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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    Faction: Norse

    Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space Also, make sure not to use the spiky heads when having helmets Hey MuteLovestone, long time no see. How have you been ?
  2. Could be interesting yup. Always nice to learn about new methods and share techniques I doubt I can teach you anything but if one day I can I will gladly do it.
  3. Well higher quality ground textures could be nice
  4. I wish you add more terrain texture though that would maybe make it even better...
  5. Oh cool, How do you manage to keep it so low ? (after baking)
  6. Keep it up too How many polys do you currently have ?
  7. That's because in videogames people tend to prefer simple but recognizable designs instead of realistic ones. (Which we don't and that makes 0ad really interesting) http://wildfiregames.com/forum/index.php?showtopic=19710 Too bad it's missing picture it was clearly stated in this thread.
  8. Hello, you have to click on the little gear near the Ai name
  9. It was indeed planned to be a wonder for the gauls. Since it will not likely be one, i will Include it in my eyecandy mod for those who want. The idea behind this building was to replace the Stonehenge one, since it only fits the Britons( I also made the uffington horse but it was not used). Indeed. Nice, I don't often use them, but if I need something really specific one day I'll look into it. Thank you.
  10. A little update : Finally found a way to render colors just like 0ad does in Blender. In Cycles you have to use those nodes.
  11. It should be in the same folder as public.zip ...
  12. Might want to give scarce starting resources, and then make each region rich in a ressource type =)
  13. Camel ´s Path ? A road to wealth and prosperity ?
  14. Nice =D do they have any effect on gameplay ?
  15. Nice features Could you make it so only avalaible anims show up ? Also don ´t know if possible but for animated meshes could you show the armature and name of the bones and prop points ? Allow to load different anims from collada ? Keep it up you are awesome.
  16. I've been able to import it the last time I tried. For the meshes you are probably right though.
  17. Not that much actually. It´s some work indeed but shouldn ´t tqke more than a weekend if you find an artist
  18. LordGood Made it in his pony mod. What do you mean by unit propping though ?
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