Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.575
  • Joined

  • Last visited

  • Days Won

    557

Everything posted by Stan`

  1. It's possible but the representation would likely be too big. It's better to rely on the the source for the replays.
  2. For that you'd need the game state at turn 32. I think @Gurken Khan is right.
  3. Yeah the other video probably cannot be embedded since we do not support emojis. I'm more confused about the second video.
  4. Depending on the state of A27 it might be worth it
  5. We can. But from an artist POV it sucks. From a gameplay pov it's better I suppose and a ton of mods just override the looks of the animals to do so.
  6. Hey @ADRN Welcome to the forums. I think a lot has been said already. Which school if you don't mind me asking ? I'm french as well. I don't think there is much about that anywhere. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/docs contains some of the thesis that were done on the game. But nothing on the particular subject. Maybe @Itms or @feneur know more. We can hide it and and unhide it at will maybe at the end of the course Thanks for considering the game. I've met a few people in academia interested to do things, but I've yet to see a good project flourish. We have a good contender now that Activ' Design has taken us as a project to make mods to teach students game design but it would be nice to have more. Especially in the reinforcement learning side.
  7. Yes there are some issues with wayland. On some OSes wayland is using EGL. I wouldn't be suprised for input to be affected. Athough it should be using the SDL2 if I didn't miss something https://gitea.wildfiregames.com/0ad/0ad/pulls/7087
  8. Which version are you running ?
  9. Well I don't know. I also don't know if that's something the team wants, nor the impact it would have on the community if the people on GoG actually never have heard of 0 A.D.
  10. You've got two years worth of changes to backport. It's possible because it's open source, but I'm not sure it's the best use of your time. You could help getting A27 out of the door instead.
  11. Maybe it's like itch.io and we can just redirect to our website
  12. Hey, I've given you access, you can now add replays on this page https://replay-pallas.wildfiregames.ovh/Replays You can also send them to Dizaka. A26 1v1 and team games are welcome. Basically if you think someone like @mysticjim @superflytom @zxphxr or @ValihrAnt would be interested in streaming them, they should go on the platform. The more replays we get the more accurate the local rating plugin by @Mentula will be. For 1v1 it also feeds your glicko rating. For security reasons there will be no direct upload button there if it gets online, but rather you'll be able to upload replays to single thread and it will be scrapped periodically. My first announcements flopped hard, so I never did get around making a thread I'd scrap.
  13. See https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#recovering-from-errors-while-syncing-your-fork
  14. Two players playing as the same player. E.g. one managing eco, while the other is waging war.
  15. Same as snaps, flatpacks have specific issues.
  16. Use warn("") // Prints Warning : your message in yellow error("") // Prints Error : your message in red print("") // Prints the message. It's not displayed by the interface. Only available in the mainlog and the terminal (if you're on macOS or Linux) To show objects use warn/print/error(uneval(object)) // NOTE big objects will crash the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/Logging Might be outdated, haven't checked. We don't really expose many functions for writing files, as it will start doing weird things with packaged mods. See https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/ps/scripting/JSInterface_VFS.cpp for exposed functions or See https://gitea.wildfiregames.com/0ad/0ad/src/tag/a26/source/ps/scripting/JSInterface_VFS.cpp#L268 for A26
  17. Hey the reason it's the first in the list is because it starts with a 0. No other reason. Maintainers have been working really hard to package it for the newest ubuntu but it took almost six months. Hopefully it will now be down in Debian testing which means it will reach ubuntu. Ubuntu for some reason has decided that snaps where the way to go but they often have issues the normal package don't have because of their security features or compatibility. It's a game of luck on some machines it works fine, on other it does not. We currently don't have the means to test on many configurations. We currently recommend normal packages because they have less issues.
  18. See https://gitea.wildfiregames.com/0ad/0ad/wiki/TechModifications for a somewhat up to date list of all things that can be modified via tech. Unitmotion stuff is C++ so sadly you won't easily be able to override the values with techs. (Other than the two in that list) You should use turrets for this instead of making the chariot use building AI. The feature while integrated in the game is not completely finished though, so expect bugs/issues @Freagarach implemented it in https://code.wildfiregames.com/D1958
  19. Can you try to use the distro package instead ?
  20. Do you by any chance use the snap version ? It sometimes break the app in unexpected ways. @oSoMoN
  21. Don't know if accurate, but pretty cool
  22. Could you show the contents of that file ?
×
×
  • Create New...