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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well I suppose before a poll we need a list of options
  2. Hey, Thx for the report. Did you download the 32 bit or the 64 bit version ? You should be able to get away with installing the https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
  3. https://gitea.wildfiregames.com/0ad/0ad/wiki/TechnicalArtRequirements
  4. https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28
  5. Hyrule implemented it a while ago. Dunno if @Perzival12 kept it. Attack.prototype.trueDamageSchema = "<optional>" + "<element name='TrueDamage' a:help='Damage that ignores armor and magic resistance'>" + "<ref name='nonNegativeDecimal'/>" + "</element>" + "</optional>"; // HC-End
  6. I imagine there is nothing in the porting guide ? Cc @phosit
  7. They won't be in the main game but they will be used in Delenda Est.
  8. The bug tracker has patches marked as backports. However we can only make a release that's compatible with R28. That means no simulation changes. Only translations and bugfixes not touching the simulation
  9. Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
  10. @trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
  11. But does it work ? Cause I have not tested
  12. I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
  13. Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
  14. Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it.
  15. Usually styles.xml but some gui files have it inline iirc
  16. You have po files in the game you can use. You should also be able to download them from transifex However to fix them you need to fix the code they are extracted from
  17. Might be in @ShadowOfHassen home/yourname/.var/app/com.play0ad.zeroad/binaries If it is we should update the wiki page.
  18. Bit old but : https://gitea.wildfiregames.com/0ad/0ad/wiki/Triggers Some stuff at https://github.com/0ADMods/trailer_tools And https://github.com/SciGuy42/Macedonia_0ad which is the closest we ever got to a campaign
  19. Best way to get it in A29 is to make a pull request on Gitea
  20. Can you take a picture ? EDIT: Also please upload the logs if you can https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
  21. Yeah because previously we generated the font atlases manually and you had to edit the python script to do it for you now the game can do it for you but it still needs to know what you want.
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