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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. So to be clear opengl stopped working ?
  2. Sometimes when @vladislavbelov makes changes shaders need to be updated
  3. Do you know if you were using the vulkan or the opengl backend ? you could try running the game from the terminal with -conf:rendererbackend:vulkan or put rendererbackend=vulkan in your user.cfg
  4. Nah that's the correct one. Note that Atlas doesn't use Vulkan.
  5. If you're using the dev version you need to download the shaders.
  6. There is a non violent mod which swaps those icons IIRC
  7. I am not against it and it should only be done if someone is dedidcated. Else it's gonna be dead real quick
  8. 3.0 would be better (4.0 is not backward compatible), But I guess the only thing we'd have to do is to clearly state that it's 4.0 for it to work. E.g in license.md
  9. You might try to look at it from a game angle too to see if it's visible enough. Also there are many run animations, this one is only used in a mod called pyrogenesis 1877 which is misisng a lot of building and unit assets
  10. The repo is on Gitea so yes, there is nothing playable right now
  11. Can you provide a small gif of before after ?
  12. Yes we started working on Empires Besieged with @wowgetoffyourcellphone but we don't have much time these days so it's going slowly
  13. itms is quite busy atm, so I'm the only one who can sign mods ^^" I haven't been really doing it for a while.
  14. Well my proposal was adding a mod say aoe-shortcuts with just a config/mod.cfg but if you want to go the programming route, you can also bundle a json with a GUI change that gives you a drop down to switch.
  15. Indeed! my bad if that's the case. Some new vegetation might be nice I know @nifa had some stuff, maybe they also have buildings in mind
  16. Should be pretty easy to provide ignoreincompat checks mods with just the mod.cfg overriding them.
  17. Sadly, no, there isn't which is why I don't think it's a good first task. For the animations you can use this blend https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip
  18. You should check https://gitea.wildfiregames.com/0ad/0ad/wiki/BasicAnimationImplementation and https://gitea.wildfiregames.com/0ad/0ad/wiki/Basic3DImplementation depending on how technical you are. Do you have prefered means of communication ?
  19. As long as you give proper credits to Wildfire Games and respect CC BY SA 3.0 you're in the clear
  20. Do you have a portfolio ? Or anything you'd like to improve / work on on the game ? Welcome
  21. Yeah a lot of promotional material is made by hand, and video is a bit too hard to come buy. And so far, mentioning no AI content has deterred all the volunteers. Since i don't have much time these days I haven't posted things in a while. For miniatures you need a phone number, and so far I have not been willing to use mine That's why it's always the same / from the video. Yeah so that won't happen really (I mean judging from the past ten years) Regarding donators, we're pretty fine because we're open source, (sure it could always be better, but the only costs are maintaining the server) We had a bridge at some point but due to GDPR we can't ensure that the data you share will be deleted on all platforms it's being shared on. Discord is pretty bad for that for instance. A few people also don't want their data shared on proprietary platforms. And it's hard to get consent uniformly.
  22. Main issue is that the video is done post release bundles, so the url isn't known. You could point to release video playlist though. It should probably be the no cookie variant as well. Well the issue (being on most if not all of the 0 A.D. discords) is that most developers won't be there. So if I say this discord is official (one of them kinda is, as it's in the linktr.ee) then you will have 50 people there maybe, but no one from the team to talk to. This might be alright, but my feeling was people wanted to interact with us more than they wanted just a discord
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