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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey Xfs thanks for the review that was a really interesting read.
  2. You need to enable prefer glsl in the game options
  3. Would you be interested in doing texture for actual mods ? In theory, If I snipping tool assassin's creed belt and put it into the game I broke at least two laws of the Ubisoft EULA, be careful If you start to make anims, please do some that haven't been done, ie; two handed anim EDIT : The texture will apply to the new meshes too
  4. New Olive Trees Render : References : Blendfile Attached. OliveTree.7z
  5. Flora - Trees · European White Birch · Carob · Generic fir · Baobab · Austrian Black Pine · Nordmann Fir W.I.P. Enrique + Stan · Acacia W.I.P. Enrique · Holly Oak/Oaks W.I.P. Enrique · Aleppo Pine W.I.P. Enrique · Dead Conifer · Maple · Mountain Ash · Pear · Dead Deciduous · Dead Palm · Dead Date Palm · Queen Sago Palm · Pistachio · Pomegranate · Atlantic Cedar · Cedar of Lebanon · Italian Cypress · Maritime Pine · Oleander · Olive · Citron · Fig · Lombardy Poplar · European Larch · White Poplar · Tamarind · Curry (Punjab) · Coral
  6. Strange IIRC saxons did not mix with locals. They would just butcher them and take the land
  7. Pretty nice, mind to share how you did the texture ?
  8. What version does it says ? Naukratis, Rhotodactylos, Syllepsis ?
  9. It has to do with units being damaged. So once we have that, it's going to be easy.
  10. Is there a way you could save the stream ?
  11. We can if you think it's worh it (Part of their culture) EDIT : I'd like to have some refs for swords and spears. Would the celtic sword I made for the 0ad germanics work ?
  12. You have to select the public mod and save settings and then click continue, but no it shouldn't prompt you the first time, is that an old shortcut ? I have been encountering this as well, atlas basically fails to launch on a19 could you report it on trac ?
  13. Do you get any messages about missing textures ? The background should be black;
  14. Well you should have a file called atlas.bat in your game folder. Using notepad add to that file : -mod=nameofyourmodYou might need to create a mod.json for it to load correctly. Here is an example { "name": "han_china", "version": "0.0.19", "label": "0 A.D. Han China", "url": "forum.wildfiregames.com", "description": "Adds the Han dynasty of the Chinese civilization to 0 A.D.", "dependencies": ["0ad>=0.0.19"], "type": "content.civilization"} You will not see the dds file, it's cached in your %LOCALAPPDATA% folder.
  15. Made an attempt with ROTE. We need to figure out how to remove the fog effect, because else it will just be a broken new feature. Works nicely in atlas though.
  16. There is indeed a fixed particle commit might be it. It was there before broken in a16 and fixed in A18
  17. You need to pass -mod=yourmodname when loading atlas.
  18. Oh then id need to reamke it.I dropped causr I thought it wasnt better
  19. Art didnt change much in the last verions tho
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