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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It depends. Sometimes you'll need xml changes e.g entities being removed. If a terrain was removed you'll need to edit the pmp. Other than this you should be good. There are some scripts to migrate maps from version to version
  2. We could trick it like Lordgood did. Basically inside the model you'd hide the fire. And using two bones to stretch it you could do something yeah. For now though, it does nothing. I think it was heavy sarcasm.
  3. Joining the lobby should be possible from anywhere, unless your country blocks it. Joining someone's match on the other end is another matter. The only solution would be dedicated servers you can join, and that requires money.
  4. It should though... Mods should install next to public if thats passed.
  5. Technically at some point someone planned for walls to upgrade to fortresses.
  6. cc @Itms Probably nothing we can do because it needs to be filed on the Gitea Side.
  7. Can you report the errors you're getting upstream? @ShadowOfHassen
  8. That's strange, also expect the performance to be way worse.
  9. Same reason, the cost of integrating, testing, bringing up to standards has not been undertaken.
  10. Hey, I'm Stan. I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words Do note however that having a patch doesn't mean it'll get merged.
  11. Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
  12. Strange, it's the second time somebody posted this.
  13. Do you get an error message or something? I see the link to the wiki, which are the instructions one should follow, and I can access it in incognito mode without issues.
  14. Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
  15. I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.
  16. Level or details. The game allows you to switch between detailed and not detailed models
  17. I hope you're using the version that includes Lods for performance
  18. Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.
  19. EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
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