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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. In theory it's possible, but this would require some work.
  2. You can export CXXFLAGS or edit build/premake5/premake5.lua. You can also enable lto
  3. https://docs.wildfiregames.com/templatesanalyzer/
  4. Due to the expensive price of the Digital Certification on Windows it's intended. We're currently trying to distribute it on the Windows Store also, which should avoid this.
  5. And tests failed because you're missing the 0ad-data archive.
  6. Something like replay pallas where you can see charts summaries and stuff like that
  7. The problem is that with the long release cycles such updates like @Perzival12 for Hyrule can take months.
  8. Hmm then I do not know. @hyperion
  9. Which version of Spidermonkey does your distribution have?
  10. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/dogs
  11. https://gitea.wildfiregames.com/0ad/0ad/issues/8757
  12. Don't underestimate the power of testing Releasing is always when you find the worst bugs Also I can help you with tooling like checkrefs to find broken / missing art files.
  13. To your discharge, it's a bit hard to know when version come out, there is always a RB lurking in the corner causing huge delays.
  14. Everything is supposed to be on there https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 but it's not always respected; (The new one for R29 is empty) We cannot always keep the old functions;
  15. Hey @Mentula Nice to see you're still active! Can't you add a file like autociv like so ~mainmenu.js to extend it ? Else maybe you can wrap the module into something else and use that elsewhere. sounds inconvenient though @phosit
  16. Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though.
  17. I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour. Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4
  18. Nah go to ragequit is just alt+f4
  19. @wowgetoffyourcellphone and I actually started the mod on Gitea but we haven't committed anything yet.
  20. I suppose the - 500 B.C. and 0 A.D cutoff, but I suppose +- 20 years isn't that bad
  21. We've been using the name for 26 years which is legal ground by itself. 0ad and WFG are under the patronage of SPI the non profit behind debian and arch linux. Should we have legal issues they are the ones we would sollicit
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