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Stan`

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Everything posted by Stan`

  1. Stan`

    Faction: Norse

    http://www.indiedb.com/games/project-vahaos/images/viking-forge-concept http://paganroots.deviantart.com/art/Viking-Smith-House-143160628 http://hassam.hubpages.com/hub/Who-Were-The-Vikings http://www.google.fr/imgres?imgurl=http%3A%2F%2Fteamgrizzly.ca%2FFlightHangar%2FFlight002%2FCrossCanada%2FBearCanada0212.JPG&imgrefurl=http%3A%2F%2Fteamgrizzly.ca%2FFlightHangar%2FFlight002%2FBearCanada012.html&h=428&w=640&tbnid=2QUnWuD0UEdP7M%3A&zoom=1&docid=q69eETbMYWqjGM&ei=EHn_U9_GHKbA0QXm_YC4CA&tbm=isch&client=firefox-a&iact=rc&uact=3&dur=385&page=3&start=44&ndsp=24&ved=0CNEBEK0DMDc
  2. Stan`

    Faction: Norse

    I'll start the blacksmith stated on post #289. Niektb : How can we make the viking house less problematic to place ? Maybe use tents ? For now IA's have huge problems using them correctly. Also we could use the Crannog as an alternate civ center. Do you want me to replace all viking by norse ?
  3. Does the same for me. I reported it on track. Does that since last build.
  4. Oh sure There should be a restriction though ^^ I was thinking of having an invisible/ shown as one of your soldier with your color unit to do that, and that unit being able to garrison in the building of the attacker' choice. That'd be the start for special units. (You could afterwards extend it to be a thief etc it could go through doors etc)
  5. Then If possible we should have crumbling wall meshes, just like wall with grates (that would be more receptive to this tech ie : LOTR) with the same passability as gates, so when the wall is sabotaged units are able to pass, but not as much as a full broken wall.
  6. @Thamlett you can +1 by clicking on the post up you with the little green arrow.^^
  7. Updated first post. Features are now decided by vote on comments. To make it more easy to do, please make one comment per feature. Edited first post. Let's keep it civil
  8. Easier to be able to vote if you know who uses the branch and therefore is able to give a constructive opinion. But of course this is the main idea of the thread.
  9. Niektb I think it works on a16 too could you check ?
  10. Stan`

    Faction: Norse

    That seems a good idea to me will reduce name length and differentiate it from the things already in game. Btw did you know a longhouse building existed in the game ?
  11. Disclaimer : It is important that existing balance changes are not only rated by reading, but by testing. Means: Install and play the balance branch and install and play SVN/A17. The aim of this thread is creating a place where all ideas are merged together so we don't forget any. Also this is the place to vote for those ideas. I'll update this thread as thing goes, and moderate it. What we need for now is the list of all players, so we have a numeric idea on how many people play the balance branch. Please comment below to give me your names. Also we are thinking of launching a tournament so that we can gather interesting feedback. I proposed something similar (but it was only for the devs here : http://www.wildfiregames.com/forum/index.php?showtopic=19034 and here : http://www.wildfiregames.com/forum/index.php?showtopic=18484). If you want to say something in this aim that doesn't fit in this thread, just ask me by PM and /or ask me to come on IRC. At the end I plan to have an excel file, becoming bigger with all the ideas then shorter when everything has been voted. Of course I realise that may mean 'A : I want cav to be OP' 'B: Cav should be less OP'. But that will work for other things such as increasing the strength of the ram when units are garisonned in. Or maybe make it a mobile garison like walls. Regards Stan. I don't have access to excel for now so here is the list. I'm basing the popularity of the idea of the proposition on the number of likes of the post -Units garrisoned in batterings ram, should give a bonus: mov speed, damage and atk speed. 1 -Bonus for units in walls. Deals better than unit without protection. (Already In) -Slavery at market by each percentage of units killed. 2 -Make Qarthage be able to train biremes (at least) at the commercial dock. That way it doesn't get bummed over in Island maps. 2 -Make formations more of a Select a bunch of units then "form up" (maybe for flavor one of them get's "promoted" and a bubble appears over his head every time you issue an order. Formations should also disable gathering - to make moving through heavily resourced areas less of a pain.2 -Make ships not take population - but instead make them mobile walls. When in range of a dock (Qarthage's military dock would have a greater range) they can train "marine"(Civilised) or "boarder"(Barbarian) units for the ships. Boarders would be better at melee, where marines would have a ranged attack and melee attack. -Make units like Hastatus Have slowly rechargeable one-time ranged attack when not in melee. Iberians would have it on all their melee units, and have two - instead of one javelin. -Make persian immortals be trained as a toggle. EG: Persian palaces give a slow toggle of resources, yes? make the toggle trade that for immortals instead. -A new special for iberians (that isn't dependant on map makers and isn't ALWAYS deleted immediately at the start of the game) -slavery at market by each percentage of units killed. AoE3 had a building that could train cannons as a trickle so that the only cost was time (it was slow enough to be fair). I don't see why we couldn't do that in our game for some unit. 3 Votes Authorized Members (To get in this list just play) (15 players in total) - AceWild - alpha123 - Altamura - angelogenius - auron2401 - djjunde - Infoman - Itms - Jagster3r21 - LordIgorIIIofKiev - santa - Sanguivorant - Shaken_Vesper - tau - Tux - z
  12. Du must deine router port öffnen. Aber ich glaube, dass es wird besser sein ob dich in English spricht. ------------------------------- You must open your router's ports. But I think it will be better if you spoke in English.
  13. You answered on the trac. Though I think they should be by default gaia, and even being able to change them.
  14. Well then we should make one, but it should be moderated. I could moderate it (Since I'm out) and let you guys share your thoughts. What do you think ?
  15. You'll have issues then... =( Cause stuff changed between A16 and SVN, most of the mods don't work anymore on A16. Another problem I see is that everything is cached in the public.zip folder, therefore some textures are dds, while they normally are png's, causing you to have wrong links... Can you upload the latest version of your mod to the forums at least ? What is your problem with USB ?
  16. Can someone try importing big stupa's struct. In mine UVs are broken.
  17. I have it aswell I wonder If it's not caused by the reflection method. Here is a screenshot with both problems. As a reminder last time I debugged it with you we had strange camera values : like '-1.060564.', in both water.cpp and terrain overlay.cpp. Do you want me to create a ticket for it (the dislocation) ?
  18. I think an excel file (so that everybody could edit it) with all features/ideas could be a nice idea. Of course most people should read it and vote for features nerf, and at the end there should be only a few lines remaining ie things people can't settle on like nerf cavaly make it OP. Does it seems like a nice idea for you ?
  19. Stan`

    Faction: Norse

    Found some interesting references AOM of course : (Made me think we should rename vikings to norse would be more accurate) http://aom.heavengames.com/gameinfo/buildings/norse_buildings This for fortifications references. http://forums.taleworlds.com/index.php?topic=234681.0 Especially this one (Could also be used for carolingians This website might be interesting http://www.grandmanner.co.uk/Ruined_roman_walls_with_watch_tower--product--251.html Could be the viking watchtower : taken from this http://jrc-1138.blogspot.it/2011_08_01_archive.html This could inspire trees / ground buildings http://tasmancave.blogspot.it/2011/05/more-inspiring-viking-terrain.html
  20. Couldn't it be fixed in the main game as well ?
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