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Everything posted by Stan`
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well that could be nice -
Flora - Trees · European White Birch · Carob · Generic fir · Baobab · Austrian Black Pine · Nordmann Fir W.I.P. Enrique + Stan · Acacia W.I.P. Enrique · Holly Oak/Oaks W.I.P. Enrique · Aleppo Pine W.I.P. Enrique · Dead Conifer · Maple · Mountain Ash · Pear · Dead Deciduous · Dead Palm · Dead Date Palm · Queen Sago Palm · Pistachio · Pomegranate · Atlantic Cedar · Cedar of Lebanon · Italian Cypress · Maritime Pine · Oleander · Olive · Citron · Fig · Lombardy Poplar · European Larch · White Poplar · Tamarind · Curry (Punjab) · Coral
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well I didn't but heh -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Strange IIRC saxons did not mix with locals. They would just butcher them and take the land -
What version does it says ? Naukratis, Rhotodactylos, Syllepsis ?
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It has to do with units being damaged. So once we have that, it's going to be easy.
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Is there a way you could save the stream ?
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
My bad sent -
Each folder is a game
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
We can if you think it's worh it (Part of their culture) EDIT : I'd like to have some refs for swords and spears. Would the celtic sword I made for the 0ad germanics work ? -
You have to select the public mod and save settings and then click continue, but no it shouldn't prompt you the first time, is that an old shortcut ? I have been encountering this as well, atlas basically fails to launch on a19 could you report it on trac ?
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Do you get any messages about missing textures ? The background should be black;
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Well you should have a file called atlas.bat in your game folder. Using notepad add to that file : -mod=nameofyourmodYou might need to create a mod.json for it to load correctly. Here is an example { "name": "han_china", "version": "0.0.19", "label": "0 A.D. Han China", "url": "forum.wildfiregames.com", "description": "Adds the Han dynasty of the Chinese civilization to 0 A.D.", "dependencies": ["0ad>=0.0.19"], "type": "content.civilization"} You will not see the dds file, it's cached in your %LOCALAPPDATA% folder.
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Can we disable it anyway ?
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Made an attempt with ROTE. We need to figure out how to remove the fog effect, because else it will just be a broken new feature. Works nicely in atlas though.
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There is indeed a fixed particle commit might be it. It was there before broken in a16 and fixed in A18
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You need to pass -mod=yourmodname when loading atlas.
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Oh then id need to reamke it.I dropped causr I thought it wasnt better -
Art didnt change much in the last verions tho
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I created a ticket for it. I might do it. #3653
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It was not supposed to be, it's an unrelated project
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Looks gorgeous.