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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @Kilouaare you on a special network like a school network where the server might be blocked? @Dunedan tls is on, any clue what could go wrong now ?
  2. Finally got rid of all their posts.
  3. What does the tex look like now ? (My guess is the top corners can be used for props)
  4. All our art allows commercial use, so we'd be breaking that license
  5. We could probably update it for R28
  6. Both work It's currently 45 degrees
  7. Can you make it so there is not so much wasted texture memory with transparency ? E.g bake on a 128x256 or something
  8. It's possible, however the pathfinder will totally ignore slow zones, so you'll have to avoid them manually
  9. There is something still missing, it feels a bit blurry compared to the wall itself, which kinda of degrade the visual quality
  10. Basically player placement option is the reason it would fail
  11. Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
  12. No milestone in Trac was for deleted tickets.
  13. It's possible I made a poc for it on Gitea a while ago.
  14. We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
  15. It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
  16. do you generate a normal for it ?
  17. Nice work @Alexandermb I believe that the earth is a bit too bright/saturated.
  18. https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
  19. For germans, I was wondering if we could explore the inverse of what the game used to do with with the "hellenes" faction. That is choosing a civ being Cimbri and others and phase 1 is specific with maybe some bonii techs and phase2 and 3 (and 4 for de) are common for civs that eventually unified.
  20. It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly.
  21. Yes I've done it too
  22. Hello you could try to update your Intel drivers or to run the game with vulkan either passing conf=rendererbackend:vulkan Or Adding the part after = to your user.cfg
  23. I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
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