certain civ can form
- 455 replies
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- hotkeys
- autoassign civ
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depending on your keyboard layout and picked keyboard language on system, it could be something left from the enter, try to change picked keyboard language to English and then start the game
- 455 replies
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- hotkeys
- autoassign civ
- (and 9 more)
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if i read costs correctly, only merc cost 80, non merc archers and skirmishers cost 100.
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@user1 can you please look at Colins case ?
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hello, 0ad is using xmpp client as proxy for requests to connect and answers from host of the match. everytime you host the match in lobby, there are logged all usernames who asked you for ip and port regardless if they got it or not (there was no password, there was wrong or correct, all cases are logged). you can see them in mainlog https://trac.wildfiregames.com/wiki/GameDataPaths. look for "XmppClient: Recieved request for connection data from" please also note, once you join host, host can see your ip
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hi, can you use snap store or do you have to use ppa? It is on sna store already https://snapcraft.io/0ad
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and there will be complains for Roman's being op because they have siege workshop and camps to produce rams which most players don't know how to counter?
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This does not make sense to me. If tutrling is so good why would not good player use walls?
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could I see the replay?
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ranged units are weak once melee units catch them, don't compose your army just from them
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right click at null formation
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so disable it
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@berhz please upload the files, dont printscreen folder
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you had unfinished temple
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https://code.wildfiregames.com/D3592 Currently they are activated but not displayed in activated because there is now displayed what is saved in config maybe just move them between two mod sections and change to up/down arrows? not sure if removing them would not create confusion how to actually enable mods before finding out about double click you negate result of filter
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hi @DjTeo, find your user.cfg https://trac.wildfiregames.com/wiki/GameDataPaths and add there line gui.scale=1.2 you would need to experiment a bit with the number
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I dont remember changing map sizes, just normal and medium swapped
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looks like more players have now big monitors
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please check settings, there is new option allowing for entities to be in multiple groups and see if that helps, if not can you please describe what's wrong?
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Rejoin is not the same as late join if you want them to not come back, use /ban instead of /kick that should solve it.