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Posts
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Everything posted by Stan`
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Saves are zip files, I haven't checked but the seed should definitely be in there
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That's not a limitation, that's a bug XD
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Here it's different faces, so that wouldn't work, (only for skin color) I don't think @Alexandermb kept the feature of transparent skin / hair
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@vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
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Hey @Kilouaare you on a special network like a school network where the server might be blocked? @Dunedan tls is on, any clue what could go wrong now ?
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They already did, twice.
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Finally got rid of all their posts.
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What does the tex look like now ? (My guess is the top corners can be used for props)
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All our art allows commercial use, so we'd be breaking that license
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We could probably update it for R28
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Both work It's currently 45 degrees
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Can you make it so there is not so much wasted texture memory with transparency ? E.g bake on a 128x256 or something
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It's possible, however the pathfinder will totally ignore slow zones, so you'll have to avoid them manually
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There is something still missing, it feels a bit blurry compared to the wall itself, which kinda of degrade the visual quality
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Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
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Gitea: Issues without a Milestone
Stan` replied to Obelix's topic in Game Development & Technical Discussion
No milestone in Trac was for deleted tickets. -
Just one review away
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It's possible I made a poc for it on Gitea a while ago.
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We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
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It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
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do you generate a normal for it ?
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Nice work @Alexandermb I believe that the earth is a bit too bright/saturated.
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https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
