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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well, wonders are not my cup of tea There are too many nitpickable details that I forgot BTW your thread was moved.
  2. I don't know about Lion, but I think he didn't submit an application. For my part I believe it's because I have a lot to learn and I'm not good enough yet. To use my mod, you will need to download it on github. And maybe to use S.V.N. http://wildfiregames.com/forum/index.php?showtopic=19560 I think what Lion meant is that this thread should be moved to the art section.
  3. Well... I need Enrique (Lead Artist of 0.A.D) to review them and to put them in the game. As you see I don't have the official little badge under my name so I cannot put stuff in the game. If it doesn't make it into the game, I'll put them in my Eyecandy mod. Since Enrique is really busy I am afraid it won't be in A18, but who knows.
  4. Could you remind me what you wanted with the towers ?
  5. Sorry kinda forgot about it ^^ I had a lot of models made. I'll see what I can do.
  6. Summary.XML changed some time ago (using nested tags) could you fix your mod ?
  7. Don't hurry When will you be back to make that game better and better ?
  8. I understood The pose is mandatory (understand made by enrique) Therefore it need to switch every time. Look at the video I posted as an attachment a few pages ago it was the same in that game. The only solution i see is having a looping shoot anim and a a standard shoot anim. Also if you consider archer obeying to a lieutenant it could make sense that they get back to the pose. just a question of interpretation :
  9. Well it's looping, if you consider this is a stationnary archer it's weird. Now you need to have your legs like that to have the most power, (The more you draw the string the more it will go far)
  10. Hey any updates ? Also maybe you could provide the daes + source files ( so if you don ´t have much time anymore we still have anims)
  11. Thanks for adding it My eyecandy mod is to provide material for mappers
  12. Little Update (Found the way to make GIFS out of blender).
  13. So mostly the same tools as they are already in game
  14. Could have a nice variation once joshua3BV makes the anims. Do you have any tools references ?
  15. As reported here : http://trac.wildfiregames.com/ticket/1437 A fishing animation of a unit would help to make a design decision on the ticket. If you can try to make that anim too Also you can make a fishing rod and rig it to make it even more realistic. In the design doc this anim is missing (Enrique made it some time ago), And those too : - Double Rowing - Simple Rowing - Boat Fishing - Land Fishing. Example (using current in game anims) :
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