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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hmm strange could you send a screen ?
  2. Here is the PDF, see ticket. Yes, it's not finished. Manual.pdf
  3. Ah okay Wonder if that's so hard to do. Might need to wait for trompetin17 before that, cause his UI is way more modular.
  4. I have been experiencing that once, I think it's because it fails to create the local.cfg file in "appdata/roaming/0ad/config/"
  5. Why not include Daes as well then ? Since nobody can import PMDs anymore
  6. Agreed, need to figure out if JSDOC allows that easily, or If you have to generate everything separately.
  7. @LordGood @Enrique For some reason when enabling advanced graphics horse_a.Xml is crashing the game, any ideas ?
  8. Oh right then it's perfect Maybe you could make a variant with no shield ?
  9. That front arm should move a bit maybe ? Apart from that looks great EDIT : Actually it moves, maybe the elbow has a strange position then...
  10. But why would that change between A19 and A20 it doesn't make any sense ?
  11. Best would be Gaelic I think
  12. You could use my mod as expansion stuff it adds cliffs eyecandy some buildings and other stuff (0adMods/eyecandy)
  13. Well I guess someone could go back throught the art repo and get everybuilding back as a mod. My eyecandy mod could be used for thar.
  14. Cause it was made as a replacement/improvement
  15. Was replaced. Can still get the buildingby reverting. Thanks to svn and it not being a binary format
  16. I tried to imagine what the latte tavern that was discovered some time ago could look like hence the curved smoke. I remember reading than chairs weren't common pratice so I went for benches. Add that it wasn't originally planned to add a table but without it it lozt the tavern fil. I then added plates mugs and beef horns
  17. @LordGood Can you by any chance use the same armature to rig the poor ptolemies gate ?
  18. Currently only the c++ part has its documentation generated. Since there are some JSDOC comments on the Js part of the code as well I thought it would be nice to generate it as well. I therefore separated the js code (AI, GUI, RMGEN, Components, Globals, Helpers,...) from the public folder of A20 to generate the documentation. Documentation was generated with JSDOC 3 using the node.js plugin Since classes don't have the proper @class tag for now I added in attack.js so you can see what it can look like. Here are the Documentation files (Open Index.html) : out.7z And here are the files I used for the generation : 0adtest.7z During the execution I got the following warnings : The unexpected identifiers ones are deprecated foreach (@elexis if you want to nuke those) and there are some errors with comments.
  19. Man... that's so gorgeous... are the gate animated ?
  20. Try to see if you can find the install files. Maybe it got corrupt. If you do find them, lauch binaries/system/pyrogenesis.
  21. Mmmh does it appear in your application list on the taskbar ?
  22. Why not download it via the repos ? sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad then in the command just type 0ad
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