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Posts
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Everything posted by Stan`
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Today I tested something that's been on my mind for quite a long time, I tried to remove XML files from the public.zip as they supposedly cached under XMB files for speed reasons. After doing that the game won't even start not even atlas. Why is it that dae are succesfully stored as PMDs but XMBs seems to fail to be of any use?
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
The first one would be really cool if the gate anim while garisonned was fixed =) -
Mapped at the two bottom ones.
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There is one. =)
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What is the current value ?
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@wackyserious I believe you experimented quite a bit with player color. Could you look at the anglo_struct and tell me why the cloth and banner don't work ?
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@niektb What does he do wrong ?
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Simplifying building/unit system
Stan` replied to av93's topic in Game Development & Technical Discussion
Well that's not a bad idea, but I don't see how you'll be able to make civ dependant templates for instance, if you want gaul house to have less population than greek houses. -
Mmmh yeah smoothing groups. I don't have advanced materials enabled so I didn't see that. Alpha channel most likely :/
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Well the clothing is because of the texture, cause it works fine in Blender. About normals can you be more specific ?
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Ah yeah, I only downloaded A20 on my LapbrokenTop and it's version > 0.21 so I guess that's it. Strangely enough it's not the first time I experienced that. Did your color mod get into S.V.N. ? I heard it was better
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
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Could not load mesh in game
Stan` replied to wackyserious's topic in Tutorials, references and art help
NICE ! -
That's not something with a high priority, you can work on it as a side task if you have textures to make. For some reason every color is **** up, and so is the anglo saxon texture.
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UV are always a pain. It looks like you managed to do it anyways, congrats !
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Channel screen/intro help with Blender
Stan` replied to Phalanx's topic in Introductions & Off-Topic Discussion
Use a serif font. To make it more greek -
Gonna use it as the market likeon the bottom left reference. I need to edit the cloth to make it like squres and not lines to match the other drawings. I'll start the barracks. Tell me I remember seeinf stuff about missing helmets and props do you remember where it was ? Edit : the CC will have his shields
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Yeah that's an interesting idea. -
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well I guess it can be reused anyways so that's not a loss. Not sure about the blacksmith sketch though. I remember a blacksmith I met in coventry telling me that having a forge outside is the best way to get rust everywhere when the morning comes. -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
I guess it's the stables I used the above reference to do it Here is some eyecandy, maybe can be used as gathering rate booster with a proximity restriction
