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Posts
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Everything posted by Silier
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And then they are totally useless because building them has no reason
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can you find user folder among mod folders and check what is there?
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Hi, assuming you did not modify anything by yourself, following steps should fix your issue: when you install a25, please do the following: start 0ad open settings -> mod selection make sure only 0ad is in list of enabled mods -> save and restart If issue is still not fixed take a look here for paths https://trac.wildfiregames.com/wiki/GameDataPaths find user.cfg open in text editor locate mod.enabledmods change line to this: mod.enabledmods = "mod public" find cache folder delete it
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I think that sky reflection in water does not depend on rendering skybox based on your settings. Do you have enabled to render skybox?
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Atlas: Biome selection for RM generation
Silier replied to wowgetoffyourcellphone's topic in General Discussion
How gamesetup does it then? Atlas can just create dropdown in the same way no? -
Well, she could get rid of palisades for the time being. No, there is no way to tell who placed structure, only who owns it. Although she could keep list of structures when game starts. To place gates she needs to known at which segment to place them for that she needs to analyze potential paths but can't use current pathfinder because needs to act like palisades would not be there. Also there is no way for ai to know if units need to go around some wall because unitai and pathfinder does it for her. If you feel something is unfair don't use it.
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Ratings Disputes and Offence Reporting (Discussion)
Silier replied to gator303's topic in General Discussion
Hi, There have been issue in a25, please redownload a25b -
Garrisoned turrets have not vision range.
Silier replied to Gurken Khan's topic in Gameplay Discussion
Yes, also some towers need roof to be removed -
Garrisoned turrets have not vision range.
Silier replied to Gurken Khan's topic in Gameplay Discussion
Units on the towers are not committed to the svn. It is only as proposal right now. -
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You need to actually create differential.
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Garrisoned turrets have not vision range.
Silier replied to Gurken Khan's topic in Gameplay Discussion
Because they removed vision too -
Garrisoned turrets have not vision range.
Silier replied to Gurken Khan's topic in Gameplay Discussion
https://code.wildfiregames.com/rP25135 -
Units are actively looking for enemies in their surrounding only if they are idle or have walk and fight command, else they react only if being attacked.
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AI unit pathfinding issues i cannot understand
Silier replied to Marbod's topic in Gameplay Discussion
Most likely she is just picking terrible rally point for attack what is generally some random location -
Sorry, no idea, maybe something locked 0ad files
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Are notifications translated? I think marking for translation is not enough
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Why are you trying to queue number of units for which you dont have resources for in a first place? It is telling you that you will not be able to train them so why not lower the number where you can allow that? Technically it should not allow you to train them at all, since you cant afford the numbers you are asking as it is for training in single structure.
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What do you mean by fix your forum?
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Hi, you say you have clear win 7. Did you have a24 on exactly this one windows?
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Yes, Its on my list, UwU https://code.wildfiregames.com/D3037
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Hello, it is indeed not possible from game options yet. You would need to open your user.cfg and add/edit following line gui.scale = "1.5" You can check for path to file here: https://trac.wildfiregames.com/wiki/GameDataPaths but it should be good putting this into folder explorer as a path %appdata%\0ad\