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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Nah that's actually pretty common in games to have a smaller second floor. Something we don't depict though is buildings usually had small doors because they kept the heat better that way.
  2. No text sounds like it's failing to find a font for your locale. Do you know which one it is ? See Gpu skinning is a new option that was enabled by default. You should try to switch from opengl to vulkan first then if that doens't fix it disable gpu skinning. That will fix the issues.
  3. You should yes Hopefully the added triangles won't be too bad.
  4. Do note that it reduces AO quality since the pieces take some space there
  5. Stan`

    Campaign maps

    Not it will not. I agree that we kind of abused campaigns in that sense.
  6. Stan`

    Campaign maps

    Also R28 has no new maps so no campaign
  7. Ah my bad It's an A27 mod signed for R28 --' Shouldn't do too much when I'm tired EDIT: Fixed.
  8. Cause it doesn't change anything until it's live. if life gets in the way or it is never finished, then it's as good as not being done. Initial work on that started years ago...
  9. Also @victorcrimea is working on dedicated servers.
  10. For the next version you should package it with the game's archive builder. Since you're on github you can automate by adapting this action https://github.com/0ADMods/ponies-ascendant/blob/master/.github/workflows/ponies-ascendant.yml
  11. @Tapothei I'm slowly going down the mod review queue (there are more than 30 in the list) should I archive your mod then ?
  12. Yeah I've updated the scripts and ported that mod to test. I need to publish 28.1 on mod.io
  13. That long Sorry for the delay, should be fixed now (thx for the report) glad people are using it.
  14. Yeah I probably should save some keystrokes but I'll repeat it again here: We are not ready for the influx of new players, on a forum/lobby moderation standpoint. We are not ready for the influx of new players with the current mod situation Regarding licensing we can't link with the steam api directly we would need to make a launcher. We haven't looked yet into the specific of submitting a cross platform game. We need to take what happened other games that did https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 into account Regarding auto updates, the game is now on the Windows Store https://apps.microsoft.com/detail/9n5vvjr2dz9w?hl=fr-FR&gl=US which i believe supports it. I've merged this conversation with the other one.
  15. De is now available through mod.io
  16. @Caterina do you use mods ? If so it is really likely one is not compatible with the new version.
  17. Hello, the mod is now available on mod.io and through the mod downloader. In the future refrain from using 0ad>=0.28.0 as it causes issues (You cannot guarantee what will happen in the future)
  18. Wonder if all those new maps could be part of @andy5995's community maps mod
  19. Try to to git-lfs pull maybe Basically the issue is that your fork needs to be updated, because new art assets were pushed on main.
  20. Hello @seregadushka and thank you for sharing your opinions about this feature. As mentioned earlier in this thread, we value feedback, but we're never in capacity to address it all due to lack of sheer developer resources. That's why we usually encourage those who can to go the developer route or to find someone that can, because that makes changes much more likely to happen. I understand this is frustrating, but that's just how it works. Everyone here is doing things for free on their free time so no one can really be forced to do anything. As you saw in this thread what seems to be the biggest pain point you have in the game is inconsequential for some (but surely not all) other players. Everything here is about balance and compromise. Now to address your concern itself it was discussed at length in the past, and the developers made the choice to go one way and autociv (the mod) went the other way. Relevant links with documentation under the form of discussions https://wildfiregames.com/forum/topic/38261-auto-queue-for-0-ad/ https://gitea.wildfiregames.com/0ad/0ad/issues/6669 https://gitea.wildfiregames.com/0ad/0ad/issues/6743 https://code.wildfiregames.com/D3865 https://code.wildfiregames.com/D4144
  21. The problem would be a template doing -Citizen (notice the '-') that's what it's complaining about. Adding is fine, removing non existent is not hence the warning
  22. 0 A.D. takes the main output that exists when it starts. So the device needs to be connected and set up before starting the game.
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