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Everything posted by Stan`
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In the mod.json you specify dependencies. You can use <= or >= there although I would not recommend it because you do not know if your mod will be compatible with the future version.
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I think you'll find something better than this is coming this week.
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Welcome back!
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Ranged cavalry should be at the back of formations
Stan` replied to Atrik's topic in Gameplay Testing
Merged. -
Usually when you use rustup it either installs it itself in path or you have to edit your bashrc. Could also be you installed the wrong toolchain.
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Atlas - Problem with placing vegetation on steep slopes
Stan` replied to Vantha's topic in Help & Feedback
Batching can mean many things but IIRC in our case we're just ordering the models so that we render them one by one by texture combination in order to save some time copying textures and mesh data to the gpu buffers. While instancing would mean that if you have 6 identical barrels to render they can be rendered multiple times with different transformations (position, rotation, scale) and material properties in a single draw call instead of 6 -
Atlas - Problem with placing vegetation on steep slopes
Stan` replied to Vantha's topic in Help & Feedback
As mentioned on the ticket I believe we do have batch rendering, but not instancing. I could not get instancing to work from previous work from @wraitii sadly. It can be picked up at https://gitea.wildfiregames.com/Stan/0ad/src/branch/GL_ARB_Instancing/ (anyone feel free) This will significantly reduce the number of drawcalls, but it might not make a big difference, since we have a lot of different models. Might work with the limit variation option. -
Can you enable the public (0ad) mod at the bottom ?
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Atlas - Problem with placing vegetation on steep slopes
Stan` replied to Vantha's topic in Help & Feedback
It would be nice to be able to override this as well in the <prop tag as well> -
There should be a button on the right you click there and then the terms will appear. Once you accept enable feedback will be enabled
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Can you clarify ? Did you accept the terms ?
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After Ubuntu Upgrade mouse cursor is do not lineup
Stan` replied to magnitudevector's topic in Help & Feedback
Would be interesting to know if you have the same issue with other games using the sdl like super tux kart, battle for wesnoth, warzone 2100 -
I see, thanks for the explanation. On Windows this is less likely to happen since the game keeps an exclusive access to the files it uses. E.g. you would not be able to override the public mod while the game is running. If bad things like this does happen though it might be nice to have an issue tracking that. The reason we do not install it there but rather in %LocalAppData% which resolves to C:\Users\yourname\AppData\Local is not all users have admin rights and are able to put it in program files. Also I imagine the game might have some issues with the space in the folder name
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Any reason not to use the -writableRoot param ? This would store all the files installed and created by the game in the corresponding app folder. That's what the portable version of 0 A.D. uses.
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After Ubuntu Upgrade mouse cursor is do not lineup
Stan` replied to magnitudevector's topic in Help & Feedback
Thanks for testing. Do you know use Gnome/Mutter? If you do, you might try a different DE. -
@zyli can you please upload the replay as well ?
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Everything is down currently sorry for the inconvenience
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The diff https://code.wildfiregames.com/D1905
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IIRC Silier had a patch that allowed hiding the vision depending on terrain. Not sure it worked with walls though.
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After Ubuntu Upgrade mouse cursor is do not lineup
Stan` replied to magnitudevector's topic in Help & Feedback
0.27 does not exist yet. Have you tried the native package ? -
Revision Log not updated on 0AD Homepage
Stan` replied to Grautvornix's topic in Game Development & Technical Discussion
It would be nice indeed but there is a Gitea bug https://github.com/go-gitea/gitea/issues/33291