@vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
Hey @Kilouaare you on a special network like a school network where the server might be blocked?
@Dunedan tls is on, any clue what could go wrong now ?
Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit