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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well I don't want to use IA for the main game. This might change in the future (never say never). So far I haven't seen much we can use. For the main game it would be nice to make Lod models for more modest configurations.
  2. Oh I didn't mean like that. Always funny bugs hiding. It's just that I always end up forgetting what was on the forums. With a tangible issue it's harder. Also all the info is one place
  3. I hadn't seen that one in a while. Cc @wraitii @Gurken Khan @real_tabasco_sauce It would be helpful if everysingle bug reported in this thread would be on Gitea instead. It's a bit hard to keep track of them. Ideally with a screen / video and a replay. Do you think you could do that ?
  4. Probably the same reason we have a few players with "noob" in their name.
  5. https://www.lpi.org/blog/2024/12/04/0-a-d-reviving-history-in-real-time-in-foss/?utm_medium=social&utm_source=twitter&utm_campaign=fosspotlight
  6. https://gitea.wildfiregames.com/0ad/0ad/wiki/0adStory
  7. Yes it's possible a few mod in the past changed the way the game is played. It's quite the undertaking though You can add new JS components to handle more things and you'll have to tweak the GUI to display those new things.
  8. We are. But less exciting if broken stuff gets missed
  9. If you're on windows you could try the nightly build
  10. But do we know how long those players have been playing? We know that there are a lot of downloads. How do we know that these aren’t new players that are continually coming in but not being retained? It feels weird to me that the influx of players would be 1) constant 2) consistent in terms of version representation and especially that new players would enable feedback while it's apparently a hidden feature. I mean sure people can be convinced to work on specific stuff but most of the time you just end up draining their energy faster. I'll agree that my experience here might be different than elsewhere. I don't think the document does that per se. For me that specific line is not from the document itself, which I cannot say I know by heart. It's mostly how devs feel or are made to feel about the game. If we followed the design doc the game would be much more different than it is now. @Wijitmaker told me it's completely off with regards to what they had in mind at the time.
  11. Yet most players with user report on are SP players not MP ones (1500 vs 150) by a factor of ten. So there must be something that's keeping them playing everyday. Sadly FOSS is people driven not priority driven. If you force people then you lose developpers and they are harder to get than players. Also not all skills convert.
  12. Yeah it has everything, shaders translations etc
  13. He's using SVN he'd need to to use git for that.
  14. Ported to https://gitea.wildfiregames.com/0ad/0ad/pulls/7271
  15. We do have an old orchard actor we could use.
  16. https://libquotes.com/plautus/quote/lbx0m0c
  17. I've noticed that sometimes when 0 A.D. crashes there is a zombie process lingering. Maybe this process is somehow maintaining the connexion to the lobby causing those issues.
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