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Everything posted by Stan`
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Short answer: it depends. On lower end machines, graphics are gonna eat up your GPU causing your CPU to starve. So for those, graphics and model quality will be the bottleneck. Getting the state for unit selection is quite slow as it pulls a lot of data (https://code.wildfiregames.com/D1618). Querying interfaces, (e.g getting a component for an entity) might be faster with better data structures https://code.wildfiregames.com/D1739 / https://code.wildfiregames.com/D4718 Creating entities is a bit slow too IIRC. E.g our upgrade system could use not having to create and destroy entities https://code.wildfiregames.com/D4991 Other hints in patches by wraitii https://code.wildfiregames.com/search/query/1SOtiSQV9ik8/#R This looks interesting https://gitea.wildfiregames.com/0ad/0ad/pulls/8521 OUTDATED but maybe still interesting https://gitea.wildfiregames.com/0ad/0ad/wiki/GamePerformance EDIT: also https://gitea.wildfiregames.com/0ad/0ad/issues/5874 which has a weird title cc @phosit
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Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Could be a recent update to Gitea cc @Itms -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
You might try to make a weathered version of the boat texture to make it look like it's been there a little while. -
Looks really cool! Maybe the stone wall could use a few more details to look less blocky but otherwise good job.
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If you can't take criticism, don't participate in a community project. Do you have a reference that would make a worthy addition to the wonder?
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Hey @nifa This looks pretty nice. Great work. Maybe we could somehow reduce the polycount by baking some of the stones into a decal with a normal map?(looks like it's already a texture but I can't check right now) Could save some tris by making the decorations transparent texture instead of little squares. Might be nice to find a way to have a hint of player color as well.
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I don't know much about the .CEM format. From my little understanding though, a tool exists that will allow you to export to .CEM from Blender. In Pyrogenesis, the engine behind 0 A.D. meshes only support one material at a time. So for that reason and for modularity meshes are split into lots of pieces. For static meshes I wrote an importer from the game to Blender assuming you use the development version of the game. For animated meshes, I would not recommend using the blender importer, so it's better to use the blend files, provided they exist in the art repository
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You can only do that by using simlinks. There is no option in the game to do that.
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How Compatible Are 0 A.D. Maps Between Versions?
Stan` replied to Perzival12's topic in Scenario Design/Map making
Nope and neither for R28. I usually did the work when porting hyrule, but i haven't done that in a while -
How Compatible Are 0 A.D. Maps Between Versions?
Stan` replied to Perzival12's topic in Scenario Design/Map making
https://code.wildfiregames.com/P232 And https://gitea.wildfiregames.com/Stan/pyrogenesis-migration-scripts -
Others RTS - Discuss / Analysis
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Yeah I talked to the devs a few times -
How Compatible Are 0 A.D. Maps Between Versions?
Stan` replied to Perzival12's topic in Scenario Design/Map making
It depends. Sometimes you'll need xml changes e.g entities being removed. If a terrain was removed you'll need to edit the pmp. Other than this you should be good. There are some scripts to migrate maps from version to version -
watching replays without downloading a23 version?
Stan` replied to Emperior's topic in Help & Feedback
https://releases.wildfiregames.com -
We could trick it like Lordgood did. Basically inside the model you'd hide the fire. And using two bones to stretch it you could do something yeah. For now though, it does nothing. I think it was heavy sarcasm.
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Joining the lobby should be possible from anywhere, unless your country blocks it. Joining someone's match on the other end is another matter. The only solution would be dedicated servers you can join, and that requires money.
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It should though... Mods should install next to public if thats passed.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Technically at some point someone planned for walls to upgrade to fortresses. -
That's strange, also expect the performance to be way worse.
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Game launches, music plays, but no graphics come up - Fedora 42 KDE
Stan` replied to mau's topic in Bug reports
Yeah you can change it in the game options -
Hey, I'm Stan. I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words Do note however that having a patch doesn't mean it'll get merged.
