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happyconcepts

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Everything posted by happyconcepts

  1. Wow I like your thinking on this. Less micro to gather too. What is EA a new mod?
  2. When I think about this then I worry that one would need a server to play single player?
  3. V 0.92 of Aye Pirates has a large changelog and some known bugs but I am mostly happy with it. capture the relic for 10 minutes on the large map is fun i think.
  4. I just patched Aye Pirates (version 0.92) and it works fine on my ryzen. If anyone has a problem playing AP on mac or BSD please let me know? My mod is only for alpha version 23 (the one from 2018) so maybe it'll still work for some of you. 0.92 is available
  5. I would very much like to see custom names it's a great idea
  6. Can I ask if you are using a random generator or else is the terrain handmade? I think my aye pirates mod needs a skirmish map but I would be making my first one...unless you might be interested to make one
  7. Too many words. Let me try to balance it out with just a few: Games are balanced. Art projects and history are not. A historical art project game is ... 0 A.D A23 Dilemma. Indeed.
  8. @LordGood made the muskets. And thank you for the feedback! I like the cannon sounds too but it might be too much low end over speakers.
  9. Is there a cross-compartment bug in CGame::ReallyStartGame, line 329 affecting A23?
  10. Are you wanting to play on a really large map ... or is it more bout making the map 2D with a top down perspective?
  11. Thank you for the notification @Freagarach can you say the impact on garrisoned ships? I dont know if a ship by design is more like a turret or a building!
  12. I made 'em In some cases its a salesman from my previous work. He yelled in to my phone and i paid him 2 Mcchicken sandwiches for all rights in perpetuity. He probably got the better end of the deal.
  13. Ahh ... A meta approach to balancing for DE heros? Alas it is a challenge I am somewhat familiar with since I am at a similar stage with the Aye Pirates mod. Apologies for not knowing DE better, but with AP I started with four basic "advantage" paths that a hero can buff into ... all with aura ... then added a fifth (economic via trade): Attack Damage / Attack speed Armor Move speed Loyalty (resist capture) TradeGain Its fun to play so far... if you have other advantage mechanics in DE I say use them. i want more stealth for example.
  14. This mitigates "dancing" if the splash damage catches the dancer, anyhow that was my thinking last month. I put 10m range splash damage for cannon in the Aye Pirates mod ... but I'm not a dancer so I cannot confirm that it is effective.
  15. Wow 3 games today if i read it correctly... GO TEAM ! ! ! (YOU TOO CAN DO IT TOO @badosu ! !)
  16. There's the link for you. Its for A 23 Ken Wood version of 0 A.D. Hope you like it!
  17. They are saying protests are planned for the summer. Geez I barely survived this last round of looting in LA ... and I was just trying to stay out of the way
  18. If you don't mind the lack of new art, try the aye pirates mod. I'm fighting from my ship(s) the whole time ... perhaps you would enjoy the gameplay
  19. I like the idea of your mod! There is sure to be much more American history buried in the jungle.
  20. Arrrg forgot to include me map of Romanos Bay Cuba...it will probably make it into the next release. Meanwhile random is playable. Try: Map Type: Random Map filter: Naval maps Select Map: Pirates Map Size: <Captain's choice> Biome: Caribbe Population Cap: 100 or 150 or 200 Game Speed: Island-style (optionally, Drunken Sailor) Regicide is fun because your hero is quite charismatic and can capture just about anything .. but basic (conquest) victory condition plays ok too.
  21. Version 0.9 released (yay) its in the Mods section of the Forums. Apologies for the wait ...
  22. Aye Pirates Mod attached as .zip version 0.9 BLM Captain your crew in the Carribbean back in the 17th century ... Boats -- Whales -- Boars -- Cannon(ish) -- Slaves (can become free) Muskets -- Original Music -- Re-worked gameplay -- Tides!!! I know Lion has asked for screenshots but my rig is broken ATM. More to follow ( I hope) Enjoy! aRRRRRRRRRRR - happy ps its really rough and a work in progress here is the hash ayepirates_0.9.zip MD5: 4e01f885ee0d237f09cdc5fe6ee4317b ayepirates_0.9.zip
  23. @LordGood looks great! My Aye Pirates Mod v 0.9 first public release (CC-by-sa) is about ready to go! Will you let me include your musketman as the art for the "shooting pirate" unit? I shall be looking to change the hats, of course, for the 17-18th century flair about it!
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