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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Basically player placement option is the reason it would fail
  2. Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
  3. It's possible I made a poc for it on Gitea a while ago.
  4. We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
  5. It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
  6. do you generate a normal for it ?
  7. Nice work @Alexandermb I believe that the earth is a bit too bright/saturated.
  8. https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
  9. For germans, I was wondering if we could explore the inverse of what the game used to do with with the "hellenes" faction. That is choosing a civ being Cimbri and others and phase 1 is specific with maybe some bonii techs and phase2 and 3 (and 4 for de) are common for civs that eventually unified.
  10. It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly.
  11. Yes I've done it too
  12. Hello you could try to update your Intel drivers or to run the game with vulkan either passing conf=rendererbackend:vulkan Or Adding the part after = to your user.cfg
  13. I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
  14. Have you enabled tls in the game options?
  15. Don't think we do anything specific about it.
  16. Also playing with unlimited population is bound to have issues...
  17. Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
  18. @Noobgame I've update the tower defense mod, it should be available through mod.io
  19. do you have any warnings ? how many sound outputs do you have ?
  20. I love options as much as next person but that's more dev time too.
  21. No. (On Windows) The game either reads C:\Users\YourName\Documents\My Games\mods or 0adInstallLocation\binaries\data\mods. If you run the game with -writableRoot flag, then it only reads the later. Mods installed through modio are in the former, unless you're using the flag. mods installed in 0adInstallLocation are only visible to that specific installation.
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