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Posts
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Everything posted by Stan`
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I have been looking on the internet and couldn't find any reference to a 500 -1000 siege engine except a ram... Wonder if they lost all their technologies during that period. If you find one tell me.
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That's some unitai coding, though I might hurt sensitive eyes.
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Art Lead Application - 3D Artist/Texture Artist
Stan` replied to Kicking_Bird's topic in Applications and Contributions
A ) Correct we decided instead of adding support for AOs (Unless someone wanted to explicitely work on it) to prop the animated mesh so only the strict necessary would move and most of the mesh would have Ao. B ) Yeah I know it blend pretty bad, we really need textures that decals over other If we were to make LODS it would be engine wise not artist wise, we rather have our artists work on one of the tasks here : http://wildfiregames.com/forum/index.php?showtopic=17730 http://wildfiregames.com/forum/index.php?showtopic=16224 Warning not updated, I tackled some of them already Also I see you quoted persian civ which is under rework, though not for now, and is a really, really, really old civ. Ah one more thing you probably have realised by now is that people don't work on priorities (unless release blocker) but mostly on feelings. So they pick randomly tasks. -
Art Lead Application - 3D Artist/Texture Artist
Stan` replied to Kicking_Bird's topic in Applications and Contributions
A ) No we don't have LODs. B )There is an experimental grass in the game that might suit you. C ) Feel free to do so. D ) We already have that see http://wildfiregames.com/forum/index.php?showtopic=17542 As I said earlier you need to add enable some graphical options to see them. -
Art Lead Application - 3D Artist/Texture Artist
Stan` replied to Kicking_Bird's topic in Applications and Contributions
Hi Nick Welcome back to the forums. My name is Stan I have been working for a little more than two years to add new content to the game, I'm not in the team for quality reasons but I might be able to answer some of your post. First of all you need to know that Mythos left the community, after a team argument, I don't have much detail because this is intern discussions. Also, Enrique is the Art DPT Leader, and he is quite busy atm. The UI is being reworked by Pureon and the team, If you drop by IRC you might be able to catch up with that. We are currently in release process, so nothing will change for A18 I have been trying to update them, but unfortunately don't have enough time for the anims. Triggers have been added, and therefore made a lot of things possible see http://wildfiregames.com/forum/index.php?showtopic=19093 Not true if you enable advanced graphics, they bend to the wind. We still support IntelHD 3000 and below, so we keep stuff low poly as much as possible. This is a coding issue, see http://trac.wildfiregames.com/ticket/1962 See i ↑ I disagree with you but I respect your point About textures As I said before two artists are in the main team now, so that's very little, if you can provide new textures that'd be nice. Now, we need someone to review them. Also this might interest you http://wildfiregames.com/forum/index.php?showtopic=19546 On a side note, If you want, you can help me improve so we can work together. Browse the art forum thread to see new stuff, and have a look at mods if you have time. -
No like sanderd17 suggested on IRC just add a time check in it.
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You could try : C:\0AD\binaries\data\mods\public\simulation\components\Sound.js // This file reads sounds from XMLsC:\0AD\source\soundmanager\*.*C:\0AD\source\simulation2\components\ //All CPP components are hereWhen you find the source, make sure your create a ticket on trac : http://trac.wildfiregames.com/ Also make sure you read http://trac.wildfiregames.com/wiki/SubmittingPatches Regards, and good luck.
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I think if he needed two the game would crash like it does for aos.
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As I said ↑ It looks like a game issue, more than a material issue.
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Those are the original foundations, so if they need some work that's not the job here
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I made one single patch @Wraitii, that should help instancing. Drop Propped Foundation.7z
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I can't he doesn't always provide meshes.
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Not bad Some suggestions Attack : Make it so the "reload" is longer than the hit. Walk : Try to synchronize using the anim speed.
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I can help you with texturing if you like
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Maybe for part2 Because teutonic order is 1000-1400 while part one is 500-1000
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You can if someone makes them. More seriously yes but they look celtic to me and you already have the khopesh the one to the right
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Not totally but if you have any question drop by on irc Philip' Leper Yves And historic bruno and many other will be happy to give you advices Also I manage trac on my free time so I can help you find something to do For now we are in commit freeZe before a new release so not much activity but it'll go better in the coming weeks. If I can help you with anything tell me. I'm also managing mods which can be usefull if you want to make your own game.
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Yeah maybe how is your civ going ? wait for wraitii to investigate
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They are in the game but no use cause Not considered as good as the current one.
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What do you need ?
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The same