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Everything posted by Stan`
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The only thing that comes close is total war formation positioning, which I think 0 A.D. should have someday, when formations are more than cosmetic changes.
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The computer game jerks in multiplayer
Stan` replied to Tobias's topic in Game Development & Technical Discussion
What kind of computers are you running the game on? The only time I've seen it appear is on a raspberry pi. I believe this is Spidermonkey's garbage collector which unfortunately cannot be disabled. Maybe @Itms might know more. -
You can also drag and drop the mod on the shortcut and or the game window.
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
That's fair. I hoped we could leverage some visibility. But it's hard to say whether we got none or people got put off by Phab / SVN until now. -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Good thought about forks. Maybe we should add a Contributing.MD file on those mirrors, so that people know they should contribute on Gitea? I mostly meant community mod, https://gitlab.com/0ad/0ad-community-mod-a26 This one is no longer used https://gitlab.com/0ad/lobby-moderation And the following https://github.com/0ad/lobby-infrastructure https://github.com/0ad/lobby-bots https://github.com/0ad/play0ad.com https://github.com/0ad/wildfiregames.com I know Gitlab has an opensource tier we are not subscribed to, not sure about Github. -
Hey the siege engine were moved to another building called the arsenal
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Did you get around doing that? Btw what's the plan for the two mirrors on Github and Gitlab ? Will you just force push on their respective repos ? We should also probably migrate all the repos there to Gitea. Does that work with LFS? Should we provide a Codeberg mirror ? -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
I'm really not a fan of the new display, but I got accustomed to Blue Ocean after hating it for a while to the point I only used it before it was removed; so maybe i'll get used to it too. -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
BTW @Itms any reason you kept the Jenkins pipelines private? Is there still a credential leak bug there? -
@gameboy can you create a ticket with a replay attached to reproduce this issue?
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10 years for both, since it basically halves our funding
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I suppose we could need another server, which currently costs about 500$ per year. One would have of course to finish developing the dedicated server feature
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@real_tabasco_sauce Do you have other suggestions of keybinds you set, but aren't set by default in 0 A.D. ?
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It depends on number of players, memory usage of dedicated servers ddos protection and duration of the operation (eg. keep it for a month up, or 50 years).
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Money solves issues
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Right so you can only point to a specific submodule git repo a specific commit and a specific branch. But you could have more branches in the containing repo. Anyway sounds like a mess ^^ -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
I really wish we had a one click build operation like godot does with his scons file. My scripts take care of that for linux bsd and macos but it still feels like a workaround. Anyway I think @Itms scripts are a step in the good direction, and their implementation can change. One big Windows issue is that dlls need to be in the binaries/system folder so they cannot be self contained in the libraries/** folders. The debug symbols in theory needs not, but without debugger you still need them in the same folder to print a stacktrace. -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
I suppose submodules support branches? -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
I think they do bring another upside: we need to patch the source of some dependencies, like SpiderMonkey. If we used submodules instead of the curl+tar+patch dance, we could provide an already patched source instead of maintaining patches in the 0ad repository. That would work better for NVTT and Fcollada which are now solely maintained by us, although we still support distro provided nvtt (but the last version before the github repo being archived is broken) Also the patching is OS specific... -
Apparently not. @Langbart did an awesome job with that. I'm sad he got eventually frustrated of me/0ad development.
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So is this what RTS UIs should look like now?
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Are you looking for the words cohesive and reproductible ?