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Stan`

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Everything posted by Stan`

  1. Hey @njj2003 Thanks for the report. Don't worry it's probably easy to fix We've added supports for CJK fonts but your current locale is not being recognized. Do you what it is ? e.g zh_TW, zh_Something ? Basically we're using different fonts depending on the locale, and the fallback is english. Here I have fr_FR
  2. If you do, please consider this too => https://code.wildfiregames.com/D1190 I think it would be really nice @Atrik thank you for switching to the contributing side, it's very appreciated. My goal was to get all the modders on the main team eventually so the lack of speed would be curbed by the sheer number of people It did and did not work out at the same time; so many areas to work on
  3. The config you're looking for is pauseonfocusloss You can set it to false, or if you want it to be temporary you can run the game with: -conf=pauseonfocusloss:false
  4. It will help for sure. But it might not be that much better.
  5. Isn't that directly contradicting the message you quoted?
  6. Just FYI multiple cores are used, just not to their fullest because the hotpath cannot be threaded for now. Imagine you are cooking and there is some part of it that takes one hour to cook. Doesn't matter if you've set the table in the meantime, it's not gonna cook any faster.
  7. Can you reproduce it minimally in vanilla ?
  8. Hello, as mentionned in the banner on these forums, you need to reenable TLS in the game options in order to join the lobby
  9. Well I suppose before a poll we need a list of options
  10. Hey, Thx for the report. Did you download the 32 bit or the 64 bit version ? You should be able to get away with installing the https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
  11. https://gitea.wildfiregames.com/0ad/0ad/wiki/TechnicalArtRequirements
  12. https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28
  13. Hyrule implemented it a while ago. Dunno if @Perzival12 kept it. Attack.prototype.trueDamageSchema = "<optional>" + "<element name='TrueDamage' a:help='Damage that ignores armor and magic resistance'>" + "<ref name='nonNegativeDecimal'/>" + "</element>" + "</optional>"; // HC-End
  14. I imagine there is nothing in the porting guide ? Cc @phosit
  15. They won't be in the main game but they will be used in Delenda Est.
  16. The bug tracker has patches marked as backports. However we can only make a release that's compatible with R28. That means no simulation changes. Only translations and bugfixes not touching the simulation
  17. Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
  18. @trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
  19. But does it work ? Cause I have not tested
  20. I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
  21. Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
  22. Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it.
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