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Stan`

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Everything posted by Stan`

  1. Nah i think every updates triggers it cause the spam filter resets to prevent defacing.
  2. Also bad normals will do that. You can try to use "Reset Normals" in blender.
  3. Fixed again. Each time @Grautvornix updates their post it triggers the antispam @feneur set up...
  4. In the meantime would it be acceptable for WFG to host one of those dedicated servers ? I'll see if I can try on macOS. Some ideas on top of my head: - Would be nice to have an ansible or docker setup for it so one can create it with all the needed dependencies. - Would also be nice since I assume you set up your own lobby to test to provide a mod that allows switching lobbies. It will split the player base though.
  5. Also worth noting that if you scale everything to a factor two, your map is twice as big
  6. Then it's bad https://gitea.wildfiregames.com/0ad/0ad/wiki/EnglishStyleGuide
  7. Maybe @Alexandermb has some time, you might have to contact him via PM though so he gets an email or something.
  8. Nice work you should work othe smooth shading though
  9. Gates are walkable objects. The problem is more making the pathfinder aware of bridges. Also boats would not be able to go through anymore.
  10. That's expected, you need to download the prebuilt shaders for vulkan or build them yourself. There should be a script for it https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/tools/spirv/get-nightly-shaders.sh
  11. Hmm I think I fixed that by using brew clang rather than apple clang for spidermonkey
  12. Can I use your forum email to put you in touch ? no need to share it publicly
  13. If you let @trompetin17 cook we will have Atlas in the game, so the whole UI will be moddable I won't spoil unless he wants to so i'll let him post screens.
  14. My point was that if garrisoning does it, then yes it's possible to copy the code and do it. https://gitea.wildfiregames.com/0ad/0ad/wiki/TechModifications
  15. Sadly not all shortcuts work in atlas but iirc there is either the game console you can use to toggle the dev overlay or something jn the menu that allows you to run js
  16. For mods you can just use R28 unless you want to make a mod for the dev version. For the PRs you have to be on latest, but the patches are built on the CI (Gitea) too
  17. There are bimonthly bundles, but the last one failed for the same reason yours did. (bad download.)
  18. Well you can write that script, you just have to edit the map in the game's location for custom maps. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  19. I'm on 25.1 but it should yes. The problem is that the mirrors often fail and apple often break things Libs you have built should be fine
  20. I think so. Either the map is in the user's folder or it's not seen. The game is a bit picky cause some of the maps are inside public.zip
  21. That's strange that'd we get a corrupted download. Sometimes their mirror fall though... I sometimes have to update the urls in my local copy until they fix it.
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