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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You could add your commands.txt also I believe this is a pathfinder problem.
  2. I can also answer some of your questions.
  3. Maybe you could upload it as an attachement, so it's forum dependent =)
  4. Actually It was only used on windows so, not everybody else
  5. No it doesn't depend on that. Relevant tickets http://trac.wildfiregames.com/ticket/2031 Somewhat relevant http://trac.wildfiregames.com/ticket/2264
  6. It's not directly related to the mesh (model in Blender) in the game you have XML files called templates, that define the size of the obstruction given by the building.
  7. Crtl + R and mouse wheel maybe for 1) For 2 Go to the UV layout (SHIFT + F10) and in the bottom menus Uvs\Export UV layout. You have to be in edit mode.
  8. Try the "F" key while selecting the two vertices you want to link;
  9. Really nice for flip normals and remove doubles ^^
  10. In blender that helps ALOT. In 3dsmax not so much.
  11. Yup ! =D Great Time saver isn't it ? XD They will eventually have them, though it will be in the exporting process you don't have to worry about it. If you want to do them you can use Ctrl + T
  12. Game engines use triangles instead of any other shape. So when you export for 0 A.D. your mesh get converted. In order to remove them, you can use ALT + J in face mode (you have to select all).
  13. So basically, slight improvement in performance for a quite time consuming stuff ? Why don't compilers use it as default ? And Cookies : Nom Nom Nom...
  14. What are the benefits of a memory pool ?
  15. Stan`

    Faction: Norse

    Rada left, upon disagreements with the 0ad team. :/
  16. Welcome to the forums ! 1. I might be able to do that if you have really specific requests (videos are time consuming). Made one some time ago : 2. Might wanna ask Scythetwirler(One of the devs) about that, he is the one in charge of the balance of the game. 3. Your map look nice, might be interesting to add some more details on some area. Niektb(Member) might also have a good advice. But remember that in the current state of things playing with eight players might not be a good idea (Lag)
  17. Stan`

    Faction: Norse

    Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space Also, make sure not to use the spiky heads when having helmets Hey MuteLovestone, long time no see. How have you been ?
  18. Could be interesting yup. Always nice to learn about new methods and share techniques I doubt I can teach you anything but if one day I can I will gladly do it.
  19. Well higher quality ground textures could be nice
  20. I wish you add more terrain texture though that would maybe make it even better...
  21. Oh cool, How do you manage to keep it so low ? (after baking)
  22. Keep it up too How many polys do you currently have ?
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