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Posts
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Everything posted by Stan`
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Looks like some kind of infinite loop, do you have the game logs ? you can also upload the saved game as well.
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What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented.
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Glicko2 is already implemented in Replay Pallas.
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What kind of leaderboard?
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Unfortunately you cannot make web requests via JS (which would be very problematic) so not really. I could theoretically make a distinct app for it in the mean time, but not sure that's worth the trouble
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Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
Hello, thanks for reaching out, depending on what you are good at / what you want to do there are various tasks you could do. -
multiplayer Host Transfer
Stan` replied to Perzival12's topic in Game Development & Technical Discussion
Well if you know someone that can implement hotseat (that's how that's called) feel free to redirect them to https://gitea.wildfiregames.com- 1 reply
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Saves are zip files, I haven't checked but the seed should definitely be in there
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That's not a limitation, that's a bug XD
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Here it's different faces, so that wouldn't work, (only for skin color) I don't think @Alexandermb kept the feature of transparent skin / hair
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@vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
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Hey @Kilouaare you on a special network like a school network where the server might be blocked? @Dunedan tls is on, any clue what could go wrong now ?
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They already did, twice.
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Finally got rid of all their posts.
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What does the tex look like now ? (My guess is the top corners can be used for props)
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All our art allows commercial use, so we'd be breaking that license
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We could probably update it for R28
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Both work It's currently 45 degrees
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Can you make it so there is not so much wasted texture memory with transparency ? E.g bake on a 128x256 or something
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It's possible, however the pathfinder will totally ignore slow zones, so you'll have to avoid them manually
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There is something still missing, it feels a bit blurry compared to the wall itself, which kinda of degrade the visual quality
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