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Everything posted by Stan`
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Code is nearly done. Might need some specifics to prevent unit from rotating over horse
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Ah you can't do that. There is two solutions 1. Hack the code to display the dev overlay(Since shortcuts dont work you currently cant. 2. Build everything with your units and change player afterwards. Before running sim you can change the civ.
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Could you attach the map ? And what do you mean by "simulation test" ? /OFFTOPIC : When clicking on the link of your website it says "subscription expired"
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Hello, and welcome to the forums The game is mostly based on historical accuracy, and still trying to get a good balance between civs to make them all with pros and cons. For now we got rid of hard counters apart from some units like spearmen that would get crushed by cavalry otherwise. This is planned see http://trac.wildfiregames.com/ticket/3177 Glad you like it
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Well they were pre exported as daes the format we use. They were tested in game by Jose too. For 3dsmax the process is shorter now that blender supports a bit more fbx Trial versions exists and we cannot just say no to models. Also cinema4D files will be more useful than imported fbx in blends because that will likely mess up and that will lose all the IK setup and constraints of c4d during export. Also you do not need them to make new ones as the original armature was made in blender by Enrique -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Well those anims were quite fine so they could be included directly. I found a nearly painless way of importing anims from max to blender -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Here is the google drive. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
I attached all the source files provided by Jos3BV, Here are also exported DAEs ready to be used. Thanks for the files ! 0AD_Animations-2015-12-20.zip -
The other point should be fixed by the Random Map generation code FeXor is making
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Relevant ticket http://trac.wildfiregames.com/ticket/1437
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Yup released for it
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I wasn't taking it personnaly just pointing out that unless you have a terrible graphic card graphics are not the issue.I have a HD7950 and get at most 110Fps on 3840x1024 which is basically the same than battlefield 3. Well with 0ad you can drop windows So don't worry graphics arent going to kill your fps but game AI and pathfinder might
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Graphics are not responsible for the lag. You can disable everything and still experience the lag. We are trying hard to fix the engine anf have improved with pathfinder and the rest. There is still things to be done and graphics will be optimized too.
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May main concern would be the performance impact because making a global aura on all units will probably be heavy...
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Apart from ambiance not much. Affecting all the units on a per daylight basis seems a bit weird unless you can't gather at night. It would make rushes have a different impact. Though the game would quickly be the sims.
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Nice !
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The later, that's better It should be similar though, like attack this should not be I want to have a cookie
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Well I guess you could ask people with more expertise to testify, but it would still be better than nothing
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You might want to provide translation for those : Might want to adapt the phrases in your language, see for instance greek persian and romans have different idioms. Welcome to the forums, and thanks for contributing
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Don't worry, game is 15years old, it can wait for some time
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Well, this game is based on volunteering, so If you feel like you can provide good artistic references for the roster in this thread., please do so. Our Artistic workforce isn't that big, but It might interest other people to fix that for us. Which they wouldn't be able without references.
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Hello, please read http://wildfiregames.com/forum/index.php?showtopic=20129 Might help you understand why it was not done, and what is done to fix that Your feedback is welcome. Welcome to the forums
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Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
indeed -
Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
No I meant I bought the relevant equipment to me my Kinect, and never managed to record footage, so I'm going to try his method. -
Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
IIRC It was removed because it was too much outdated.