Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.540
  • Joined

  • Last visited

  • Days Won

    606

Everything posted by Stan`

  1. Looks like some kind of infinite loop, do you have the game logs ? you can also upload the saved game as well.
  2. What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented.
  3. Glicko2 is already implemented in Replay Pallas.
  4. Unfortunately you cannot make web requests via JS (which would be very problematic) so not really. I could theoretically make a distinct app for it in the mean time, but not sure that's worth the trouble
  5. Hello, thanks for reaching out, depending on what you are good at / what you want to do there are various tasks you could do.
  6. Well if you know someone that can implement hotseat (that's how that's called) feel free to redirect them to https://gitea.wildfiregames.com
  7. Saves are zip files, I haven't checked but the seed should definitely be in there
  8. That's not a limitation, that's a bug XD
  9. Here it's different faces, so that wouldn't work, (only for skin color) I don't think @Alexandermb kept the feature of transparent skin / hair
  10. @vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
  11. Hey @Kilouaare you on a special network like a school network where the server might be blocked? @Dunedan tls is on, any clue what could go wrong now ?
  12. Finally got rid of all their posts.
  13. What does the tex look like now ? (My guess is the top corners can be used for props)
  14. All our art allows commercial use, so we'd be breaking that license
  15. We could probably update it for R28
  16. Both work It's currently 45 degrees
  17. Can you make it so there is not so much wasted texture memory with transparency ? E.g bake on a 128x256 or something
  18. It's possible, however the pathfinder will totally ignore slow zones, so you'll have to avoid them manually
  19. There is something still missing, it feels a bit blurry compared to the wall itself, which kinda of degrade the visual quality
  20. Basically player placement option is the reason it would fail
×
×
  • Create New...