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Everything posted by Stan`
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[request] how create face texture for the units
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
You also need a side view too (90 degrees), also, an unedited photo is better, Removing the background and lighting is good though. -
==[Task]== Tiny icons set (simple)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
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Maybe lift the rear legs a little bit higher. For the gliding effect, you can change the speed of the anim in game to prevent that.
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Can't remember if I used Cycles, or Blender Internal, might have something to do with that. What do you mean by will not work correctly ?
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Anyway thanks for working on it @yhoyhoj looking forward to seeing more from you
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I think the anims were not good enough for @Enrique (The guy in charge here) that and people being busy So hopefully you improved ones will be okay
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@yhoyhoj Do as you please, I guess you can take rthe gharial I have seen no activity on it at all. Would that fit you ?
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Just for the record, and if that helps... Sorry I should have asked you to check if the thread existed already. Glad to see you found your way around from IRC
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Most new textures are 256x256 pixel wide, so you can afford that. If you feel like it, you can make a bump map and a spec map for it, if there are details you want to add. Good Job, I guess it can be committed. I'll leave that to @LordGood & @Enrique
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The reference I used did not have piers. It's from the osprey book. Wessex fortifications.
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It's visibly a flag to set in the linker when compilling on vs2013. Maybe a simple patch http://stackoverflow.com/questions/3109543/what-to-do-to-make-application-large-address-aware Not sure about pointer stuff
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Formations are broken and may cause lag. It is recommended that you do not use them.
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1. Makes sense, though that highly depends on the civs, some have smaller door buildings. I believe that's because dudes are around 2 meters high. I guess that's doable. 2. Well, they were tall buildings, they have a lot of stories. 3. Can't help with that, I'm terrible at textures. 4. Okay 5. Sure, I tried not to overload them with stuff 6. Not sure I'll have the time to start over everything 7. See 3.
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Go ahead, though that doesn't mean I'll do anything. One thing though, call me Stan, or Stanislas if you must, not Stanislav.
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Nice to see you haven't given up. Keep it up !
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@Le Druide Gaulois What was that building supposed to be ? I read that Tang Dynasty used fortified temples.
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What would be the main benefit of such a thing?
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I think you can also mark the post as answer therby markingthe thread as solved
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Didn't you like the one I made ?
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Is it useless at this time to create mods?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
@sanderd17 Can't we use the Js engine to dowload mods ? Or execute a python script ?
