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happyconcepts

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Everything posted by happyconcepts

  1. But my question was about this. Who liked your answer?
  2. @Stan` Since March is less than a month so rtz is fairly new in that role? How hard is that snap do you know?
  3. My word count, post count, etc, is so low that I don't think you have noticed yet that I abhor drama? So you are apparently OK with breaking changes crippling modders. But that's not LOL in my book . Why would you encourage further marketing of the current anti-modder paradigm by focusing on PR instead? What future does that lead 0 A.D. toward?
  4. And I respect you @Angen thank you for the data. Yes one diff. Two years ago. And the experience was so bad for me because of the, as @Stan` has stated, elitism. Please do not ignore like the others. i posted here twice last night. My other post, about the lack of WFG providing a Linux build of A24 for Ubuntu 18.04, is being ignored, for example, in favor of everyone chiming in here.
  5. It is not my duty to hold you accountable @mysticjim to your own words but here is a friendly reminder quote. When you write so many words that you ignore or "dont remember" what you've said.
  6. And @mysticjim with your anti attitude against "lone indie devs" etc on top of a fairly poor job marketing your youtube from a traffic perspective...I am afraid I dont see how you are the solution.
  7. I have been available to contribute for over a year yet have been generally ignored, discounted, LOL'ed and on top of that in the face of all the breaking changes in a24 specificly shat on by the geoup as a 0AD modder. Even if I wanted to upgrade 18.04 to A24 (like earlier today) the PPA is still A23. But somehow this was productive until I showed up.
  8. What is holding up the release of the alpha 24 files at the wfg PPA on launch pad? I just tried to update my 0.23b but there are no new files there!?
  9. Yes please! I would be much obliged. The scenario map is likely best for that. This community is so helpful.
  10. I am pleased to announce version 0.95 of Aye Pirates is released. Download 0.95 here from ayepirates.com The mod is still for Alpha version 23b It has not yet been tested with the Alpha 24 version of 0 A.D.
  11. Wow I like your thinking on this. Less micro to gather too. What is EA a new mod?
  12. When I think about this then I worry that one would need a server to play single player?
  13. V 0.92 of Aye Pirates has a large changelog and some known bugs but I am mostly happy with it. capture the relic for 10 minutes on the large map is fun i think.
  14. I just patched Aye Pirates (version 0.92) and it works fine on my ryzen. If anyone has a problem playing AP on mac or BSD please let me know? My mod is only for alpha version 23 (the one from 2018) so maybe it'll still work for some of you. 0.92 is available
  15. I would very much like to see custom names it's a great idea
  16. Can I ask if you are using a random generator or else is the terrain handmade? I think my aye pirates mod needs a skirmish map but I would be making my first one...unless you might be interested to make one
  17. Too many words. Let me try to balance it out with just a few: Games are balanced. Art projects and history are not. A historical art project game is ... 0 A.D A23 Dilemma. Indeed.
  18. @LordGood made the muskets. And thank you for the feedback! I like the cannon sounds too but it might be too much low end over speakers.
  19. Is there a cross-compartment bug in CGame::ReallyStartGame, line 329 affecting A23?
  20. Are you wanting to play on a really large map ... or is it more bout making the map 2D with a top down perspective?
  21. Thank you for the notification @Freagarach can you say the impact on garrisoned ships? I dont know if a ship by design is more like a turret or a building!
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