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Stan`

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Everything posted by Stan`

  1. Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.
  2. I suppose it's due to the nature of the project and the fact not all worked on features are part of the next release (cause not reviewed) and backlog tickets are supposed to be up for grabs.
  3. If it's a GUI only thing, it could be as easy as to go to all the place Gauls are displayed and calling another custom Player.js method you would have created e.g. GetSpecificName()
  4. Yeah anims will go OOS if any parts of the model don't have them this is because they are made of many small pieces. Not sure why they didn't get the attack anim or why noone else noticed.
  5. See the note at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/.lfsconfig
  6. https://gitea.wildfiregames.com/0ad/0ad/wiki/NormalMaps Terrains use opengl normal maps though.
  7. It is not a known issue as far as I am aware so thanks for reporting. Could be because arch and manjaro use sdl3 rather than sdl2. Maybe @hyperion can reproduce
  8. Sadly the engine has no knowledge of the previous anim, it only knows the current. Usually in Engines, the animation choices is a state machine that defines how to go from one anim to the other. We have no code nor UI to do either.
  9. By interpolation you mean animation blending?
  10. If it's not the settings do you have a stack trace ?
  11. Can you try with full graphic quality? Could be a setting related crash.
  12. Is this a unit you can create in the game? If so, does it crash in the game.
  13. See https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/.lfsconfig
  14. I don't understand, even if I made the path not hardcoded it would only point to one place, so that would be the same as just overriding the file no?
  15. Actually either Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/*
  16. They are text files so in theory you can.
  17. Seems either the file isn't the one that happened during the crash (it's overriden each time you start the game) or that it doesn't even have time to log the error. If you want to use AO you need two UVMaps on your mesh
  18. Could you share the path, maybe it could be added to https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths.md
  19. Hey @Jackerino I would need to see the mainlog.html. Or at least see the actor file. The only things I know that might crash badly atlas would be - Using AO with one set of UVMap - Using AO with animated meshes - Something else, but I need the mainlog for that.
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