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Everything posted by Stan`
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Hmm strange could you send a screen ?
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Here is the PDF, see ticket. Yes, it's not finished. Manual.pdf
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XMB Files : What are they for ?
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Ah okay Wonder if that's so hard to do. Might need to wait for trompetin17 before that, cause his UI is way more modular. -
XMB Files : What are they for ?
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Well what is the actor editor.exe then ? -
I have been experiencing that once, I think it's because it fails to create the local.cfg file in "appdata/roaming/0ad/config/"
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XMB Files : What are they for ?
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Why not include Daes as well then ? Since nobody can import PMDs anymore -
Agreed, need to figure out if JSDOC allows that easily, or If you have to generate everything separately.
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@LordGood @Enrique For some reason when enabling advanced graphics horse_a.Xml is crashing the game, any ideas ?
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Oh right then it's perfect Maybe you could make a variant with no shield ?
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That front arm should move a bit maybe ? Apart from that looks great EDIT : Actually it moves, maybe the elbow has a strange position then...
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But why would that change between A19 and A20 it doesn't make any sense ?
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Best would be Gaelic I think
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You could use my mod as expansion stuff it adds cliffs eyecandy some buildings and other stuff (0adMods/eyecandy)
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Well I guess someone could go back throught the art repo and get everybuilding back as a mod. My eyecandy mod could be used for thar.
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Cause it was made as a replacement/improvement
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Was replaced. Can still get the buildingby reverting. Thanks to svn and it not being a binary format
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I tried to imagine what the latte tavern that was discovered some time ago could look like hence the curved smoke. I remember reading than chairs weren't common pratice so I went for benches. Add that it wasn't originally planned to add a table but without it it lozt the tavern fil. I then added plates mugs and beef horns
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@LordGood Can you by any chance use the same armature to rig the poor ptolemies gate ?
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Currently only the c++ part has its documentation generated. Since there are some JSDOC comments on the Js part of the code as well I thought it would be nice to generate it as well. I therefore separated the js code (AI, GUI, RMGEN, Components, Globals, Helpers,...) from the public folder of A20 to generate the documentation. Documentation was generated with JSDOC 3 using the node.js plugin Since classes don't have the proper @class tag for now I added in attack.js so you can see what it can look like. Here are the Documentation files (Open Index.html) : out.7z And here are the files I used for the generation : 0adtest.7z During the execution I got the following warnings : The unexpected identifiers ones are deprecated foreach (@elexis if you want to nuke those) and there are some errors with comments.
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Man... that's so gorgeous... are the gate animated ?
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Try to see if you can find the install files. Maybe it got corrupt. If you do find them, lauch binaries/system/pyrogenesis.
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Mmmh does it appear in your application list on the taskbar ?
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"0ad" ? Try pyrogenesis.
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Why not download it via the repos ? sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad then in the command just type 0ad
