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Everything posted by happyconcepts
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New Release: 0 A.D. Alpha 24: Xšayāršā
happyconcepts replied to Stan`'s topic in Announcements / News
@Stan` Since March is less than a month so rtz is fairly new in that role? How hard is that snap do you know? -
New Release: 0 A.D. Alpha 24: Xšayāršā
happyconcepts replied to Stan`'s topic in Announcements / News
Thank you for the info @Stan` -
My word count, post count, etc, is so low that I don't think you have noticed yet that I abhor drama? So you are apparently OK with breaking changes crippling modders. But that's not LOL in my book . Why would you encourage further marketing of the current anti-modder paradigm by focusing on PR instead? What future does that lead 0 A.D. toward?
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And I respect you @Angen thank you for the data. Yes one diff. Two years ago. And the experience was so bad for me because of the, as @Stan` has stated, elitism. Please do not ignore like the others. i posted here twice last night. My other post, about the lack of WFG providing a Linux build of A24 for Ubuntu 18.04, is being ignored, for example, in favor of everyone chiming in here.
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I have been available to contribute for over a year yet have been generally ignored, discounted, LOL'ed and on top of that in the face of all the breaking changes in a24 specificly shat on by the geoup as a 0AD modder. Even if I wanted to upgrade 18.04 to A24 (like earlier today) the PPA is still A23. But somehow this was productive until I showed up.
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New Release: 0 A.D. Alpha 24: Xšayāršā
happyconcepts replied to Stan`'s topic in Announcements / News
What is holding up the release of the alpha 24 files at the wfg PPA on launch pad? I just tried to update my 0.23b but there are no new files there!? -
aye pirates mod (for 0 A. D. A23) ⚓⚓
happyconcepts replied to happyconcepts's topic in Game Modification
The big difference with my mod is the attitude. Enjoy. -
aye pirates mod (for 0 A. D. A23) ⚓⚓
happyconcepts replied to happyconcepts's topic in Game Modification
Yes please! I would be much obliged. The scenario map is likely best for that. This community is so helpful. -
aye pirates mod (for 0 A. D. A23) ⚓⚓
happyconcepts replied to happyconcepts's topic in Game Modification
I am pleased to announce version 0.95 of Aye Pirates is released. Download 0.95 here from ayepirates.com The mod is still for Alpha version 23b It has not yet been tested with the Alpha 24 version of 0 A.D. -
Forests and Farmlands, a new idea
happyconcepts replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Wow I like your thinking on this. Less micro to gather too. What is EA a new mod? -
is the game secure enough?
happyconcepts replied to vinme's topic in Game Development & Technical Discussion
When I think about this then I worry that one would need a server to play single player? -
aye pirates mod (for 0 A. D. A23) ⚓⚓
happyconcepts replied to happyconcepts's topic in Game Modification
V 0.92 of Aye Pirates has a large changelog and some known bugs but I am mostly happy with it. capture the relic for 10 minutes on the large map is fun i think. -
I just patched Aye Pirates (version 0.92) and it works fine on my ryzen. If anyone has a problem playing AP on mac or BSD please let me know? My mod is only for alpha version 23 (the one from 2018) so maybe it'll still work for some of you. 0.92 is available
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I would very much like to see custom names it's a great idea
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Splitting our civs in groups - Fixing the balancing problem
happyconcepts replied to wraitii's topic in Gameplay Discussion
Too many words. Let me try to balance it out with just a few: Games are balanced. Art projects and history are not. A historical art project game is ... 0 A.D A23 Dilemma. Indeed. -
aye pirates mod (for 0 A. D. A23) ⚓⚓
happyconcepts replied to happyconcepts's topic in Game Modification
@LordGood made the muskets. And thank you for the feedback! I like the cannon sounds too but it might be too much low end over speakers. -
It is possible to create a shift system type TBS
happyconcepts replied to Lopess's topic in Game Modification
Are you wanting to play on a really large map ... or is it more bout making the map 2D with a top down perspective? -
Breaking Changes Following rP23856.
happyconcepts replied to Freagarach's topic in Announcements / News
Thank you for the notification @Freagarach can you say the impact on garrisoned ships? I dont know if a ship by design is more like a turret or a building! -
aye pirates mod (for 0 A. D. A23) ⚓⚓
happyconcepts replied to happyconcepts's topic in Game Modification
I made 'em In some cases its a salesman from my previous work. He yelled in to my phone and i paid him 2 Mcchicken sandwiches for all rights in perpetuity. He probably got the better end of the deal.