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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I would use the blend files rather than trying to reverse engineer pmd and psa to be importable in Blender (Source: I did and it's not worth the trouble for your case) https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal contains most of the blend files you can reexport.
  2. Technically you can use 0 A.D assets if you follow the licence CC - BY - SA 3.0
  3. We could, These days not a lot of people, usually me.
  4. Did you export them with private keys?
  5. IIRC it also happened when users had smart cards. I remember some people sharing random popups while trying to connect.
  6. Hello, that would be me. Thanks for reaching out, but indeed, we are currently and for the forseeable future, not interested in adding advertisements to the engine 1. Pyrogenesis engine, it's custom and handmade 2. None whatesoever 3. N/A 4 N/A 5 N/A
  7. What kind of videos would you like to do ?
  8. It's basically the same code, but I didn't expose all the stuff. e.g Aliases are notoriously a touchy subject. The weights are the default weights the mod had at the time I wrote the app Indeed, I probably haven't updated the code since my last PR. It's hard for me to estimate how much people use replay pallas so updates are usually low in my list of tasks (which is already massive)
  9. I think that was the case in @Mentula's mod
  10. Looks like some kind of infinite loop, do you have the game logs ? you can also upload the saved game as well.
  11. What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented.
  12. Glicko2 is already implemented in Replay Pallas.
  13. Unfortunately you cannot make web requests via JS (which would be very problematic) so not really. I could theoretically make a distinct app for it in the mean time, but not sure that's worth the trouble
  14. Hello, thanks for reaching out, depending on what you are good at / what you want to do there are various tasks you could do.
  15. Well if you know someone that can implement hotseat (that's how that's called) feel free to redirect them to https://gitea.wildfiregames.com
  16. Saves are zip files, I haven't checked but the seed should definitely be in there
  17. That's not a limitation, that's a bug XD
  18. Here it's different faces, so that wouldn't work, (only for skin color) I don't think @Alexandermb kept the feature of transparent skin / hair
  19. @vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
  20. Hey @Kilouaare you on a special network like a school network where the server might be blocked? @Dunedan tls is on, any clue what could go wrong now ?
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