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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Technically at some point someone planned for walls to upgrade to fortresses.
  2. cc @Itms Probably nothing we can do because it needs to be filed on the Gitea Side.
  3. Can you report the errors you're getting upstream? @ShadowOfHassen
  4. That's strange, also expect the performance to be way worse.
  5. Same reason, the cost of integrating, testing, bringing up to standards has not been undertaken.
  6. Hey, I'm Stan. I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words Do note however that having a patch doesn't mean it'll get merged.
  7. Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
  8. Strange, it's the second time somebody posted this.
  9. Do you get an error message or something? I see the link to the wiki, which are the instructions one should follow, and I can access it in incognito mode without issues.
  10. Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
  11. I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.
  12. Level or details. The game allows you to switch between detailed and not detailed models
  13. I hope you're using the version that includes Lods for performance
  14. Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.
  15. EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
  16. Oh wait didn't see the out of memory. You probably reached the 4GB limit...
  17. Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?
  18. This would help with trailers We only use the cinematic features for camera controlling purposes.
  19. If you replay the match, does it crash?
  20. Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.
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