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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. There is already a no violence mod which removes blood and combat. Just needs an update https://mod.io/g/0ad/m/noviolence-mod#description
  2. See also: https://gitea.wildfiregames.com/0ad/0ad/wiki#for-modders
  3. There are none really, we're basically adding anyone that makes contributions on Gitea. We're not really thorough about it, that's all.
  4. Oh, right you're one version behind, probably fedora hasn't updated the package yet. Regarding the issue you're encountering it might look like something hasn"t been tested properly on aarch64, which isn't a common platform on our Linux userbase ... Could you try a recent appimage see if it's fixed in R28 ?
  5. Something like that was planned in the past, but it comes with other issues https://code.wildfiregames.com/D1746
  6. My first question would be why is it using moz115 and not 128
  7. @ShadowOfHassen is working on it. I need to rebase a few things
  8. No we'd go to GLTF, the standard. OBJ doesn't support animations.
  9. In theory it's possible, but this would require some work.
  10. You can export CXXFLAGS or edit build/premake5/premake5.lua. You can also enable lto
  11. https://docs.wildfiregames.com/templatesanalyzer/
  12. Due to the expensive price of the Digital Certification on Windows it's intended. We're currently trying to distribute it on the Windows Store also, which should avoid this.
  13. And tests failed because you're missing the 0ad-data archive.
  14. Something like replay pallas where you can see charts summaries and stuff like that
  15. The problem is that with the long release cycles such updates like @Perzival12 for Hyrule can take months.
  16. Hmm then I do not know. @hyperion
  17. Which version of Spidermonkey does your distribution have?
  18. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/dogs
  19. https://gitea.wildfiregames.com/0ad/0ad/issues/8757
  20. Don't underestimate the power of testing Releasing is always when you find the worst bugs Also I can help you with tooling like checkrefs to find broken / missing art files.
  21. There was a raytracing demo for 0 A.D
  22. To your discharge, it's a bit hard to know when version come out, there is always a RB lurking in the corner causing huge delays.
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