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Posts
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Everything posted by Stan`
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Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space Also, make sure not to use the spiky heads when having helmets Hey MuteLovestone, long time no see. How have you been ?
- 680 replies
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- millenium a.d.
- vikings
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Could be interesting yup. Always nice to learn about new methods and share techniques I doubt I can teach you anything but if one day I can I will gladly do it.
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Well higher quality ground textures could be nice
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I wish you add more terrain texture though that would maybe make it even better...
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Oh cool, How do you manage to keep it so low ? (after baking)
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Keep it up too How many polys do you currently have ?
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That's because in videogames people tend to prefer simple but recognizable designs instead of realistic ones. (Which we don't and that makes 0ad really interesting) http://wildfiregames.com/forum/index.php?showtopic=19710 Too bad it's missing picture it was clearly stated in this thread.
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Hello, you have to click on the little gear near the Ai name
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Looking great
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Mod should work with latest version -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Did I forget to add them ? -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
It was indeed planned to be a wonder for the gauls. Since it will not likely be one, i will Include it in my eyecandy mod for those who want. The idea behind this building was to replace the Stonehenge one, since it only fits the Britons( I also made the uffington horse but it was not used). Indeed. Nice, I don't often use them, but if I need something really specific one day I'll look into it. Thank you. -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
A little update : Finally found a way to render colors just like 0ad does in Blender. In Cycles you have to use those nodes. -
It should be in the same folder as public.zip ...
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Might want to give scarce starting resources, and then make each region rich in a ressource type =)
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Camel ´s Path ? A road to wealth and prosperity ?
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Nice =D do they have any effect on gameplay ?
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
Nice features Could you make it so only avalaible anims show up ? Also don ´t know if possible but for animated meshes could you show the armature and name of the bones and prop points ? Allow to load different anims from collada ? Keep it up you are awesome. -
Rising sun road ? =)
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Looking good !
- 680 replies
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- millenium a.d.
- vikings
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Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I love that last emblem, did you make it ? =) -
I've been able to import it the last time I tried. For the meshes you are probably right though.
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Not that much actually. It´s some work indeed but shouldn ´t tqke more than a weekend if you find an artist
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LordGood Made it in his pony mod. What do you mean by unit propping though ?