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Everything posted by Stan`
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Currently you can do - civ_infantry e.g han_infantry (everyone can train han infantry by capturing this building - {civ}_infantry gets replaced at run time by the owner civ if such a unit exists for them - {native}_infantry like 1) but dynamic useful if you have three embassies templates with different civs for instance.
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Roman military standards (Aquila, Signum, Vexillum)
Stan` replied to nifa's topic in Art Development
Hey sorry for the delayed answer. The polycount limitations highly depend on the number of units with those things. You can check out the number of tris in the editor, (disable shadows in atlas first) but i feel like it should be 400-500 considering unit models without props are around 1000. Lods are an option though and we could have a higher quality version for high quality model level. Does that make sense? -
It was not. At the time I didn't know how it worked and I just wanted to add a cool asset into the map editor.
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Trouble following Atlas BuildInstructions
Stan` replied to eZamus's topic in Game Development & Technical Discussion
Have you built wxwidgets with the v141xp toolset ? -
That's the issue with allowing buildings to train all units, since you might see Atlas only entities, or entities that were not made or balanced for matches.
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Units die too quickly: Melee units have too little armour
Stan` replied to Seleucids's topic in Gameplay Discussion
I think something like that was attempted in milleniumad. Not sure it was finished. -
Trouble following Atlas BuildInstructions
Stan` replied to eZamus's topic in Game Development & Technical Discussion
Can you take a screenshot of the left of Visual Studio? Do the projects they show v141_xp . -
Roman military standards (Aquila, Signum, Vexillum)
Stan` replied to nifa's topic in Art Development
Hey nifa, nice to see you back! They look pretty nice. The polycount looks high though -
https://code.wildfiregames.com/D4991 @Atrik could you provide a minimal replay of the bug(s) so we can open issues?
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https://wildfiregames.com/forum/topic/16802-legal-waiver-please-read-this-before-contributing/page/5/#comment-587840
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Regarding translations, you can go ahead and help with the spanish translation of the game on Transifex. Regarding programming, if you know web technologies, mostly JavaScript, you can contribute to half the codebase, and a little 1% with python as most of our scripts are made with this.
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Could be a checkbox like "ranked". I'm still quite puzzled at our userbase stats. 22k players on Snap for instance, are they all playing SP? That's crazy.
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- attack vs capture
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Hey @Tee Welcome to the forums & thanks for the application I'm not quite sure where you want to contribute, could you clarify it for me. Your application title says design, and you say you don't want to do programming, yet all your skills seems to be in the programming area.
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Yes but it's pseudonymised with your user report id. And we have no matching DB. Nor should we.
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Walls are still problematic. I remember threads about @Hannibal_Barca abusing walls by making fans out of them causing pathfinder havoc. In MP matches, probably not indeed. IMHO we should have a tech filter restricting some techs in MP. With the modifier manager we can now disable techs on game start this way they would not pollute you but we could still have some stuff for SP players. Regarding the balancing PM maybe we should just open source it. Regarding Nescio's position, I think they were more into what he believed was historical accuracy than what you'd want as gameplay. Their opinions were just radically opposed to yours. He did put in the work to make patches though.
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Campaigns - Don't See them
Stan` replied to rillsley's topic in Introductions & Off-Topic Discussion
What version of the game are you running? -
Request for Sassanid Empire in Millennium A.D.
Stan` replied to Mirza Shakiba's topic in Scenario Design/Map making
Well, I suppose you could start with downloading Blender and playing a bit with it. https://gitea.wildfiregames.com/0ad/0ad/wiki/Basic3DImplementation -
Request for Sassanid Empire in Millennium A.D.
Stan` replied to Mirza Shakiba's topic in Scenario Design/Map making
Moved the off topic to the current thread. The current game (Part 1) is -500 B.C. 1 A.D. So it would be for Part 2. We don't have enough artists to take that on at the moment though. Most of the artists are spread across all the mods and the game and are generally the same people. -
Compile alpha 27 on Ubuntu 22.04
Stan` replied to ffffffff's topic in Game Development & Technical Discussion
Yeah that changed between A26 and 27. Did you encounter docs that were still mentioning the old way ? -
Did you set a victory condition ?
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Mmh from the error “Serialize_InvalidCharInString” it seems you have put an unsupported character in your template
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Ah then you just need to add: <ProductionQueue/> to your template.