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Posts
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Everything posted by Stan`
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It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
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do you generate a normal for it ?
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Nice work @Alexandermb I believe that the earth is a bit too bright/saturated.
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https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
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Civ "Pers" -> "Achae"
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
For germans, I was wondering if we could explore the inverse of what the game used to do with with the "hellenes" faction. That is choosing a civ being Cimbri and others and phase 1 is specific with maybe some bonii techs and phase2 and 3 (and 4 for de) are common for civs that eventually unified. -
"Follow Player" New Unit Focus Issue
Stan` replied to ittihat_ve_terakki's topic in Game Development & Technical Discussion
It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly. -
Yes I've done it too
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Hello you could try to update your Intel drivers or to run the game with vulkan either passing conf=rendererbackend:vulkan Or Adding the part after = to your user.cfg
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I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
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Have you enabled tls in the game options?
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Don't think we do anything specific about it.
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0.AD Really Fine Game, But i have some problem
Stan` replied to Luigi's topic in Gameplay Discussion
Also playing with unlimited population is bound to have issues... -
Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
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@Noobgame I've update the tower defense mod, it should be available through mod.io
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do you have any warnings ? how many sound outputs do you have ?
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I love options as much as next person but that's more dev time too.
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Trying to get a mod to show in the Mod Selection screen
Stan` replied to Odysseus's topic in Help & Feedback
No. (On Windows) The game either reads C:\Users\YourName\Documents\My Games\mods or 0adInstallLocation\binaries\data\mods. If you run the game with -writableRoot flag, then it only reads the later. Mods installed through modio are in the former, unless you're using the flag. mods installed in 0adInstallLocation are only visible to that specific installation. -
Should be good now.
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Login Error: TLS Handshake / Certificate Verification Failed (Release 28)
Stan` replied to MIIB123's topic in Help & Feedback
Do you have tls enabled in the options ? -
Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors.
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You updated the maps, but I didn't sign them. Each release has to be signed. Else it does that. I'd recommend against ticking the make release live when uploading a file.
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Did you update ? If you did you could try running with -mod=mod -mod=public. This kind of crash is usually caused by a mod pretending to be forward compatible.
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https://code.wildfiregames.com/D1718 (Phabricator is the software we used before Gitea)
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@guerringuerrin Ah my bad, thought those threads were public, it is now
