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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Both work It's currently 45 degrees
  2. Can you make it so there is not so much wasted texture memory with transparency ? E.g bake on a 128x256 or something
  3. Well secondary attacks is something that I wanted for a while. But basically you can edit the attack component to use an inventory component and maybe when say ranged inventory is empty if the unit has some special component let's say SecondaryAttack then make it upgrade to the melee version of it. Once you somehow fill the inventory again through auras or trickle or whatever the secondary attack might switch back. You can also do it trhough the gui. That's how i'd imagine it. Obviously that doesn't account for enemy proximity and other fancy stuff.
  4. It's possible, however the pathfinder will totally ignore slow zones, so you'll have to avoid them manually
  5. There is something still missing, it feels a bit blurry compared to the wall itself, which kinda of degrade the visual quality
  6. Basically player placement option is the reason it would fail
  7. Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
  8. No milestone in Trac was for deleted tickets.
  9. It's possible I made a poc for it on Gitea a while ago.
  10. We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
  11. It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno.
  12. do you generate a normal for it ?
  13. Nice work @Alexandermb I believe that the earth is a bit too bright/saturated.
  14. https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
  15. For germans, I was wondering if we could explore the inverse of what the game used to do with with the "hellenes" faction. That is choosing a civ being Cimbri and others and phase 1 is specific with maybe some bonii techs and phase2 and 3 (and 4 for de) are common for civs that eventually unified.
  16. It's how the follow player works, the only info it has are the actions taken by the player not the actual camera movements. Storing that would be much more costly.
  17. Yes I've done it too
  18. Hello you could try to update your Intel drivers or to run the game with vulkan either passing conf=rendererbackend:vulkan Or Adding the part after = to your user.cfg
  19. I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
  20. Have you enabled tls in the game options?
  21. Don't think we do anything specific about it.
  22. Also playing with unlimited population is bound to have issues...
  23. Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
  24. @Noobgame I've update the tower defense mod, it should be available through mod.io
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