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Silier

WFG Retired
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Everything posted by Silier

  1. for a26 yes. Commands.js L1654: const cmpVisual = Engine.QueryInterface(formationEnt, IID_Visual); if (cmpVisual) { const civ = QueryPlayerIDInterface(player).GetCiv(); cmpVisual.SetVariant("animationVariant", civ); } Formation.js LoadFormation function: Formation.prototype.LoadFormation = function(newTemplate) { const newFormation = ChangeEntityTemplate(this.entity, newTemplate); let cmpVisual = Engine.QueryInterface(newFormation, IID_Visual); if (cmpVisual) { const cmpNewOwnership = Engine.QueryInterface(newFormation, IID_Ownership); const player = cmpNewOwnership.GetOwner(); const civ = QueryPlayerIDInterface(player).GetCiv(); cmpVisual.SetVariant("animationVariant", civ); } return Engine.QueryInterface(newFormation, IID_UnitAI); }; template_formation.xml Commands.js Formation.js
  2. https://github.com/SilierTheVixen/0ad-gameplay-mode/blob/f082021413165c3c8d3a45c9c59d146db0d264e2/simulation/components/Formation.js#L1807 https://github.com/SilierTheVixen/0ad-gameplay-mode/blob/f082021413165c3c8d3a45c9c59d146db0d264e2/simulation/templates/template_formation.xml#L50
  3. Hi @SneakEP, Can you please upload crash logs?https://trac.wildfiregames.com/wiki/GameDataPaths Also reports go usually here https://wildfiregames.com/forum/forum/378-bug-reports/ just create new post
  4. @Freagarach Its actually bug, it happens if another structure has nothing to train. Works with selecting also with foundation
  5. Just write their name, they should get sound notification
  6. Unfortunatly, It looks like that there simply is no path for bigger units even to go around. The forests are too dense and potential path along the edge of the map may be too far away to be taken into consideration. There is certain cutoff distance in which pathfinder stops looking for another paths to not make computations even slower than they currently are. AI could potentially try to setup certain waypoints but she needs better map awarness for that to identify chokepoints or blocked paths for certain units like this one.
  7. This looks strange, like they would be obstructed by each other. Can you please upload replay? Also evil ping @wraitii
  8. Based on these options you had ticked/unticked when saving the map, you should find them under correct map filter. Also depedning under which tab you saved them, you need to switch among skirmish, random and scenarios.
  9. Hi, Try steps 1 and 2 from first post https://wildfiregames.com/forum/topic/36592-a24-issues-how-to-fix-them/#comment-424806
  10. Not relevant. You can see it in profile lookup by yourself.
  11. @Stan` would be good to check database. I can't see anything in gui to cause this. Unless not found profile logic is bugged and it shows some trashy data.
  12. Congratulations, the room will cary your name since this day
  13. hi, current limit for selection is 200. I suggest to use control groups if having more than 200 units in attack.
  14. siege catapults also work if you manage to hit the ram with them
  15. Most of the description on the web is outdated. Its better to check structure tree in game for better information.
  16. Hi @Nevarim, there is no offical one. There are some comunity discord servers. Check https://trac.wildfiregames.com/wiki/FAQ , though links need cleanup.
  17. I meant wall towers, sorry. 14m range bonus does not represent the actual high difference. In case of wall tower it is 15+, with max range 30 and parabolic computation, it is too short. I could not reproduce problem with units on the regular walls even with javelin cavalry.
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