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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @Tee Welcome to the forums & thanks for the application I'm not quite sure where you want to contribute, could you clarify it for me. Your application title says design, and you say you don't want to do programming, yet all your skills seems to be in the programming area.
  2. Yes but it's pseudonymised with your user report id. And we have no matching DB. Nor should we.
  3. I suppose OBS injects itself in a different way when running in game capture mode which slows down the game.
  4. Walls are still problematic. I remember threads about @Hannibal_Barca abusing walls by making fans out of them causing pathfinder havoc. In MP matches, probably not indeed. IMHO we should have a tech filter restricting some techs in MP. With the modifier manager we can now disable techs on game start this way they would not pollute you but we could still have some stuff for SP players. Regarding the balancing PM maybe we should just open source it. Regarding Nescio's position, I think they were more into what he believed was historical accuracy than what you'd want as gameplay. Their opinions were just radically opposed to yours. He did put in the work to make patches though.
  5. What version of the game are you running?
  6. Well, I suppose you could start with downloading Blender and playing a bit with it. https://gitea.wildfiregames.com/0ad/0ad/wiki/Basic3DImplementation
  7. Moved the off topic to the current thread. The current game (Part 1) is -500 B.C. 1 A.D. So it would be for Part 2. We don't have enough artists to take that on at the moment though. Most of the artists are spread across all the mods and the game and are generally the same people.
  8. Yeah that changed between A26 and 27. Did you encounter docs that were still mentioning the old way ?
  9. Did you set a victory condition ?
  10. Try to clean and rebuild. And or update workspaces again (close visual studio) EDIT: NVM you can't build with the most recent toolset, you need to build with v141 or v141_xp else you'll get warnings like those.
  11. Mmh from the error “Serialize_InvalidCharInString” it seems you have put an unsupported character in your template
  12. Ah then you just need to add: <ProductionQueue/> to your template.
  13. units/{civ}/support_slave Do you have a template named units/athen/support_slave for instance ? Or whatever your civ code is
  14. The problem is the docs not being up to date. Sorry about this. The flag was recently changed by @hyperion https://gitea.wildfiregames.com/0ad/0ad/commit/949d5f8c0b64252669c1473686918d71d1b7f225 If you don't build and put the wxwidgets binaries in the correct folders it won't build atlas
  15. I mean the biggest cheat is that Petra knows everything you do and plays with the map revealed. Most AIs cheat
  16. Currently it's not really possible to do such a thing. The only thing with dynamic pathfinding are gates. The game has a 2D grid not a 3D one
  17. They might be easier to maintain code wise. Also they can keep evolving between releases. However like @agentx's hannibal ai they will have a hard time updating each time the game updates due to to lack of api stability. I do wish we had an AI programmer though. Petra's code is not great.
  18. It would be nice to have new AIs. In the past we had a few (Hannibal etc i probably have them listed somewhere. One was even written in Haxe). The one bundled with the game can be the general purpose one'
  19. You need to edit this file to change the gathering animation by another dae file https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/variants/biped/female_gather_grain.xml You probably have -structures/wallset-palisade in one of your templates that doesn't have this token.
  20. You can look at their Github Repository https://github.com/JustusAvramenko/delenda_est You need to edit the gathering variant in art/variants.
  21. Sorry made a mistake <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="props/road_temperate straight_long1.png" name="normTex"/> <texture file="props/road_temperate straight_long2.png" name="specTex"/> </textures> You're missing “props”
  22. <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="road_temperate straight_long1.png" name="normTex"/> <texture file="road_temperate straight_long2.png" name="specTex"/> </textures> Should be <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="road_temperate straight_long1.png" name="normTex"/> <texture file="road_temperate straight_long2.png" name="specTex"/> </textures>
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