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Everything posted by Stan`
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Any errors ?
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New Map: Three Empires (Skirmish) (Problem of crashing)
Stan` replied to Yavin's topic in Scenario Design/Map making
You might try to enable Vulkan in the game options, see if that fixes it.- 4 replies
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New Map: Three Empires (Skirmish) (Problem of crashing)
Stan` replied to Yavin's topic in Scenario Design/Map making
Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?- 4 replies
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Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
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Merged the posts.
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No the meaming is that the game started without you, and they are no longer in the lobby game setup
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If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
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You could run the game with -conf=rendererbackend:vulkan
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@hyperion @vladislavbelov Hey can you share more info about your hardware ? Depends on how you installed the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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+1 Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
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Nice work! You seem to have some normal issues. If you're using Blender you might use the reset vectors tool while in edit mode with everything selected. This might fix some buildings/boats looking dark.
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Sounds like it warrants a regression ticket
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A Legendary Tournament Is Coming… or at Least a Funny One
Stan` replied to AlexHerbert's topic in General Discussion
Please upload replays to replay pallas so everyone can see them -
After a discord discussion there are some other options possible, such as tweaking build restrictions. In this case though, it would not be possible to change the passability class number restrictions without touching C++ code.
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After some discussions on Discord it would seem his armature was corrupted.
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question Proper Way to import models into 0 AD?
Stan` replied to AGamer's topic in Tutorials & Guides
See https://gitea.wildfiregames.com/0ad/0ad/wiki/ExportingErrors Either you have loose vertices or multiple materials, and neither are supported. -
Transparency should work in baking. You're right about variation, though
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Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Can you test since I gave you some extra rights ? -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Was it still pointing to 0ad/0ad ? -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
I've added you to https://gitea.wildfiregames.com/org/0ad/teams/contributors can you try again with the main repo as lfs ? -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Just to check you could make the lfs point to your fork instead. -
Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
@Itms updated Gitea yesterday could you try again @Cayleb-Ordo -
Yeah it's old news now.
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Usually when baking you should import the actual model.
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If you start the campaign automatically there might be a way to force gamesettings.
