It's not directly related to the mesh (model in Blender) in the game you have XML files called templates, that define the size of the obstruction given by the building.
Crtl + R and mouse wheel maybe for 1) For 2 Go to the UV layout (SHIFT + F10) and in the bottom menus Uvs\Export UV layout. You have to be in edit mode.
Yup ! =D Great Time saver isn't it ? XD They will eventually have them, though it will be in the exporting process you don't have to worry about it. If you want to do them you can use Ctrl + T
Game engines use triangles instead of any other shape. So when you export for 0 A.D. your mesh get converted. In order to remove them, you can use ALT + J in face mode (you have to select all).
So basically, slight improvement in performance for a quite time consuming stuff ? Why don't compilers use it as default ? And Cookies : Nom Nom Nom...
Welcome to the forums ! 1. I might be able to do that if you have really specific requests (videos are time consuming). Made one some time ago :
2. Might wanna ask Scythetwirler(One of the devs) about that, he is the one in charge of the balance of the game. 3. Your map look nice, might be interesting to add some more details on some area. Niektb(Member) might also have a good advice. But remember that in the current state of things playing with eight players might not be a good idea (Lag)
Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space Also, make sure not to use the spiky heads when having helmets Hey MuteLovestone, long time no see. How have you been ?
Could be interesting yup. Always nice to learn about new methods and share techniques I doubt I can teach you anything but if one day I can I will gladly do it.