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Posts
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Everything posted by Silier
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@vladislavbelov
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for a26 yes. Commands.js L1654: const cmpVisual = Engine.QueryInterface(formationEnt, IID_Visual); if (cmpVisual) { const civ = QueryPlayerIDInterface(player).GetCiv(); cmpVisual.SetVariant("animationVariant", civ); } Formation.js LoadFormation function: Formation.prototype.LoadFormation = function(newTemplate) { const newFormation = ChangeEntityTemplate(this.entity, newTemplate); let cmpVisual = Engine.QueryInterface(newFormation, IID_Visual); if (cmpVisual) { const cmpNewOwnership = Engine.QueryInterface(newFormation, IID_Ownership); const player = cmpNewOwnership.GetOwner(); const civ = QueryPlayerIDInterface(player).GetCiv(); cmpVisual.SetVariant("animationVariant", civ); } return Engine.QueryInterface(newFormation, IID_UnitAI); }; template_formation.xml Commands.js Formation.js
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Ratings Disputes and Offence Reporting (Discussion)
Silier replied to gator303's topic in General Discussion
@user1 -
Known Problems (Please read before posting)
Silier replied to quantumstate's topic in Help & Feedback
Hi @SneakEP, Can you please upload crash logs?https://trac.wildfiregames.com/wiki/GameDataPaths Also reports go usually here https://wildfiregames.com/forum/forum/378-bug-reports/ just create new post -
Cannot login on Game Lobby after trying to register
Silier replied to Quintus's topic in Help & Feedback
@user1 can you check please? -
@Freagarach Its actually bug, it happens if another structure has nothing to train. Works with selecting also with foundation
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Just write their name, they should get sound notification
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Unfortunatly, It looks like that there simply is no path for bigger units even to go around. The forests are too dense and potential path along the edge of the map may be too far away to be taken into consideration. There is certain cutoff distance in which pathfinder stops looking for another paths to not make computations even slower than they currently are. AI could potentially try to setup certain waypoints but she needs better map awarness for that to identify chokepoints or blocked paths for certain units like this one.
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This looks strange, like they would be obstructed by each other. Can you please upload replay? Also evil ping @wraitii
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Based on these options you had ticked/unticked when saving the map, you should find them under correct map filter. Also depedning under which tab you saved them, you need to switch among skirmish, random and scenarios.
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Hi, Try steps 1 and 2 from first post https://wildfiregames.com/forum/topic/36592-a24-issues-how-to-fix-them/#comment-424806
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Not relevant. You can see it in profile lookup by yourself.
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@Stan` would be good to check database. I can't see anything in gui to cause this. Unless not found profile logic is bugged and it shows some trashy data.
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Congratulations, the room will cary your name since this day
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@vladislavbelov @Stan`
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hi, current limit for selection is 200. I suggest to use control groups if having more than 200 units in attack.
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siege catapults also work if you manage to hit the ram with them
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Ratings Disputes and Offence Reporting (Discussion)
Silier replied to gator303's topic in General Discussion
@user1 -
@vladislavbelov