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Posts
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Everything posted by Stan`
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We could trick it like Lordgood did. Basically inside the model you'd hide the fire. And using two bones to stretch it you could do something yeah. For now though, it does nothing. I think it was heavy sarcasm.
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Joining the lobby should be possible from anywhere, unless your country blocks it. Joining someone's match on the other end is another matter. The only solution would be dedicated servers you can join, and that requires money.
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It should though... Mods should install next to public if thats passed.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Technically at some point someone planned for walls to upgrade to fortresses. -
That's strange, also expect the performance to be way worse.
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Game launches, music plays, but no graphics come up - Fedora 42 KDE
Stan` replied to mau's topic in Bug reports
Yeah you can change it in the game options -
Hey, I'm Stan. I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words Do note however that having a patch doesn't mean it'll get merged.
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Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
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Is it possible to configure the 0ad with a battle mode only?
Stan` replied to Everyman's topic in Gameplay Discussion
You could play on special maps -
Strange, it's the second time somebody posted this.
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Do you get an error message or something? I see the link to the wiki, which are the instructions one should follow, and I can access it in incognito mode without issues.
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Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
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Game Lobby Bot for choosing teams
Stan` replied to RangerK's topic in Applications and Contributions
I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.- 1 reply
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@ShadowOfHassen
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Export (not import) heightmap from the Editor
Stan` replied to Ancient Naturalist's topic in Scenario Design/Map making
Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.- 1 reply
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EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
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Oh wait didn't see the out of memory. You probably reached the 4GB limit...
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Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?
