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Stan`

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Everything posted by Stan`

  1. Sadly, no. You'd have to make them build something to do this.
  2. Hey. They are defined here https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_player.xml#L21
  3. Sounds like a bug, can someone open an issue with reproduction steps and a link to this thread ?
  4. For completeness you might compare a single player match (which has no hashes) between the two versions. This will tell us if there is something else at play. When the stuttering happens is one of your cores at 100% ? You could upload the A27 replays too. Have you tried profiler 2? It will show you where it's taking time. Maybe we should merge the two threads.
  5. Mmh do you have a dependency on public? If not you might have to add it to the flags or to your mod
  6. Where are you pulling the code ? Cause that's A26 code.
  7. Sorry forgot to note I moved the thread from "Bug Reports"
  8. Switching to Vulkan (in the options) should fix it. Bug has been reported already and fixed upstream. Fix is in the flatpak
  9. Well obviously rendering nothing or cubes is gonna be faster. No it should be in the public mod.
  10. These are valid error messages. (Sure not for the players) And sadly you cannot stop them from showing. https://code.wildfiregames.com/D3049
  11. You might just delete the animation folder (it will trigger error spam but it *should* not break.
  12. No, if you have access to the options, you can just set the renderer to vulkan in the game options, then restart.
  13. The loss of data sounds a bit weird, although replays and saved games are incompatible between versions. Regarding your crash, does it happen before reaching the main menu or before reaching a game. If it's the later, you could try to switch to the vulkan renderer, and or disable GPU skinning if the former doesn't work. Your error seems to be with the userreporter, can you check if a userreport_hwdetect was created ? You could also try to reset your config file by moving it somewhere else. See https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths for where to find it. If the game doesn't start at all you might try to start it with vulkan with the -conf=rendererbackend:vulkan command line arg. If you need to upload bigger file, you might consider zipping them
  14. If done properly you could even switch between the two at runtime.
  15. You could try to replace them with meshes from a23
  16. There are some scripts, but I don't know about this specifically. One step might be to run checkrefs.py. People might contribute to https://gitea.wildfiregames.com/Stan/pyrogenesis-migration-scripts
  17. I see. Because it's based on arch you have a somewhat incompatible version of the SDL library. You could either try to update it, or you could use SDL_VIDEODRIVER=wayland 0ad if you do have wayland.
  18. You could rename the mod to file.pyromod and drag and drop it on the running game
  19. It could be that people like me who have a shared IP cannot access all the ports, because some of them are used for another router. STUN might try to use them though and give up? E.g. I cannot forward the 20595 port because it's given to another person with my IP
  20. Hey can you take a screenshot with F2 or a picture ? In the game options you might also switch to vulkan and or disable gpu skinning
  21. Can your rather make a gitea issue ? Thanks for the report though!
  22. See https://wildfiregames.com/forum/topic/128082-capture-buildings/?do=findComment&comment=593934
  23. https://trac.wildfiregames.com/export/28256/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip
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