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Posts
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Everything posted by Silier
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@Bairon Torres you cant do much about that except updating to a24 or a25. I will look which mods are broken but then you still need to wait for their creators to correct it. Or you can try to get the mod from other sources like their github or moddb page so you don't need to use ingame downloader.
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Hi, that means someone enabled not signed mod on mod.io. The error is fixed since a24, therefore error does not happen there.
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Is it possible autociv changed dataflow? Does it modify gamesetup files? Can you reproduce it with mod on and then without the mod?
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That would depend more on map than on civilisation.
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@vladislavbelov would it be possible to render them after water so they would remain visible? Though not sure how that would look. @Yekaterina play with water settings, at certain combination they are pretty visible Or we could force selection footprint to be visible like heroes have.
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do you have any mods? If no, pls upload also replay
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How many graphics cards do you have? Can you try to force one of them specifically?
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@feneur could you pls lift number of his posts? Thnx
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Another one https://trac.wildfiregames.com/ticket/6270
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If he is the one from facebook, then yes. Khu Yong Ming 0 A.D. after I installed A25. game cant launch 0 A.D. That's strange, did you have any mods? Khu Yong Ming 0 A.D. nope, i deleted all the old files and redownload the game but still the same
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@ymming could you try to find your user.cfg file based on https://trac.wildfiregames.com/wiki/GameDataPaths and put there preferglsl = "false"
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atioglxx.dll!58bad70a() Inconnu Code non-utilisateur. Binaire correspondant introuvable. atioglxx.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour atioglxx.dll] Inconnu Aucun symbole n'a été chargé. atioglxx.dll!5815c462() Inconnu Code non-utilisateur. Binaire correspondant introuvable. atioglxx.dll!584fade5() Inconnu Code non-utilisateur. Binaire correspondant introuvable. opengl32.dll!672e5c24() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp={...}) Ligne 1509 C++ Les symboles ont été chargés. pyrogenesis.exe!CVideoMode::UpdateRenderer(int w=1024, int h=768) Ligne 455 C++ Les symboles ont été chargés. pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen=false) Ligne 417 C++ Les symboles ont été chargés. > pyrogenesis.exe!psDisplayError(const wchar_t * __formal=0x00cfcd80, unsigned int __formal=0) Ligne 366 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_Adjust_manually_vector_aligned(void * &) Ligne 132 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_Deallocate(void * _Ptr=0x00000000, unsigned int _Bytes=13615312) Ligne 203 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::allocator<wchar_t>::deallocate(wchar_t * const) Ligne 992 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::wstring::_Tidy_deallocate() Ligne 3992 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::wstring::{dtor}() Ligne 2460 C++ Les symboles ont été chargés. pyrogenesis.exe!CInput::UpdateText(int from=13618560, int to_before=0, int to_after=13622808) Ligne 1542 C++ Les symboles ont été chargés. pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep=0x00000000) Ligne 290 C++ Les symboles ont été chargés. @vladislavbelov https://community.khronos.org/t/amd-ati-atioglxx-dll-access-violation-bug/77206
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Hi, Question i forgot to ask, do you play through lobby when trying to play with friends?
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A25 Feedbacks from testing
Silier replied to Yekaterina's topic in Game Development & Technical Discussion
Thank you, this one is really mysterious and I can’t see way how it can happen code wise. It looks like something else is changing variable when it should not. Most likely it will be not fixed anytime soon. Ticket: https://trac.wildfiregames.com/ticket/6265 -
A25 Feedbacks from testing
Silier replied to Yekaterina's topic in Game Development & Technical Discussion
Treasure bug is trigger for error you see. It is even worse because controller went into individual state so formation will not respond at all. https://code.wildfiregames.com/rP24989 -
A25 Feedbacks from testing
Silier replied to Yekaterina's topic in Game Development & Technical Discussion
This does not make sense why that would happen. offsets are just recomputed few lines above and if formation would not have members it would disband and not calling this. Do you happen to have replay? -
https://youtu.be/nidPOiWhU9U