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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Tu dois pouvoir cocher pour reseau public aussi au cas ou ton reseau soit mal configuré. Sinon tu peux aussi checker les logs du jeu pour voir si l'upnp fonctionne. Sinon il faudra un port vers une ip statique.
  2. What are the grounds for poison damage ?
  3. Je ne vois pas 0 A.D. dans la liste.
  4. You can download the community mod from inside the game But here you go gitea.wildfiregames.com
  5. --without-atlas IIRC. You can see all the options in build/premake/premake5.lua. What's the package name for wxwidgets on your system?
  6. The mod is still alive and being developped on Gitea by @real_tabasco_sauce and others.
  7. The biggest maps are giant maps. There is currently no bigger maps in 0 A.D. Keep in mind that performance degrades depending on the map size. The bigger the map, the heavier it will be on your hardware.
  8. As a last resort you can use Hamachi https://www.vpn.net/
  9. Well feel free to submit a patch to fix it
  10. The game is P2P so you technically always play on your own server. That's written in the FAQ did you read it ? You can play in LAN if your friend comes over and connects to your Wi-Fi you just need to get his IP.
  11. Do you have a replay maybe? Does it happen WIth A27? A27.1 is not released yet and as such it is not considered stable. cc @Itms @wraitii Should I create a Gitea issue?
  12. No they are not the same. One allows you to directly connect to a host without the lobby while the other allows you to connect via the lobby. The problem you have is that the person you are trying to connect to is blocking you through firewall or because they have a symmetrical network EDIT: See also https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ
  13. @Genava55 is it fine to have viking looking ships 1500 years ahead of time ? Also i think the game files still have their norse names karvi snekkja etc do we have other words for them ? What's the license on this ?
  14. Stan`

    archive

    https://trac.wildfiregames.com/ticket/1908
  15. Could you give the me screen resolution of both this new monitor and your laptops'?
  16. Process sounds overkill, thread might be possible, but from my limited understanding you can't move on to the next turn until you have computed the hash so unless you can compute it with multiple chunks doing it in the main or in a side thread will take the same time since the main thread will have to wait for the operation to finish.
  17. @Seleucids you might also consider https://gitea.wildfiregames.com/0ad/0ad/pulls/7829
  18. They need help, PRs are welcome.
  19. With A27 you can now remove the lines from the minimap as well.
  20. Decaying causes some trouble apparently, https://gitea.wildfiregames.com/0ad/0ad/pulls/7616 that's a bit fixed by @nani's autociv since it limits the amount of corpses. There is also https://code.wildfiregames.com/D1618 which would help when many units are selected. EDIT1: A27 also supports the --with-lto flag iirc which might slightly improve performance you can also force the cxxflags with march=native and mtune=native probably O3 as well.
  21. Technically the engine could support up to 30 players https://code.wildfiregames.com/D2667 (Work on it has been stalled due to inactivity though) I expect that thirty players will only be playable with a handful of units given the current performance of 4v4 matches.
  22. Hmm those benchmarks are interesting https://programming-language-benchmarks.vercel.app/lua-vs-javascript they look a bit the same as the ones that were used to choose the language.
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