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Stan`

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Everything posted by Stan`

  1. @Atrik @wowgetoffyourcellphone I'm not sure. Maybe my website is blocked in the U.S. for some reason :/ @wowgetoffyourcellphone does it work on 4G?
  2. Yes I'd like to support one video format. Ideally not through ffmpeg if possible (spidermonkey is already big enough). I was thinking of VP9 but AV1 might be nice too. Obviously no work has been started yet. @The Undying Nephalim has been asking for video playback for years. It would be nice to have a splash video too. Maybe something for @trompetin17 It's some work yes. It requires C++ experience.
  3. Gif might be possible (as in switching images) videos are currently not supported.
  4. Oh wait you have broken actors/materials. That would do it. I assume your mod removed something it should not have. Also you could convert your modded sounds to mono to get rid of the warnings.
  5. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/lib/sysdep/os/linux/dir_watch_inotify.cpp#L214 Are you touching files while the game runs ?
  6. The mods just need to be updated to work with the new version
  7. Do all of them play multiplayer? If that's multiplayer, the potential casual audience is larger. No they do not. IIRC it's about 100 unique MP players per day.
  8. We're doing this for the 1500+ players playing the game each day, the 25k Ubuntu snap installs, the 300k download per year and the 150+ installs per day on Flathub.
  9. Does art/actors/structures/spartans/bighouse.xml exist ?
  10. Review it thorougly in all its aspects, art(actors and meshes), gameplay, historical accuracy etc Civ are notoriously error full
  11. Every object needs to merged, and you can only have one material. If you need another material you need another actor. Also you didn't share the error.
  12. Because it requires extra tools you might not have such as GLSLC and the Vulkan SDK. And the shaders are made available in the release tarballs. See source/tools/spirv for the python script to build shaders. See this for the nightly build https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild To build you'll need the rules.json in the nightly build source/tools/spirv The commands look a bit like https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/build/jenkins/pipelines/nightly-build.Jenkinsfile#L139 You can also svn export the shaders to your folder like this script does https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/system/get-nightly-binaries.bat
  13. On macOS all the log folders and cache folders are hidden folders. You might access them through a terminal window with the the open folder_name command. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  14. SPIR-V files are binary files. As such they are not present in the git repository. You can either build them, or download them from the nightly build. Windows provides a script for this. You can adapt it for linux as well.
  15. Can you upload the save game somewhere?
  16. That's the style of m7600 who is no longer part of these forums.
  17. You can add the -editor command line argument Regarding Atlas some work has been done by @trompetin17 to get rid of it and instead do everything inside the game.
  18. That would be a question for @real_tabasco_sauce for the main game or @wowgetoffyourcellphone for DE.
  19. JS code should hotload on change. You cannot add new files when the game is running though they won't be picked up.
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