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Posts
1.265 -
Joined
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9
Everything posted by Silier
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description is in manual, it was not removed mods will work when authors update them that's why they are called mods, they are not integrated into the game so there is no regression
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specs could never see stats as observer until changing perspective
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it's not our, we don't maintain what is in Ubuntu repository. and it does not work because what you get from Ubuntu is from development version old 800 commits, not release version, which you can get by compiling source from our release repository
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@seeh you have this one https://launchpad.net/~wfg/+archive/ubuntu/0ad.dev release will be here https://launchpad.net/~wfg/+archive/ubuntu/0ad
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do you see that r24155? release is at r24937. That's almost 800 commits behind.
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hi, can you please describe what it is in civ 4 looks like? or what specifically do you have in mind by more detailed? anyway, it would be possible, but someone needs to find time and do it or at least create some kind of blueprint, complete suggestion to see if it would be welcomed
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why? no real argument given. don't work or missing feature? nothing new just disable it, there is clear tooltip how to do it one ram or any siege can also take down CC, bad argument
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hi, enable only public mod, click save configuration start mods
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@Adam R please attach interestinglog https://trac.wildfiregames.com/wiki/GameDataPaths
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@Rahman 1441 hi tell him please to update his windows, see solution section here https://helpx.adobe.com/download-install/kb/error_on_launch.html
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torrent is not only thing, there is direct download option right under the torrent one.
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hello, do you have replay ?
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(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
clear cache path in the gamedatapaths link before -
(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
switch to english, spanish seems to be broken -
(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
@av93 what language do you have in game ? -
(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
do you have this line in user.cfg? mod.enabledmods = "mod public" https://trac.wildfiregames.com/wiki/GameDataPaths -
(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
replay ? -
(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
disable all mods -
(Spanish localization) UI bugs [solved, wait to hotfix]
Silier replied to av93's topic in Bug reports
hi, do you have any mods? -
He meant, that you can reabind combinations of hotkeys to whatever action you want.
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yes, thats because replay is only set of commands given by the player and there is no data about from which point the game started so replays always start from the fresh map. when you load the game, file with commands for the replay starts from scratch so basicly saying replays of loaded games are unusable and it is know issue. it tries to execute commands given by the player but since they are from the time ahead, they will not match or not execute at all, because such entities will not exist at the time of the replay. ai commands are always recomputed at the real time so thats why it looks like it is working for her.
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why should be gameplay of 0ad similar to gameplay of some other game?
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ok, so some searching around I found this. https://stackoverflow.com/questions/34812897/how-to-suppress-an-application-is-requesting-access-to-a-protected-item-popup @elexis @Itms since you dealt with tls in the past, is this something we can avoid, if yes, is it risky to avoid this popup? or is it just settings on the client side?