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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. There is an appimage for it, but it will not work on recent AMD CPUs :/ https://www.appimagehub.com/p/1438982/ The big difference between A23 and A24 was the huge art update that happened during the the two years. Ideally we'd use the old horse an unit models as LOds for people with weaker configuration, but don't have the bandwidth.
  2. Hash only occur on MP games. They should happen in local lan games as well. They will not happen in SP games.
  3. Stan`

    a27 pro games

    It seems you already have an account with contributor access there https://replay-pallas.wildfiregames.ovh/LobbyUserDetails/8 So all you have to do is zip up some replays (not too many at once) and upload them here: https://replay-pallas.wildfiregames.ovh/Replays/Upload
  4. Just for the record that full hash check has been there since there is multiplayer (it was there in a23 as well) it is ran every 20, 200ms turns or less if your computers are fast enough. Could you compare performance with Shift+F11 this will generate a profile.txt that can help us diagnose what's taking time. You can also encourage other players to do so. Do note that since you don't have full hashes anymore you won't be able to see some real ooses like the Briton one.
  5. One by one would at least maximise its chance of getting merged. A mega patch will certainly not.
  6. Actually we might have the feature already. The problem would be making techs force variants. It's somewhat similar to this https://gitea.wildfiregames.com/0ad/0ad/pulls/7069 Requires A LOT of actor change though.
  7. At 2:32 when he tries to recruit a worker he gets a message on the left saying there is no more pop left Other events could trigger such messages.
  8. I do miss gameplay messages like this one, bottom left above the minimap (the thumb) Or these (the ? is always present, the other is a message)
  9. Yeah that's intended behaviour. Thanks for testing can you share the code or make a mod ?
  10. I support this. Do note however that integrating the code will be non trivial as some things are hacked around the game and we will need to take the time and make them proper. E.g. the corpse thing i tried to port in 5 different ways and none got in.
  11. Stan`

    Yardim

    I answered his other post.
  12. Units have some level of priority IIRC. They also can have classes they are not allowed to attack.
  13. You might have an env variable overriding everything ?
  14. Stan`

    Asif

    Hello @Asif In the game option you need to switch to Vulkan then restart the game. If it still doesn't work you need to disable GPU skinning.
  15. You need to install llvm possibly
  16. Stan`

    a27 pro games

    You could put them on replay-pallas
  17. Sure. See public/gui/common/music.js https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/gui/common/music.js
  18. For years after it's introduction, we got asked to make attack the default. So we did. There might be some info here https://code.wildfiregames.com/D4697 but else digging on the forums might help
  19. Because those are actually documented. Cimbri -500 0 A.D. are not.
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