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Everything posted by Stan`
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Do you happen to have two or more partial files ?
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Can you try changing the language in the options to see if that helps ?
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There is also the Profiler2 UI https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2 Although I'm not sure what'd you expect to see, as identifying bottlenecks isn't exactly simple usually
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- hotkeys
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3D Modeler and Texture artist Application - Emma Anufrij
Stan` replied to Emma's topic in Applications and Contributions
Hey @Emma Sorry I missed your message, you can get in touch with me as well. I'm available on most platforms in order of preference IRC, XMPP, MATRIX, DISCORD, SIGNAL TELEGRAM WHATSAPP and FB Messenger. I just took a pic in your portfolios and that's some really nice stuff. You could help improving the quality of the current flora if environnement art is something you're interested in. Otherwise we need a new germanic wonder I'm sure @Genava55 could hook you up with some nice references. Regarding 3dmodelling and texturing I'll be guiding you through it. I would recommend learning how to get the SVN version and checking out the art documentation. See https://gitea.wildfiregames.com/0ad/0ad/wiki#for-artists Let me know if you need any help. -
I believe the reason was that it was expected that people would always play the latest versions. This is also why there is only one folder for Saves, screenshots and mods. The game is totally portable though, (it doesn't care where it's installed as long as you have rights to that folder). Until the installer is changed to allow multiple installs, you can just rename the folder where it is installed. If you want each version to have it own mods etc, you need to run the game with -writableRoot. cc @Itms
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Usually happens because you have vertices without weights.
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Jagsus gets his hands on R28- witness my rant
Stan` replied to Arup's topic in Game Development & Technical Discussion
That's the anti AI filter, usually refreshing a couple time works. -
Well you touched serialized components, so my guess would be that you will go out of sync, sorry. So few options - Get the community mod people onboard with this @real_tabasco_sauce - Submit your own mod to mod.io - Get it merged for R29 next year.
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Ah right, forgot about that feature. Maybe we should warn when setting the height that it will be ignored. I suppose I could write another Python script using the RL interface to find the templates that do it. https://code.wildfiregames.com/P277
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Mmmh then it would seem I was wrong and it's using the 3D model ... Not sure what the height is for then...
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https://gitea.wildfiregames.com/0ad/0ad/src/commit/13453a3c7bbd31ca84c4dd6ec3e92d1f3e615648/binaries/data/mods/public/simulation/templates/structures/han/civil_centre.xml#L5 That's this value that drives the height. (You cannot change the <Square depth="35.0" width="43.0"/> though as it will mess up with the blue outline)
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I am not sure is sdl, because shift+scroll works for Camera Rotation, that implies the command is being received by the Game. Could be different code paths. We build statically. I'm pretty sure it won't use a dylib So it's only broken with an external mouse ?
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We need to debug why SDL is not picking it up. My guess is that it sends a different key code we're not handling on macOS EDIT: Seems to be working in the SVN version, maybe a recent SDL update.
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Yep, per RGPD guidelines you have to accept the terms.
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Ha, I'm tired; You need to right click with two fingers on the pad (right click)
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Do you have a two button mouse ?
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Mmh IIRC the problem was that it didn't use the other camel armature which meant we could not use the common anims
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Yes. It's an exact search, looking for the text, could probably be improved yes. Could you take a screenshot? I'm not very good with responsive design, so things can definitely be improved Yeah it's running on a small server, so I didn't load too much at first. An advanced search could be nice yeah. Do note that not everything is indexed though, so I cannot search everything
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Problem with User-created Maps and LAN Multiplayer Game
Stan` replied to 0adler's topic in Scenario Design/Map making
I do not know. Maybe @phosit does. -
Scroll to change batch number not working
Stan` replied to AlexHerbert's topic in General Discussion
Merged the other thread. -
Scroll to change batch number not working
Stan` replied to AlexHerbert's topic in General Discussion
IIRC it's broken for me as well. I think we're not handling something properly. Would need some debugging. -
Problem with User-created Maps and LAN Multiplayer Game
Stan` replied to 0adler's topic in Scenario Design/Map making
Oh sorry I thought it was community-maps not community mod. My guess would be that something with mods messes the order. Could also be the persist match settings. -
Problem with User-created Maps and LAN Multiplayer Game
Stan` replied to 0adler's topic in Scenario Design/Map making
So that's user maps, mmh. Does that happen with community mod maps as well ? -
Engine.GetSimRate/SetSimRate from JS script
Stan` replied to CulturedCait's topic in Scenario Design/Map making
Ah right, that makes some kind of sense since there is no GUI in non visual ... So probably nothing gets initialized and nothing listen to the messages No problem, sorry we couldn't figure out a solution. I do believe that using the RL interface might be better in this case, since it should have a lot more access to the engine functions because you can send arbitrary js to the engine. The tickets hyperion mentioned above. https://gitea.wildfiregames.com/0ad/0ad/issues?q=autostart&type=all&state=all&labels=43 -
Hey @Lopess and @Duileoga I know I don't speak spanish, but if you ever need help or me to look at a model and tell you what you can optimize for performance, just ping me here Keep up the awesome work!
