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Posts
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Everything posted by Stan`
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Le projet de 0ad après l'an 1 est il toujours envisagé ?
Stan` replied to El Maker's topic in 1,000 A.D.
The repo is on Gitea so yes, there is nothing playable right now -
Can you provide a small gif of before after ?
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Le projet de 0ad après l'an 1 est il toujours envisagé ?
Stan` replied to El Maker's topic in 1,000 A.D.
Yes we started working on Empires Besieged with @wowgetoffyourcellphone but we don't have much time these days so it's going slowly -
itms is quite busy atm, so I'm the only one who can sign mods ^^" I haven't been really doing it for a while.
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Preset Hotkeys feature
Stan` replied to guerringuerrin's topic in Game Development & Technical Discussion
Well my proposal was adding a mod say aoe-shortcuts with just a config/mod.cfg but if you want to go the programming route, you can also bundle a json with a GUI change that gives you a drop down to switch. -
Indeed! my bad if that's the case. Some new vegetation might be nice I know @nifa had some stuff, maybe they also have buildings in mind
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Preset Hotkeys feature
Stan` replied to guerringuerrin's topic in Game Development & Technical Discussion
Should be pretty easy to provide ignoreincompat checks mods with just the mod.cfg overriding them. -
Sadly, no, there isn't which is why I don't think it's a good first task. For the animations you can use this blend https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip
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You should check https://gitea.wildfiregames.com/0ad/0ad/wiki/BasicAnimationImplementation and https://gitea.wildfiregames.com/0ad/0ad/wiki/Basic3DImplementation depending on how technical you are. Do you have prefered means of communication ?
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Help Wanted. Export to sprite sheet.
Stan` replied to Boston's topic in Tutorials, references and art help
As long as you give proper credits to Wildfire Games and respect CC BY SA 3.0 you're in the clear -
Do you have a portfolio ? Or anything you'd like to improve / work on on the game ? Welcome
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0 A.D. Social Media Accounts (We need you!)
Stan` replied to Sundiata's topic in Announcements / News
Yeah a lot of promotional material is made by hand, and video is a bit too hard to come buy. And so far, mentioning no AI content has deterred all the volunteers. Since i don't have much time these days I haven't posted things in a while. For miniatures you need a phone number, and so far I have not been willing to use mine That's why it's always the same / from the video. Yeah so that won't happen really (I mean judging from the past ten years) Regarding donators, we're pretty fine because we're open source, (sure it could always be better, but the only costs are maintaining the server) We had a bridge at some point but due to GDPR we can't ensure that the data you share will be deleted on all platforms it's being shared on. Discord is pretty bad for that for instance. A few people also don't want their data shared on proprietary platforms. And it's hard to get consent uniformly. -
0 A.D. Social Media Accounts (We need you!)
Stan` replied to Sundiata's topic in Announcements / News
Main issue is that the video is done post release bundles, so the url isn't known. You could point to release video playlist though. It should probably be the no cookie variant as well. Well the issue (being on most if not all of the 0 A.D. discords) is that most developers won't be there. So if I say this discord is official (one of them kinda is, as it's in the linktr.ee) then you will have 50 people there maybe, but no one from the team to talk to. This might be alright, but my feeling was people wanted to interact with us more than they wanted just a discord -
Reminds me of
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mod LocalRatings mod - evaluate players' skills based on previous games
Stan` replied to Mentula's topic in Game Modification
One could vibe code a tool which automates that, behind replay pallas the api is public -
mod LocalRatings mod - evaluate players' skills based on previous games
Stan` replied to Mentula's topic in Game Modification
Is that something worth adding to replay pallas ? -
Nah i think every updates triggers it cause the spam filter resets to prevent defacing.
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Also bad normals will do that. You can try to use "Reset Normals" in blender.
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Fixed again. Each time @Grautvornix updates their post it triggers the antispam @feneur set up...
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In the meantime would it be acceptable for WFG to host one of those dedicated servers ? I'll see if I can try on macOS. Some ideas on top of my head: - Would be nice to have an ansible or docker setup for it so one can create it with all the needed dependencies. - Would also be nice since I assume you set up your own lobby to test to provide a mod that allows switching lobbies. It will split the player base though.
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Also worth noting that if you scale everything to a factor two, your map is twice as big
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Map making support and conversion tool: post-Atlas
Stan` replied to Grautvornix's topic in Scenario Design/Map making
Then it's bad https://gitea.wildfiregames.com/0ad/0ad/wiki/EnglishStyleGuide -
Implementing forces in Unit Motion (HELP WANTED)
Stan` replied to Atrik's topic in Game Development & Technical Discussion
Maybe @Alexandermb has some time, you might have to contact him via PM though so he gets an email or something. -
Nice work you should work othe smooth shading though
