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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The bug tracker has patches marked as backports. However we can only make a release that's compatible with R28. That means no simulation changes. Only translations and bugfixes not touching the simulation
  2. Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
  3. @trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
  4. But does it work ? Cause I have not tested
  5. I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
  6. Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
  7. Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it.
  8. Usually styles.xml but some gui files have it inline iirc
  9. You have po files in the game you can use. You should also be able to download them from transifex However to fix them you need to fix the code they are extracted from
  10. Might be in @ShadowOfHassen home/yourname/.var/app/com.play0ad.zeroad/binaries If it is we should update the wiki page.
  11. Bit old but : https://gitea.wildfiregames.com/0ad/0ad/wiki/Triggers Some stuff at https://github.com/0ADMods/trailer_tools And https://github.com/SciGuy42/Macedonia_0ad which is the closest we ever got to a campaign
  12. Best way to get it in A29 is to make a pull request on Gitea
  13. Can you take a picture ? EDIT: Also please upload the logs if you can https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
  14. Yeah because previously we generated the font atlases manually and you had to edit the python script to do it for you now the game can do it for you but it still needs to know what you want.
  15. He should be able to install through the Windows Store now which would remove those issues. That being said insulting people is not the way to go @anyád
  16. There is already a no violence mod which removes blood and combat. Just needs an update https://mod.io/g/0ad/m/noviolence-mod#description
  17. See also: https://gitea.wildfiregames.com/0ad/0ad/wiki#for-modders
  18. There are none really, we're basically adding anyone that makes contributions on Gitea. We're not really thorough about it, that's all.
  19. Oh, right you're one version behind, probably fedora hasn't updated the package yet. Regarding the issue you're encountering it might look like something hasn"t been tested properly on aarch64, which isn't a common platform on our Linux userbase ... Could you try a recent appimage see if it's fixed in R28 ?
  20. Something like that was planned in the past, but it comes with other issues https://code.wildfiregames.com/D1746
  21. My first question would be why is it using moz115 and not 128
  22. @ShadowOfHassen is working on it. I need to rebase a few things
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