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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well I guess it can be reused anyways so that's not a loss. Not sure about the blacksmith sketch though. I remember a blacksmith I met in coventry telling me that having a forge outside is the best way to get rust everywhere when the morning comes.
  2. I guess it's the stables I used the above reference to do it Here is some eyecandy, maybe can be used as gathering rate booster with a proximity restriction
  3. Can be done but needs extra work, basically you need to make every anim for the reins, (walk, run, idle, death, attack)
  4. Well the old team used to use it more, probably to get a more playable game in the early state of it. Now, the art team tend to keep stuff away from the game until it's finished (ie : anims, eyecandy ...) That's just a more qualitative approach.
  5. Is that a stone fortress in the middle ? Maybe we should add the ability to make fences to this civ. I also see a potential trade cart, and some eyecandy that could be made for scenarios.
  6. I guess that was the later I always hated the fact that the texture hasn't got an uniform size on the mesh and therefore makes the arms lower resolution than the body.
  7. @SeleucidKing Just type @ and the first letter of the person you wanna tag. A dropdown will appear
  8. Stan`

    Whitewater

    The question you must ask yourself is what can you do ? And then what do you want to do ? It's always better to work on something you like for you generally produce better work. There are trees to be made animals... Mods need some models to =) If you are more specific I will be able to find you something. There are Tasklists around to =)
  9. Yeah i know I was just wondering why the sleeve pattern was bigger =)
  10. @Enrique Any plans to add Jos3bv's anims ?
  11. It's planned but not implemented yet.
  12. Nice, any reason you didn't make it uniform ?
  13. I have been working on it for some time, to actually update it using python and LaTeX, but I never managed to finish it. See http://trac.wildfiregames.com/ticket/1840 I have the files somewhere, but for now what you will get is unit stats at best and buildings (I'm not Qwertz/Kosmo)
  14. Every art stuff needs some reviewing and some treatment before they get into the game. This is a pretty time consuming process, and it's sometimes biased by ones preferences. So I guess the art leader didn't have time to check them out
  15. Here's the ticket http://trac.wildfiregames.com/ticket/3054
  16. Back in Coventry early this year I gave reference to this project, so we might see some students coming by next year.
  17. I'd say it's pretty low poly. Around 300 tris maybe.
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