Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.256
  • Joined

  • Last visited

  • Days Won

    595

Everything posted by Stan`

  1. Could you share the error ? According to https://gitea.wildfiregames.com/0ad/0ad/issues/8402 sound might also have been fixed by 26.2
  2. There has been an attempt before: https://code.wildfiregames.com/D840 Temple had many patches that may be worth looking into https://code.wildfiregames.com/search/query/9Zko6W9R_G7m/#R cc @Vantha @Atrik @phosit
  3. Probably yeah it's one of the models with unfinished business
  4. Some of them IIRC only the clothes
  5. Probably not. However that also means the campaign will be empty this time around ...
  6. Iber_Market2.blend Here you go @Duileoga
  7. You might try to enable Vulkan in the game options, see if that fixes it.
  8. Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?
  9. Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
  10. No the meaming is that the game started without you, and they are no longer in the lobby game setup
  11. If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
  12. You could run the game with -conf=rendererbackend:vulkan
  13. @hyperion @vladislavbelov Hey can you share more info about your hardware ? Depends on how you installed the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  14. +1 Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
  15. Nice work! You seem to have some normal issues. If you're using Blender you might use the reset vectors tool while in edit mode with everything selected. This might fix some buildings/boats looking dark.
  16. Sounds like it warrants a regression ticket
  17. After a discord discussion there are some other options possible, such as tweaking build restrictions. In this case though, it would not be possible to change the passability class number restrictions without touching C++ code.
  18. After some discussions on Discord it would seem his armature was corrupted.
  19. See https://gitea.wildfiregames.com/0ad/0ad/wiki/ExportingErrors Either you have loose vertices or multiple materials, and neither are supported.
  20. Stan`

    Erechtheion

    Transparency should work in baking. You're right about variation, though
×
×
  • Create New...