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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If you have multiple 0 A.D. install, you can put mods in binaries/data/mods instead of the shared location. This way you'll only have the mods there available. I'm not sure, but maybe the -writableRoot option changes the install location as well.
  2. IIRC in a A26/A27 there is an option to reduce the area that does the scrolling so I suppose if you set it to 0 it's disabled.
  3. Another thing I don't know how to advertise is the opportunity the engine has. You can stick to a version if you wanna play with A23b forever and don't need anything else you can and just make mods for that. Hyrule (even though it was not a voluntary choice) have managed to do that people download old versions to play their mods. You can even package the mod with the game! @Freagarach is a good example of a modder that wanted more and eventually added a ton of gameplay features (he's also responsible for some of the api breakage but shhhh). I wouldn't mind having more features borderline with the game but used by mods.
  4. I suppose the first one is a typo and mean solo playing? We know that there are at least 10 times more player that play solo matches than multiplayer ones (1500 per day). And those are the ones that enabled feedback. So we're obviously doing something right, even though we're not sure what it is. I suppose competitive 1v1 is just missing the "balanced" maps? How so? It will not create new players. I think the issue here is that it's not that we don't want that, it's more than we don't have the resources for it. Well what we do currently is offer as many scripts as possible to update mods. But at the same time mods benefit from the extended API as well. Is there a list? Yes tickets have been flagged beta. Does that mean it's exhaustive? Not really because there are things we hadn't forseen that came in the way. https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~beta&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&order=priority&report=22 Looking at it some stuff is missing and some stuff shouldn't probably be there.
  5. @wowgetoffyourcellphone said he would look into an alternative in the coming days.
  6. That's what happens when 100% of the work is volunteer based.
  7. Basically Vulkan should be more stable (aka, more stable framerate, less driver bugs) than OpenGL.
  8. Around 300k per year for Windows and macOS. https://releases.wildfiregames.com/stats.php Sounds like an issue with your desktop manager. You can try to add borderless.fullscreen = false to your config file.
  9. Sure. Keep in mind that most people are not tech friendly, so ideally you should provide it as a pyromod. See the relevant documentation here: https://trac.wildfiregames.com/#Formodders:
  10. Yeah, the patch did that before, but it was split. the problem is that while you're in pause, the camera still moved.
  11. Yeah you can restore the <history> tag in the identity components. It will then show up in the detailed view of the unit.
  12. Flatpaks are not made by us, and they don't want experimental versions. So likely never. There is an appimage there https://github.com/0ad-matters/0ad-appimage/actions @andy5995 seems to be working on it (thanks again)
  13. @Dizaka Can you test this version? https://releases.wildfiregames.com/rc/0ad-0.0.27.1-alpha-arm64-debug.dmg It's a special debug version, it will run really slow. You need to reenable tls, and upload the log if it still occurs.
  14. @Mentula Do you have a stat that computes the number of hours you put in matches ? I wonder how hard it would be to integrate your stats in my replay database.
  15. Some progress was made here: https://code.wildfiregames.com/D1730 by @trompetin17 Relevant ticket: https://trac.wildfiregames.com/ticket/2087 Relevant thread:
  16. There a few discord servers, but none of them is really active. You kind find their link in the linktree https://linktr.ee/wildfire_games
  17. Well IMHO the whole (Spamming, Cheating, DDOSing) lobby debacle, and the lagging kinda proves the point. If 5 people can tank the multiplayer game are we really allowed to be called a beta? Or should we just target single player folks, in which case not having a campaign is kind of a no no ?
  18. IIRC that breaks attack move which is why it wasn't used. EDIT: I think @Freagarach created a ticket for the default behavior to be optional
  19. I suppose that with a little change entity limits could use the upgraded requirements by Freagarach. You can now have much more complex requirements for other things
  20. Do you play the official distribution package? Or do you play anything else? If it is the latter and you want to use vulkan you need the mod. If you're using a release candidate it's integrated.
  21. Someone reported "I couldn't neither capture towers nor select troops or building once game ended.", could someone confirm.
  22. You don't need it anymore. Only when playing the development version.
  23. ChatGPT has the entire code for 0 A.D. (2021 code at least) in his memory. So in theory it can. I guess the issue is that it did not ingest our forums. But you can give it some code from 0 A.D. and ask him about it
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