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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
  2. Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it.
  3. Usually styles.xml but some gui files have it inline iirc
  4. You have po files in the game you can use. You should also be able to download them from transifex However to fix them you need to fix the code they are extracted from
  5. Might be in @ShadowOfHassen home/yourname/.var/app/com.play0ad.zeroad/binaries If it is we should update the wiki page.
  6. Bit old but : https://gitea.wildfiregames.com/0ad/0ad/wiki/Triggers Some stuff at https://github.com/0ADMods/trailer_tools And https://github.com/SciGuy42/Macedonia_0ad which is the closest we ever got to a campaign
  7. Best way to get it in A29 is to make a pull request on Gitea
  8. Can you take a picture ? EDIT: Also please upload the logs if you can https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
  9. Yeah because previously we generated the font atlases manually and you had to edit the python script to do it for you now the game can do it for you but it still needs to know what you want.
  10. He should be able to install through the Windows Store now which would remove those issues. That being said insulting people is not the way to go @anyád
  11. There is already a no violence mod which removes blood and combat. Just needs an update https://mod.io/g/0ad/m/noviolence-mod#description
  12. See also: https://gitea.wildfiregames.com/0ad/0ad/wiki#for-modders
  13. There are none really, we're basically adding anyone that makes contributions on Gitea. We're not really thorough about it, that's all.
  14. Oh, right you're one version behind, probably fedora hasn't updated the package yet. Regarding the issue you're encountering it might look like something hasn"t been tested properly on aarch64, which isn't a common platform on our Linux userbase ... Could you try a recent appimage see if it's fixed in R28 ?
  15. Something like that was planned in the past, but it comes with other issues https://code.wildfiregames.com/D1746
  16. My first question would be why is it using moz115 and not 128
  17. @ShadowOfHassen is working on it. I need to rebase a few things
  18. No we'd go to GLTF, the standard. OBJ doesn't support animations.
  19. In theory it's possible, but this would require some work.
  20. You can export CXXFLAGS or edit build/premake5/premake5.lua. You can also enable lto
  21. https://docs.wildfiregames.com/templatesanalyzer/
  22. Due to the expensive price of the Digital Certification on Windows it's intended. We're currently trying to distribute it on the Windows Store also, which should avoid this.
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