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Alexander Livingstone

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  1. I will read that all and follow tomorrow sry I'm tired.
  2. as I have written in chat I could understand the problem but there is "easy" and automatically method to check if bugs|error occure by render "everything" before and uploading it and then the screenshots get compared with screenshots which looks how it should be... and then when status green they get deleted. I activated now user report and have read the terms - you would only need to add 6. uploading test render screenshots ... I was php programmer and webdesigner and I had the same problem how to test. I only had pc and would have to test on f.e. mobile phone 1 by vendor 1, mobile phone 2 by vendor 1, mobile phone 1 by vendor 2, ... In my rts project I start by only making a browser game so I have the higher chance to test every case before.. When I'm doing a client then I'll add that uploading test render screenshots cause how to find the newest graphic card as software emulation for free for tests ...
  3. I found the problem of the bug: It is VSync setting. The first time I started the game everything was ok and I did not have VSYNC actiavted. Now I remembered cause user-settings ^^ that I activated VSYNC and I tried now - I disabled I tried and no changes, I restart the game and voila everything is ok everything like it has to be. menu change works perfect. VSYNC activated was the problem-bug in my case.
  4. about GameSettingsPanel.js path = (it is in a zip instead - would be the game faster when I extract the zip ? ) C:\Users\Alex\AppData\Local\0 A.D. alpha\binaries\data\mods\public\public.zip\gui\gamesetup\Pages\GameSetupPage\Panels\ GameSettingsPanel.js crashlog.dmp crashlog.txt system_info.txt userreport_hwdetect.txt user.cfg
  5. @nwtour: yes It is not open at the beginning but that is normal. Then I click one of the three buttons and it does not appear. I clicked several times and saw that only a few width is appearing cause it worked without problem the first time. I don't have mods installed. Do you need screenshots of my game settings? I now tried to make a video capture of the bug. But then following happened:
  6. Hey guys, I love 0 A.D. here is my wishlist A ) [solved] problem was VSYNC on he past if somebody could fix the error that I have please B ) the present I'm making a own RTS; my project is at the end of the year 1 year old and I want to release the first version 2025 ... so I don't have time to love this game as I would do, but I'm PHP-Programmer and I love to use sketchup and I could help and maybe implementing models like https://3dwarehouse.sketchup.com/search/?q=Romans&searchTab=model into the game but I need a quick and short list (when it is really a list then also a full paper) how to start making content for the game. C ) the future - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rolling fortress: like the siege rams but without ram 1 Rolling Fortress: for 9 Infantry and very cheap 1 Rolling Fortress: Upgrade to siege ram 1 Siege Ram: for 6 Infantry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All mods download (tool) by one click - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Build a tower like a house Wall upgrade to tower Wall tower upgrade to round tower: less damage, long construction time - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self-made cliffs may also be half the size, so that self-made cliffs can be lined up in the editor, and then stone and ore, separated and mixed. So that in the end the current stone and ore deposits can be reduced. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When training infantry, they should not remain fully in the house or barracks - if this is not already the case - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - much bigger levels than just gigantic - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Championship cards, in which e.g. 8x8 gigantic cards are tiled together and you can use paths and waterways to the new card at the edge of the level - possibly possibly. at first only for single player but then possibly also for multiplayer tournaments - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Is it important to build the (wheat) fields on green? ... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tunnel builders like in Stronghold - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stronghold 1's menu is the best there has ever been. It's even a bit better than that of C&C 1,2 and 3 (<- Tiberian sun). The worst menu is currently AoE IV. I say that 0 A.D. is already better than AoE IV. not yet better than AoE II but I see that with full confidence. The sound is also an important issue. Please let the Sims hold for a minute or make settings in this regard. as Yes Sir, Yes Sir, Affirmative, Yes Sir, Yes Sir, ... and no highly frequented sounds like the hammer at shipyards ... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - To start out as a nomad, only a campfire. . Fire as the most important resource . Fire in the game cannot be made, you always have to multiply it from the campfire later in the main house with a runner and also bring it to the blacksmith etc. . The fire in the main house does not go out. It is a non-movable game item. . When a house is already on fire, the population increases, it makes children who become villagers and the villagers also build a house themselves . The runner can also take the fire into battle and is thus finally the best weapon against ramming, buildings and pallisades . To pull a torch runner outside the border into the Schalcht you need an officer. The officer can also keep flag bearers and builders behind him under his command. The flag bearer shifts the border. The builder can build tunnels or siege weapons. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Infantry on the walls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dig (builder) Moat | Moat Pitch pit . Forest floor | Foliage and aqua as a resource - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I will stop now else it won't have an end .... :-) much more if you want: alex.livingstone.de@gmail.com I'm developing a scifi RTS "Mars Commander" so I don't have time really.
  7. 0 A.D. menu bug.webp (63 kb) "menu bug now every time" 0ad text-length bug - it shows the end of the text instead the beginning of the new text.webp (228 kb) "text length bug in Deutsch campaign" I found out, that by TAB i can move the menu open in "turbo mode" else I make 20 clicks for a few pixels
  8. Since 3 days I think except the first time at a day a menu bug happens see screenshot. The settings detail menu does not appear as it is meant to be and then I need to click the buttons a hundred time until it is complete shown. Screenshot The screenshot is on https://ibb.co/MkYRDFK and is saved permanently. I clicked about 30 times to have the menu shown like on screenshot. I need a bugfix. CPU: INTEL Core i9-10900K Mainboard: ASUS ROG STRIX Z490-A GAMING RAM: KINGSTON KHX3200C16D4/32GX DDR4 SDRAM 32 GBytes 1600.0 MHz (DDR4-3200 / PC4-25600) GFX: NVIDIA Titan RTX TU102-400A 24576 MBytes of GDDR6 SDRAM [Samsung] NVMe Drives: GIGABYTE GP-ASM2NE6200TTTD 1,907,729 MBytes (2000 GB) NVMe v1.3 NVMe (PCIe 4x 16.0 GT/s) SANDISK NVMe Controller WDS500G3X0C-00SJG0 476,940 MBytes (500 GB) NVMe v1.3 NVMe (PCIe 4x 8.0 GT/s) OS: Windows 10 Pro
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